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Area 88 (Japan)

 
Arcade
Arcade
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Area 88 (Japan)

| 1989
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Notes:
Release type:
Developer: Capcom
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
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SoundMix: Mono
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Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Area 88 (c) 1989 Capcom.

Area 88 is a superb sideways scrolling shoot-em-up in which the players chooses from 3 jet fighters: an A-10 Thunderbolt, a F-14 tomcat and an F-20 tiger Shark - and must battle their way through 10 enemy-packed levels (plus an extra bonus stage).

- TECHNICAL -

Runs on the "CP System" hardware.
B-Board ID: 88622B-3

Players: 2
Control: 8-Way Joystick
Buttons: 2
=> [1] Fire, [2] Special

- TRIVIA -

Area 88 was originally released in August 1989 in Japan. It was known there as the 6th video game made for the CP System.

Area 88 is based on a Japanese Manga series published from 1979 to 1986. It was created by Kaoru Shintani and tells the story of Shin Kazawa, a mercenary fighter pilot training for the Area 88 air force base. The manga was very popular in Japan and was even adapted into at least three OVAs in 1985 and a twelve episode animation series in 2005.

Known Export releases:
"U.N. Squadron [B-Board 89624B-2]"
It was re-released in 1991 as "Area 88 [B-Board 91634B-2]".

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Area 88 - PCCB-00018) on January 21, 1989.

- TIPS AND TRICKS -

* More Money : if you start a 2-player game at the same time, each one will be credited 3000 dollars. On the other hand, if the second player arrives afterwards, he will have 12000 dollars (you have just gained 9000 dollars).

* Hidden Mission : there are several methods to play this mission, here is one : Beat the Mission 3 (The Forest Fortress) by destroying the heart of the fortress on the first blow (1st passage).

* Various Little Ending Animations : at the ending screen (presented by Capcom), various little animations are shown dependent on how much Mechs were recovered, or if the Unicorn was recovered...

Mission 3, Forest Fortress :
Unicorn (+ a shield) - Destroy all trees without forgetting from the very start of the level to destroy the 1st tree on the left. The unicorn will appear spontaneously in front of the fortress.
Yashichi - Destroy the latest turret of the fortress, Yashichi is just on the right in bottom of the fire turret.

Mission 4, The Carrier :
Mech (1000 pts) - Just behind the 5th rock, on the ground level, a Mech which agitates a flag will appear.

Mission 5, Bomber called Bayson :
Mech (+ a T.Laser) - You must destroy the 39 rocks to see a Mech appear with a knife.

Mission 6, Missile Launcher :
Mech (10000 pts) - When the way separates in 2 ways, take the top while shooting at the base from the 1st pillar made of rock, a Mech will appear.

Mission 8, Battleship called Minks :
Mech (1000 pts) - After the 2 boats come from the left, place yourself at the top of the screen and shoot until a Mech with a rifle falls into water.
Yashichi - At the middle of the Battleship, we have a red turret, destroy it to release Yashichi.

Mission 9, The Arsenal :
Mech (1000 pts) - Behind the second building, a Mech with an umbrella hides.

Special Mission :
Mech (10000 pts) - An airliner will go down in the middle from the screen, then go up. Go to the left of the screen. When the plane starts to go down again, shoot until you see appearing the Mech overlapping a rocket at the bottom right of the screen.

- SERIES -

1. Area 88 [CP-S No. 06] (1989)
2. U.S. Navy [CP-S No. 12] (1990)

- STAFF -

Planners : Mako P, Parazoll Shono, Noritaka Funamizu (Poo)
Direction : Yoshiki Okamoto (Kihaji Okamoto)
Character designers : Manbou Shintan, Gokkun Kuratani, Rekite, Unicorn Mayumi, Traveller Kuramoyan, Holiday Kakkun, Haru San, Konomi (Powerful Konomi), Fukumoyan, Femme Hana
Music composer : Chan Chakorin
Hard design : Kucchan
Programmers : Blbon, Takako

- PORTS -

Only Japanese releases are listed here. For ports released outside Japan, refer to the Export version entry; "U.N. Squadron [B-Board 89624B-2]".

* Consoles :
Nintendo Super Famicom [JP] (July 26, 1991) "Area 88 [Model SHVC-E8]"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=101&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FF0FFE 00000009 FFFFFFFF Infinite Credits
00000000 FFE00B 00000002 FFFFFFFF Pause/Unpause Shop Timer
00000000 FF2F00 00000005 FFFFFFFF Infinite Shield
00010000 FF2F03 00000005 FFFFFFFF Infinite Shield (2/6)
00010000 FF15D7 00000002 FFFFFFFF Infinite Shield (3/6)
00010000 FF2EA0 00000005 FFFFFFFF Infinite Shield (4/6)
00010000 FF2EA3 00000005 FFFFFFFF Infinite Shield (5/6)
00010000 FF1657 00000002 FFFFFFFF Infinite Shield (6/6)
00000000 FF10D6 00000000 FFFFFFFF Always face to the Right
00000000 FF10D6 00000004 FFFFFFFF Always face to the Left
00000001 FF10D6 00000000 FFFFFFFF Flip to face to the Right Now! Best used with an activation key - Can cause scrolling problems
00000001 FF10D6 00000004 FFFFFFFF Flip to face to the Left Now! Best used with an activation key - Can cause scrolling problems
60000000 000000 00000000 00000000
00000000 FF15C3 00000002 FFFFFFFF Invincibility PL1
00000000 FF160B 00000009 FFFFFFFF Infinite Money PL1
00000000 FF15D3 00000006 FFFFFFFF Always have Max 2nd Weapon (level 7) PL1
00000000 FF15E3 00000063 FFFFFFFF Infinite Second Weapon PL1
00000000 FF15E1 00000000 FFFFFFFF Always have Phoenix as 2nd Weapon PL1
00100000 FF15D9 00000011 FFFFFFFF Rapid Fire - Main Shot PL1
00100000 FF15DF 00000100 FFFFFFFF Rapid Fire - Extra Weapon PL1
62000000 000000 00000000 00000000 Select 2nd Weapon PL1 The TEXT display may NOT be updated between stages though
00010000 FF15E1 00000000 FFFFFFFF Phoenix
00010000 FF15E1 00000004 FFFFFFFF Falcon
00010000 FF15E1 00000008 FFFFFFFF Bomb
00010000 FF15E1 0000000C FFFFFFFF Bomb II
00010000 FF15E1 00000010 FFFFFFFF Napalm
00010000 FF15E1 00000014 FFFFFFFF Napalm II
00010000 FF15E1 0000001C FFFFFFFF Bullpup
00010000 FF15E1 00000020 FFFFFFFF Bullpup II
00010000 FF15E1 00000034 FFFFFFFF Super Shell
00010000 FF15E1 00000038 FFFFFFFF Super Shell II
60000000 000000 00000000 00000000
00000000 FF1643 00000002 FFFFFFFF Invincibility PL2
00000000 FF168B 00000009 FFFFFFFF Infinite Money PL2
00000000 FF1653 00000006 FFFFFFFF Always have Max 2nd Weapon (level 7) PL2
00000000 FF1663 00000063 FFFFFFFF Infinite Second Weapon PL2
00100000 FF1659 00000011 FFFFFFFF Rapid Fire - Main Shot PL2
00100000 FF165F 00000100 FFFFFFFF Rapid Fire - Extra Weapon PL2
62000000 000000 00000000 00000000 Select 2nd Weapon PL2 The TEXT display may NOT be updated between stages though
00010000 FF1661 00000000 FFFFFFFF Phoenix
00010000 FF1661 00000004 FFFFFFFF Falcon
00010000 FF1661 00000008 FFFFFFFF Bomb
00010000 FF1661 0000000C FFFFFFFF Bomb II
00010000 FF1661 00000010 FFFFFFFF Napalm
00010000 FF1661 00000014 FFFFFFFF Napalm II
00010000 FF1661 0000001C FFFFFFFF Bullpup
00010000 FF1661 00000020 FFFFFFFF Bullpup II
00010000 FF1661 00000034 FFFFFFFF Super Shell
00010000 FF1661 00000038 FFFFFFFF Super Shell II

Credit Pugsy's MAME Cheat file
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