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Arcade
Arcade
Platform:

Assault

| 1988
Genre:
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Description:

Notes:
Release type:
Units produced: Namco
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
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SoundMix: Stereo
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Assault VGMuseum Game Endings
Assault on CAESAR
Assault high score and replay at MARP
Assault on datObase
MAME folder name: assault

Display: raster 288x224 @ 60.61Hz (60.61 pixclock)
Sound: 2 channels

Emulated in MAME via driver namcos2.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 8192; Savestate: unsupported

Roms:
at1dat0.bin with 131072kb
sha1:1be30760acd81fae836301d81d6adbb3e5941373 crc:844890f4
at1dat1.bin with 131072kb
sha1:97c6edae6a5f1df434f1dcf7be307b5e006e72a6 crc:21715313
at1snd0.bin with 131072kb
sha1:5a49bf1eef981df69abac28132af65670ba01118 crc:1d1ffe12
at1sp0.bin with 65536kb
sha1:5f6ce61f2ad1e50f0eac3a115c511151bbb00fd2 crc:0de2a0da
at1sp1.bin with 65536kb
sha1:7c1bc845a06188ebe2efdb5880562beae11a7b4f crc:02d15fbe
at2mp0b.bin with 65536kb
sha1:b07366a7b5cc4f3dd12fc0455c55146680f9f3f7 crc:801f71c5
at2mp1b.bin with 65536kb
sha1:cbb1d430937dc201293885e177eb18535d8b2884 crc:72312d4f
atchr0.bin with 131072kb
sha1:b771359a3b08c1aeeb248eff325b19238bb88bf8 crc:6f8e968a
atchr1.bin with 131072kb
sha1:df7565cb36658311b784d5406dc6f83141af58a9 crc:88cf7cbe
atobj0.bin with 131072kb
sha1:916fc0e6b338a6dda84399df910c3c9463e6b915 crc:22240076
atobj1.bin with 131072kb
sha1:80f9143e08f9f8ff3e937312a8ce76855a1929ad crc:2284a8e8
atobj2.bin with 131072kb
sha1:12a2fb1b61adfa4c21a5af4f206ffe48a045a953 crc:51425476
atobj3.bin with 131072kb
sha1:95583130abe2e6f9ad3e96288d811b4abc3d44b3 crc:791f42ce
atobj4.bin with 131072kb
sha1:3d9f4b9eb711fb47e424cd57f7183f49f5dd6ec4 crc:4782e1b0
atobj5.bin with 131072kb
sha1:f05f44915afe3c17fff0b85a0364f70e79b25428 crc:f5d158cf
atobj6.bin with 131072kb
sha1:e3051de0961f34e15b8642fa769deac3cb0c8305 crc:12f6a569
atobj7.bin with 131072kb
sha1:65308972a27ab4a649fd08414a89e6f97a09240e crc:06a929f2
atroz0.bin with 131072kb
sha1:e06dc0b46fa06f41d2017ec8113baf5c4ba832ab crc:8c247a97
atroz1.bin with 131072kb
sha1:64768692a8d38377fa1109cd9f7c86b31c01e13c crc:e44c475b
atroz2.bin with 131072kb
sha1:3a7d4f4b9eb01d4366119f34b0d7d7db2f5a2471 crc:770f377f
atroz3.bin with 131072kb
sha1:47dfda4720f0d4cd41633fd0291b82a54a4eb310 crc:01d93d0b
atroz4.bin with 131072kb
sha1:c861df1f66de046ca714087630f5a1e2f3f30361 crc:f96feab5
atroz5.bin with 131072kb
sha1:a7fbe4748c67906a1ab2902d3b75a21219a677c0 crc:da2f0d9e
atroz6.bin with 131072kb
sha1:929d7d81c05aa148212e22969d147296811d433c crc:9089e477
atroz7.bin with 131072kb
sha1:d1ba043a2ec9390c2f281f53de6e59bd936ea6f6 crc:62b2783a
atshape.bin with 131072kb
sha1:9c3826b8dc36fa0d71c0de7f8be3479d9a025803 crc:dfcad82b
atvoi1.bin with 524288kb
sha1:30173f32c6ec9dda6b8946baa14266e828b0324e crc:d36a649e
sys2c65b.bin with 32768kb
sha1:5767d2f85e1eb3de19192e73b02221f28b1fbb83 crc:e9f2922a
sys2mcpu.bin with 8192kb
sha1:2c420d34dba21e409bf78ddca710fc7de65a6642 crc:a342a97e
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Star Force

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Alpha Mission II / ASO II

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Mission 660

Rafflesia

S.R.D. Mission

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Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

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The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder

Pollux

Strike Gunner S.T.G

Vimana

Explosive Breaker

Final Star Force

Galmedes

Gunlock

GunNail

Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Assault (c) 1988 Namco, Limited.

Your mission is to reclaim your homeland by destroying the enemy forces that have taken over. You have an Assault tank, the supreme mobile weapon. Your tank has artillery guns and grenades, can perform Rapid Rolls to dodge enemy shots, and uses Power Wheelies to launch grenades.

Your controls are two 4-position joysticks with triggers. These controls make Assault like no other tank game. You have a quick, highly responsive vehicle with fast movement in all directions. To avoid enemy shots, Rapid Roll your tank left or right by moving both joysticks to the same side. To launch grenades, put the tank in the Power Wheelie position by moving both joysticks to the outside, then pressing either trigger. Your grenades are triple the fire power of your tank's standard shots.

Your tank is always in the center of the screen no matter what direction you are going. With Assault's 360-degree scrolling playfield, the world rotates around you as you move. An arrow always points you towards the exit to the next level.

The lift zone gives you an advantage over the invaders and a spectacular view of the playfield. Each lift zone is a five-sided platform on the playfield that flashes red when you can use it. When you drive onto the lift zone, your tank jets straight up to get a bird's eye view of the surrounding terrain and enemy lines. From this overhead position, you can reconnoiter enemy forces and bomb enemy outposts.

Fight your way through 11 different levels to seek out and destroy the invader’s headquarters. To succeed, you must :
* Dodge enemy gunfire with the Rapid Roll maneuver.
* Assault enemy lines with long-range powerful grenades launched from Power Wheelies.
* Destroy all enemy tanks you encounter to prevent rear attacks.
* Bomb enemy outposts and reconnoiter enemy emplacements using the lift zones.
* Protect yourself against enemy artillery using buildings and trees.
* Blow up the large cannons on each level while you avoid enemy attacks.
* Follow the arrow to find the exit to the next level. Before you can exit, you must destroy the large cannons defending the enemy strongholds.

- TECHNICAL -

The Assault dedicated cabinet is a real favorite among arcade game collectors. This is probably due to its unique shape, and non-standard controls. The Assault cabinet was very narrow, the vertical open frame monitor barely fit between the sides of the thing, which were less than 18'' apart. A standard arcade cabinet is about 23'' wide if it is an older style one, or 30'' wide for one of the newer deluxe cabinet styles. So Assault was very narrow, probably the narrowest game ever made. The top half of the cabinet is decorated with sideart that is supposed to resemble the outside of a yellow tank, and these same graphics carry on over the monitor bezel and control panel as well.

Cabinet dimensions : 74,25'' (188,60cm) high x 25,50'' (64,77cm) wide x 34,50'' (87,63cm) deep.
Cabinet weight : 285 lbs (129,28 kg).

Namco System 2 hardware
Game ID : AT

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 8192

Players : 2
Control : Double 8-way joysticks
Buttons : 1

- TRIVIA -

Assault was released in April 1988 in Japan.

Licensed to Atari for US distribution (August 1988). 1079 units were produced by Atari in the USA. The selling price was $2295.

This game uses a unique control method and uses 'Mode 7' background scaling and rotation effects like those found in Super Nintendo/Super Famicom games. The most interesting feature is firing 'catapult' bomb shots far away with the left joystick pushed to the left side and the right joystick to the right at the same time, while pressing the fire trigger.

An upgrade of this game is called "Assault Plus".

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Volume 3 - VDR-5278) on December 16, 1988.

- STAFF -

Game Design & Game Story : Hiroyuki Takeshima
Game Program : Nyan-Nyan Wan-Wan
Chief Visual Designer : Nobuhiko Ave
Visual Creating Crew : Hideyuki Kikuchi, Yoshihiro Sugiyama, Junko Anzai
Music Composer & Sound Effects : Shinji Hosoe, Kazuo Noguchi
Master Debugger : Takao Okada
Control Panel Design : Akira Ohsugi, Hiroyuki Kobayashi
Production Management : Shigeru Yokoyama, Toshio Natsui, Kunio Saitho
Producer : Kazunori Sawano, Yasuhiko Asada
Executive Producer : Masaya Nakamura
Special Thanks To : Tohru Iwatani, Eiichiro Satoh
Based On Characters Designed By : Kunio Ohkawara

- PORTS -

* Consoles :
Sony PlayStation [JP] (November 8, 1996) "Namco Museum Vol.4 [Model SLPS-00540]"
Sony PlayStation [AU] (1997) "Namco Museum Vol.4"
Sony PlayStation [US] (June 30, 1997) "Namco Museum Vol.4 [Model SLUS-00416]"
Sony PlayStation [EU] (August 1997) "Namco Museum Vol.4 [Model SCES-00701]"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=122&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 100023 00000009 FFFFFFFF Infinite Credits
000000A2 10012F 00000099 FFFFFFFF Infinite Time
00000000 10010F 00000015 FFFFFFFF Infinite Lives
00000000 100145 00000001 FFFFFFFF Infinite Shots
00000000 10014B 00000001 FFFFFFFF Infinite Grenades
21800000 000AAA 00000060 FFFFFFFF Invincibility
00000000 100133 00000090 FFFFFFFF Enemies never shoot
00000000 10012B 00000005 FFFFFFFF Infinite Jumps (buggy?)
00000000 10001B 0000001D FFFFFFFF Rapid Fire Turn it OFF on the name entry screen
00110000 100144 00000000 FFFFFFFF Rapid Fire (2/2)

Credit Pugsy's MAME Cheat file
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