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Ajax

 
Arcade
Arcade
Platform:

Ajax

| 1987
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Notes:
Release type:
Developer: Konami
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
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SoundMix: Stereo
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URL: Hints:
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URL: Reviews:
Ajax VGMuseum Game Endings
Ajax on CAESAR
Ajax high score and replay at MARP
Ajax on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Ajax (c) 1987 Konami.

The player has been issued an emergency order. He must save the earth from being conquered by enemy forces. He climbs into his helicopter and prepares for intense aerial combat. Shooting oncoming enemy aircrafts and bombing the enemies below, he tries to make his way through the different stages to reach the enemy base. When he finishes the first stage, he is transported to his next mission by ab aircraft carrier. He hops into his jet fighters, tanks, ships, helicopters, and aircraft carriers. The player must also be aware of unseen enemies and surprise attacks.

Different kinds of power ups can be obtained throughout the game. These include:
'3' 3-Way: Bullets fire forward, right, and left.
'L' Laser: Player can shoot double lasers.
'T' Triple: Missiles are fired that spread out three ways in front.
'V' Vulcan: Rapid bullets are fired in the directions controlled.
'B' Bomb: Air to ground missles which can be upgraded twice.
'O' Orbital: A small drone using the same weaponry as the helicopter which can be otained by clearing a special formation of little red fighters.

There is an additional super weapon that destroys all the enemies on the screen at once. However, use of this weapon is limited.

Ajax contains 2 different types of stages : 2-D and 3-D. In the 2-D stage, the player controls a helicopter. In the 3-D stage, the player commands a jet fighter.

Ajax features some impressive graphics filled with rotation and scaling effects (some may get a little dizzy, though!), a solid soundtrack and excellent game control. Highly recommended for any shoot'em up enthusiast!

- TECHNICAL -

Game ID : GX770

Main CPU : KONAMI (@ 3 Mhz), M6809 (@ 3 Mhz), Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), (2x) K007232 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 3 (FIRE, BOMB, POW)

- TRIVIA -

Ajax was released in December 1987.

This game is also known as "Typhoon".

Alfa Records released a limited-edition soundtrack album for this game (Konami Game Music Vol.4 - 28XA-201) on March 10, 1988.

- STAFF -

Producer : Koji Hiroshita
Director : S. Okamoto
Programmers : S. Fujiwara, Gen. S
2-D designer : N. Sugita
3-D designer : N. Ishii
Title designer : Dr. Hide
Character designer : Kengo Nakamura
Sound : Yousuke Uno, Motoaki Furukawa
Hardware : H. Ueno, K. Ban

- PORTS -

* Computers :
Sharp X68000 [JP] (1989)
PC (1989)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=52&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 0208C 00000063 FFFFFFFF Infinite Credits
62000000 00000 00000000 00000000 Select Starting Round
00090000 020A2 00000000 00000000 Round 1
00098000 020A4 00000000 00000000 Round 1 (2/2)
00090000 020A2 00000001 00000000 Round 2
00098000 020A4 00000001 00000000 Round 2 (2/2)
00090000 020A2 00000002 00000000 Round 3
00098000 020A4 00000002 00000000 Round 3 (2/2)
00090000 020A2 00000004 00000000 Round 4
00098000 020A4 00000003 00000000 Round 4 (2/2)
00090000 020A2 00000005 00000000 Round 5
00098000 020A4 00000004 00000000 Round 5 (2/2)
00090000 020A2 00000006 00000000 Round 6
00098000 020A4 00000005 00000000 Round 6 (2/2)
00090000 020A2 00000008 00000000 Round 7
00098000 020A4 00000006 00000000 Round 7 (2/2)
00090000 020A2 00000009 00000000 Round 8
00098000 020A4 00000007 00000000 Round 8 (2/2)
00000000 02098 000000FF FFFFFFFF Infinite Lives
00000000 0580C 00000009 0000000F Infinite POWs
20800000 12213 00000060 FFFFFFFF Invincibility
20810000 125F8 00000060 FFFFFFFF Invincibility (2/3) 1st = Enemy, 2nd = Fire
20810000 12677 00000060 FFFFFFFF Invincibility (3/3) Missile in 3D scene
00000000 02033 00000000 00000010 Rapid Fire - Antiair Turn it OFF on the name entry screen
00000000 02033 00000000 00000020 Rapid Fire - Antisurface Turn it OFF on the name entry screen
62000000 00000 00000000 00000000 Select Power Up
00010000 0558E 00000001 FFFFFFFF Bomb 1
00010000 0558E 00000002 FFFFFFFF Bomb 2
00000000 0558C 00000001 FFFFFFFF Always have 2nd Heli
00000001 0558C 00000001 FFFFFFFF Get 2nd Heli Now!
62000000 00000 00000000 00000000 Select 1st Helicopter Weapon
00010000 0558D 00000000 FFFFFFFF Normal Shot
00010000 0558D 00000001 FFFFFFFF Vulcan Shot
00010000 0558D 00000002 FFFFFFFF 3-Way Shot
00010000 0558D 00000004 FFFFFFFF Triple Shot
00010000 0558D 00000005 FFFFFFFF Laser Shot
62000000 00000 00000000 00000000 Select 2nd Helicopter Weapon
00010000 055ED 00000000 FFFFFFFF Normal Shot
00010000 055ED 00000001 FFFFFFFF Vulcan Shot
00010000 055ED 00000002 FFFFFFFF 3-Way Shot
00010000 055ED 00000004 FFFFFFFF Triple Shot
00010000 055ED 00000005 FFFFFFFF Laser Shot
00000001 05809 00000004 FFFFFFFF Lose a Life Now!
60000000 00000 00000000 00000000
00000000 02809 000000F0 FFFFFFFF Sound Test Timer Stop [PL1 Shot1]Next Code

Credit Pugsy's MAME Cheat file
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