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Asterix (World ver. EAD)

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Arcade
Arcade
Platform:

Asterix (World ver. EAD)

| 1992
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Notes:
Release type:
Units produced: Konami
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
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SoundMix: Stereo
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MAME folder name: asterix

Display: raster 288x224 @ 60.00Hz (60.00 pixclock)
Sound: 2 channels

Emulated in MAME via driver asterix.c:
Status: imperfect; Emulation: good
Graphic: imperfect; Sound: good; Color: good
Palette size: 2048; Savestate: unsupported

Roms:
aster12k.bin with 524288kb
sha1:672c0c60834df7816d33d88643e4575b8ca9bcc1 crc:7eb07a81
aster16k.bin with 524288kb
sha1:a46878916833923e421da0667e37620ae0b77744 crc:b9da8e9c
aster1e.bin with 2097152kb
sha1:cee60312e9813bd6579f3ac7c3c2521a8e633eca crc:6df9ec0e
aster3k.bin with 2097152kb
sha1:b7e8610aa22249176d82b750e2549d1eea6abe4f crc:32efdbc4
aster5f.bin with 65536kb
sha1:bfa77a8bf651dc27f481e96a2d63242084cc214c crc:d3d0d77b
aster7c.bin with 131072kb
sha1:e4aa39e4bc1d210bdda5b0cb41d6c8006c48dd24 crc:8223ebdc
aster7d.bin with 131072kb
sha1:e03842418f08e6267eeea03362450da249af73be crc:9f351828
aster7k.bin with 2097152kb
sha1:58e5f67a67ae97e0b264489828cd7e74662c5ed5 crc:c41278fe
aster8c.bin with 131072kb
sha1:908a344e9bbce0c7544bd049494258d1d3ad073b crc:61d6621d
aster8d.bin with 131072kb
sha1:7401ca5b70f384688c3353fc1ac9ef0b27814c66 crc:53aac057
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Asterix (c) 1992 Konami Company, Limited.

Asterix is a 1- or 2-player horizontal-scrolling beat'em up based on the French comic series, 'Asterix & Obelix'. The player fights as either Asterix the Gaul or his best friend, Obelix, as they take on the 'might' of the oppressive Roman Empire. Asterix includes a variety of humorous fighting moves, which are demonstrated in the game's attract mode. The artwork and feel of Asterix remains true to its French source material, and the game's many humorous touches (such as the way defeated Legionnaires crawl away) will be instantly familiar to fans of the comic-book and cartoon series. Bonus levels - such as the chariot race that awaits at the end of the first level - introduce different game-play elements to provide a break from the fighting.

- TECHNICAL -

Game ID : GX068

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 8 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), K053260 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Asterix was released in May 1992.

The rock that Obelix carries on his back is called a menhir. It was used in many ancient religious rituals in places like Carnac in the French province of Brittany, particularly during the time of 2000 to 1500 B.C.

King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.5 - KICA-7605) on September 26, 1992.

- TIPS AND TRICKS -

* Tip : When playing as Obelix, the character starts each stage carrying his big rock. Try to hit as many Romans as possible before Obelix throws it away. Any Romans driven away with the rock will drop their helmets on the ground, these can be picked up by the player to earn bonus points.

* Drinking the magic potion (Asterix) or eating a roast (Obelix) will make the respective character invincible for several seconds, allowing them to plow through the Romans, causing the embarrassed Legionnaires to drop their helmets before running away.

- STAFF -

Main programmer : Narunopapa
Sub programmer : Yuko Itoh
Graphic director : M. Kukino
Background designer : S. Wada
Enemy designer : T. Akiyama
Sound effect : J-Kane
Sound programmer : Panda
Music composer : Mutsuhiko Izumi, M. Egama, Michiru Yamane (Chiru Chiru), J. Nakano, A. Hashimoto
Hard designer : Hideto Murata
Art Works : Naoko Sato

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=124&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 1040B2 00000099 FFFFFFFF Infinite Credits
00110000 1040F0 00009999 FFFFFFFF Infinite Credits (2/2)
00100000 1042EA 00000000 FFFFFFFF Infinite Time
00000000 10423A 00000099 FFFFFFFF Infinite Bonus Time Turn OFF after bonus stages
60000000 000000 00000000 00000000
00000000 104604 00000008 FFFFFFFF Infinite Lives PL1
00000000 104605 0000000D FFFFFFFF Infinite Energy PL1
00000000 10504B 00000002 FFFFFFFF Invincibility PL1
00000000 1040A1 00000000 00000010 Rapid Fire PL1 Turn it OFF on name entry screen
60000000 000000 00000000 00000000
00000000 104624 00000008 FFFFFFFF Infinite Lives PL2
00000000 104625 0000000D FFFFFFFF Infinite Energy PL2
00000000 10509B 00000002 FFFFFFFF Invincibility PL2
00000000 1040A4 00000000 00000010 Rapid Fire PL2 Turn it OFF on name entry screen
60000000 000000 00000000 00000000
20900000 0006C6 000006C8 FFFFFFFF Skip RAM/ROM Check

Credit Pugsy's MAME Cheat file
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