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Units produced: Namco
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Assault VGMuseum Game Endings
Assault on CAESAR
Assault high score and replay at MARP
Assault on datObase
MAME folder name: assault
Display: raster 288x224 @ 60.61Hz (60.61 pixclock)
Sound: 2 channels
Emulated in MAME via driver namcos2.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 8192; Savestate: unsupported
at1dat0.bin with 131072kb
at1dat1.bin with 131072kb
at1snd0.bin with 131072kb
at1sp0.bin with 65536kb
at1sp1.bin with 65536kb
at2mp0b.bin with 65536kb
at2mp1b.bin with 65536kb
atchr0.bin with 131072kb
atchr1.bin with 131072kb
atobj0.bin with 131072kb
atobj1.bin with 131072kb
atobj2.bin with 131072kb
atobj3.bin with 131072kb
atobj4.bin with 131072kb
atobj5.bin with 131072kb
atobj6.bin with 131072kb
atobj7.bin with 131072kb
atroz0.bin with 131072kb
atroz1.bin with 131072kb
atroz2.bin with 131072kb
atroz3.bin with 131072kb
atroz4.bin with 131072kb
atroz5.bin with 131072kb
atroz6.bin with 131072kb
atroz7.bin with 131072kb
atshape.bin with 131072kb
atvoi1.bin with 524288kb
sys2c65b.bin with 32768kb
sys2mcpu.bin with 8192kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Assault (c) 1988 Namco, Limited.
Your mission is to reclaim your homeland by destroying the enemy forces that have taken over. You have an Assault tank, the supreme mobile weapon. Your tank has artillery guns and grenades, can perform Rapid Rolls to dodge enemy shots, and uses Power Wheelies to launch grenades.
Your controls are two 4-position joysticks with triggers. These controls make Assault like no other tank game. You have a quick, highly responsive vehicle with fast movement in all directions. To avoid enemy shots, Rapid Roll your tank left or right by moving both joysticks to the same side. To launch grenades, put the tank in the Power Wheelie position by moving both joysticks to the outside, then pressing either trigger. Your grenades are triple the fire power of your tank's standard shots.
Your tank is always in the center of the screen no matter what direction you are going. With Assault's 360-degree scrolling playfield, the world rotates around you as you move. An arrow always points you towards the exit to the next level.
The lift zone gives you an advantage over the invaders and a spectacular view of the playfield. Each lift zone is a five-sided platform on the playfield that flashes red when you can use it. When you drive onto the lift zone, your tank jets straight up to get a bird's eye view of the surrounding terrain and enemy lines. From this overhead position, you can reconnoiter enemy forces and bomb enemy outposts.
Fight your way through 11 different levels to seek out and destroy the invaderâs headquarters. To succeed, you must :
* Dodge enemy gunfire with the Rapid Roll maneuver.
* Assault enemy lines with long-range powerful grenades launched from Power Wheelies.
* Destroy all enemy tanks you encounter to prevent rear attacks.
* Bomb enemy outposts and reconnoiter enemy emplacements using the lift zones.
* Protect yourself against enemy artillery using buildings and trees.
* Blow up the large cannons on each level while you avoid enemy attacks.
* Follow the arrow to find the exit to the next level. Before you can exit, you must destroy the large cannons defending the enemy strongholds.
- TECHNICAL -
The Assault dedicated cabinet is a real favorite among arcade game collectors. This is probably due to its unique shape, and non-standard controls. The Assault cabinet was very narrow, the vertical open frame monitor barely fit between the sides of the thing, which were less than 18'' apart. A standard arcade cabinet is about 23'' wide if it is an older style one, or 30'' wide for one of the newer deluxe cabinet styles. So Assault was very narrow, probably the narrowest game ever made. The top half of the cabinet is decorated with sideart that is supposed to resemble the outside of a yellow tank, and these same graphics carry on over the monitor bezel and control panel as well.
Cabinet dimensions : 74,25'' (188,60cm) high x 25,50'' (64,77cm) wide x 34,50'' (87,63cm) deep.
Cabinet weight : 285 lbs (129,28 kg).
Namco System 2 hardware
Game ID : AT
Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)
Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 8192
Players : 2
Control : Double 8-way joysticks
Buttons : 1
- TRIVIA -
Assault was released in April 1988 in Japan.
Licensed to Atari for US distribution (August 1988). 1079 units were produced by Atari in the USA. The selling price was $2295.
This game uses a unique control method and uses 'Mode 7' background scaling and rotation effects like those found in Super Nintendo/Super Famicom games. The most interesting feature is firing 'catapult' bomb shots far away with the left joystick pushed to the left side and the right joystick to the right at the same time, while pressing the fire trigger.
An upgrade of this game is called "Assault Plus".
Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Volume 3 - VDR-5278) on December 16, 1988.
- STAFF -
Game Design & Game Story : Hiroyuki Takeshima
Game Program : Nyan-Nyan Wan-Wan
Chief Visual Designer : Nobuhiko Ave
Visual Creating Crew : Hideyuki Kikuchi, Yoshihiro Sugiyama, Junko Anzai
Music Composer & Sound Effects : Shinji Hosoe, Kazuo Noguchi
Master Debugger : Takao Okada
Control Panel Design : Akira Ohsugi, Hiroyuki Kobayashi
Production Management : Shigeru Yokoyama, Toshio Natsui, Kunio Saitho
Producer : Kazunori Sawano, Yasuhiko Asada
Executive Producer : Masaya Nakamura
Special Thanks To : Tohru Iwatani, Eiichiro Satoh
Based On Characters Designed By : Kunio Ohkawara
- PORTS -
* Consoles :
Sony PlayStation [JP] (November 8, 1996) "Namco Museum Vol.4 [Model SLPS-00540]"
Sony PlayStation [AU] (1997) "Namco Museum Vol.4"
Sony PlayStation [US] (June 30, 1997) "Namco Museum Vol.4 [Model SLUS-00416]"
Sony PlayStation [EU] (August 1997) "Namco Museum Vol.4 [Model SCES-00701]"
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=122&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 100023 00000009 FFFFFFFF Infinite Credits
000000A2 10012F 00000099 FFFFFFFF Infinite Time
00000000 10010F 00000015 FFFFFFFF Infinite Lives
00000000 100145 00000001 FFFFFFFF Infinite Shots
00000000 10014B 00000001 FFFFFFFF Infinite Grenades
21800000 000AAA 00000060 FFFFFFFF Invincibility
00000000 100133 00000090 FFFFFFFF Enemies never shoot
00000000 10012B 00000005 FFFFFFFF Infinite Jumps (buggy?)
00000000 10001B 0000001D FFFFFFFF Rapid Fire Turn it OFF on the name entry screen
00110000 100144 00000000 FFFFFFFF Rapid Fire (2/2)
Credit Pugsy's MAME Cheat file