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Alpha One (prototype, 3 lives)

 
Arcade
Arcade
Platform:

Alpha One (prototype, 3 lives)

| 1983
Genre:
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Description:


Notes:
Release type:
Developer: Atari
Controls/Input Device: Control(dial), Buttons(1)
Number of Players: 1
Rating:
Creator:
More Creator:
More Coder/Software:
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Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Alpha One (c) 1983 Atari.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 2.5 Mhz)
Sound Chips : (2x) POKEY (@ 1.25 Mhz)

Screen orientation : Horizontal

Players : 1
Control : dial
Buttons : 1

- TRIVIA -

This was the second prototype of "Major Havoc", the first was called "Tollian's Web".

- UPDATES -

Differences with the final game :
* There is no music in Alpha One.
* The story of the Vaxxian is much different. Notice the Catastro-fighter has a different name, as does the vaxxian home planet.
* There isn't any enemy scoring on the 'story' screen.
* Many of the sounds are different. These include the player firing sound and the enemy explosions. The sound of Rex 'frying' is missing.
* Some graphics are different, such as the Space station explosions.
* Many other small differences and the overall unfinished feel of the game.

- TIPS AND TRICKS -

* Warp Codes : It's possible to warp to higher levels in Alpha One from the start of the game by using certain codes. This is useful to not only be able to get through the game more quickly, but each warp also gives a fairly hefty bonus for carrying it out. This is done by playing the 'mini-Breakout' game at the bottom right-hand corner of the screen when the game starts. The game will have a phrase such as, 'Enter Red Warp 00' at the bottom of the screen. What you do is use the controls to 'dial in' the first digit of the appropriate code given below, then press fire to serve the ball and repeat as necessary. The codes are :
Red code - 23, 250,000 pts, Level 4.
Yellow code - 46, 600,000 pts, Level 8.
Green code - 51, 700,000 pts, Level 9.

Note that you can only enter the codes in the order they're given - it's not possible to enter, say, the red warp code followed directly by the green warp code.

- STAFF -

Designed and programmed by : Owen Rubin

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=69&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 08CE 0000000A FFFFFFFF Infinite Lives
00000000 08CB 00000099 FFFFFFFF Infinite Reactor Time
00000000 08CD 000000FE FFFFFFFF Infinite Oxygen

Credit Pugsy's MAME Cheat file
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