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Arcade
Arcade
Platform:

Armor Attack

| 1980
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Cinematronics
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
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Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
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MAME folder name: armora

Display: vector x @ 38.00Hz (38.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver cinemat.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 0; Savestate: supported

Roms:
ar414le.t6 with 4096kb
sha1:0b29278a6a698f07eae597bc0a8650e91eaabffa crc:d7e71f84
ar414lo.p6 with 4096kb
sha1:b74834d1a591a741892ec41269a831d3590ff766 crc:df1c2370
ar414ue.u6 with 4096kb
sha1:88f33cb2f46a89819c85f810c7cff812e918391e crc:b0276118
ar414uo.r6 with 4096kb
sha1:0cbdd83eb224146944049346f30d9c72d3ad5f52 crc:229d779f
prom.c14 with 32kb
sha1:32df9148797c23f70db47b840139c40e046dd710 crc:07492cda
prom.d14 with 32kb
sha1:5d806a42424942ba5ef0b70a1d629315b37f931b crc:9a05afbf
prom.e14 with 32kb
sha1:d8c40ab010b2ea30f29b2c443819e2b69f376c04 crc:29dbfb87
prom.e8 with 32kb
sha1:6f7fcce4aa3be9020595235568381588adaab88e crc:791ec9e1
prom.f14 with 256kb
sha1:036ad8a231284e05f44b1106d38fc0c7e041b6e8 crc:9edbf536
prom.j14 with 32kb
sha1:ce145d61686f600cc16b77febfd5c783bf8c13b0 crc:a481ca71
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Armor Attack (c) 1980 Cinematronics.

A wireframe, top-down shoot-em-up in which the player controls a small jeep and must destroy the many tanks and helicopters that populate the war-torn cityscape that represents the game's single play area. As with many games of the time ("Space Invaders", "Battlezone", etc.), Armor Attack's graphics were simple monochrome, with a colour overlay added to the cabinet to give the impression of multicolour graphics.

- TECHNICAL -

Armor Attack came in an upright white cabinet, with stick-on sideart featuring a tank scene and a yellow 'Armor Attack' logo. This was the same cabinet used for "Star Castle" and a number of other Cinematronics titles. The top of the cabinet is adorned with a rather plain marquee that has the Armor Attack logo in yellow on a black background; together with a few game instructions. The control panel had a picture of a green and yellow tank, and had the player controls which consisted of 10 pushbuttons, without a joystick to be seen anywhere (the game controls are almost exactly the same as "Asteroids" or "Star Castle", except that your jeep stops moving when the player stops pressing the move button). Most of the graphical time was spent on the monitor bezel and overlay, which showed a single scene of a ruined town.

Upright cabinet dimensions : 70'' (176cm) high x 30'' (76cm) deep x 26,5'' (65cm) wide. Weight : 280 lbs.
Cocktail cabinet dimensions : 74cm high x 56cm wide x 81 deep. Weight : 76 kg.

The main motherboard PCB is the same basic design as all other Cinematronics games. It has been modified to accept larger 4k 2732 eproms, up from the original 2k 2716 roms used on previous games. With four 2732 eproms, the program code for Armor Attack is 16k in size.

As with all other black & white Cinematronics vector games, the CPU was created using TTL chips.

Buttons : 10

- TRIVIA -

Licensed to Sega for Japan market (July 1980). Also licensed to Rock-ola.

As mentioned in the 'Description' section, all of the background graphics were created with the addition of a monitor bezel/plastic overlay; with the game itself only generating the jeeps, tanks, helicopters and the shots they fire. Armor Attack was one of two games Skelly created for Cinematronics that required overlay backgrounds, with 'Warrior' being the other. Skelly designed six vector games and programmed five of them during his tenure at Cinematronics.

According to some, the morse code sound effects in the background actually spell out a message : "Don't Register". This was reportedly a form of protest by Skelly against the fact that draft registration had recently been re-instated.

Paul Hall and Derek Davis hold the official record for this game on 'Doubles' settings with 2,257,850 points on April 2, 1982.
Tom Larkin holds the official record for this game on 'Single' settings with 2,009,000 points on September 25, 1982.

- SCORING -

Tank body : 20 points.
Tank turret : 30 points.
Helicopter : 100 points.

Bonus is advanced by 10 points per tank.
By advancing bonus to 50, player scores an extra jeep which then resets bonus to zero.

- STAFF -

Designed & programmed by: Tim Skelly
Cabinet Art: Rick Bryant

- PORTS -

* Consoles :
GCE Vectrex (1982)

* Others :
LCD handheld game (1982) released by Mattel.

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=113&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
20800000 10B9 0000005F FFFFFFFF Infinite Lives
20800000 1A29 00000058 FFFFFFFF Invincibility
20810000 161A 00000058 FFFFFFFF Invincibility (2/2) Pt 1 Most collisions, Pt 2 Head to Head

Credit Pugsy's MAME Cheat file
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