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Amidar

 
Arcade
Arcade
Platform:

Amidar

| 1981
Genre:
Style:
Theme:
Description:


Notes:
Release type:
Developer: Konami
Controls/Input Device: Control(joy4way), Buttons(1)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Amidar VGMuseum Game Endings
Amidar on CAESAR
Amidar high score and replay at MARP
Amidar on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Amidar (c) 1981 Konami.

Amidar is an abstract arcade game in which players must 'colour in' all of the rectangles on the screen. Each level has a number of patrolling enemies - or 'Amidars' - that must be avoided. Players are aided in their task with the inclusion of a JUMP button which, when used, causes all the on-screen enemies to jump; allowing the player time to escape from a close situation. There are only 3 'jumps' given per level, however.

On odd-numbered levels, the player's character is a gorilla; on even-numbered levels, it is a paint roller. The Amidar enemies are savages and pigs, respectively.

Filling the four corner boxes of the screen gives the player a short time in which to chase the Amidars and score extra points. In between levels, there is a chance to earn 5,000 bonus points. Here, a pig moves across the top of the screen. By pushing the jump button, the pig traces a path across the boxes towards the bottom of the screen. If the savage or pig reaches a bunch of bananas, a bonus is awarded.

- TECHNICAL -

Game ID : GX337

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Amidar was released in October 1981.

Todd Lamb holds the official record for this game with 19,225,030 points.

Re-releases:
"Amidar [Re-Release]" (1982)

Licensed products:
[US] Amidar (April 1982, Stern)
[IT] Amidar (1982, Olympia)

Unofficial products:
Amigo (1982)

- UPDATES -

Japanese version : Worse attract mode and does not display the number of jumps left. Also higher scoring (20 points per coconut/segment).

- SCORING -

Collecting a coconut or painting a segment : 10 points.
Filling in a box with the paintbrush : the score in the centre of the box - 100 to 700 points.
Killing the Amidars and Tracer after filling in the corner boxes : 100 points, 200 points, 400 points, 800 points, 1,600 points, etc. 3,200 is the maximum on later levels (only in the Japanese version).
Collecting the bonus banana on the interim level : 5,000 points.

- TIPS AND TRICKS -

* The Tracer always follows the outside edge and is easy to avoid. Try to ensure it is within range when you complete the fourth corner box of the maze, making it easy to kill.

* The Amidars all have a set movement pattern, which is detailed by the 'Amidar movement' on the title screen. They only move in 4 ways :
a) up/right,
b) up/left,
c) down/right
d) down/left.
They will follow their current pattern of movement (a, b, c or d) until they reach the edge of the maze when they move round the edge of the last box they contact and continue with their new pattern. e.g. Up/right to the top right of the maze, round the last box and then down/left to the bottom left corner. Mastering their pattern of movement is the key to success!

* If all Amidars are close to the bottom of the screen on the coconuts level, they will take a while to make it to the top. Use this time to clear as much of the top area as you can.

* Remember you have three jumps available on each level so make use of them to get yourself out of a tight corner. Two quick jumps if used in succession will easily give you enough time to get well clear of any danger.

- PORTS -

* Consoles :
Casio PV-1000 [JP] (1983)

* Computers :
BBC B [EU] (1983) "Crazy Tracer" by Acornsoft
BBC B [EU] "Crazy Painter" by Superior Software
BBC Electron [EU] (1983) "Crazy Tracer" by Acornsoft
Sinclair ZX Spectrum [EU] (1983) "Colour Clash" by Romik Software
Sinclair ZX81 [EU] (1983) "Damper" by Quicksilva
Commodore C64 [EU] (1984) "Rollin" by Atlantis Software

* Others :
VFD portable game [JP] (1981) by Gakken.
VFD portable game [JP] (19??) by CGL (Gakken clone).

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=80&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 8002 00000063 FFFFFFFF Infinite Credits
00000000 8288 00000006 FFFFFFFF Infinite Lives
00000000 8285 00000006 FFFFFFFF Infinite Jump
00000000 81F5 000000FF FFFFFFFF Invincibility
00010000 81F6 0000000A FFFFFFFF Invincibility (2/2)
00000000 81F1 00000001 FFFFFFFF No Monsters/Music
00000000 8352 000000FF FFFFFFFF Always Paint

Credit Pugsy's MAME Cheat file
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