|
|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Search
|
Message Board Platforms Overview Home |
|
Database Areas
• Computer & PC Games
• Console Games • Arcade Games • Pinball Machines • Handheld Games • Traditional Games Platforms
• PC
• PlayStation 2 • Xbox • GameCube • Game Boy Advance • N-Gage • PlayStation • Dreamcast • Nintendo 64 and more platforms... Site Areas
Submit Data
You are a game expert?
You are interested in sharing your knowledge? Submit your data here:
• Top contributors Advert
|
Release type:
Units produced: Scrolling: Specials: Controls/Input Device: Control(joy4way), Buttons(1) Number of Players: 2 System/ConversionClass: SoundMix: Mono
Developer:
Manufacturer: Atari Games Publisher: License from/Copyright: Creator: Coder/Software: Graphics/Artwork: Music: SoundFX:
More Creator:
More Coder/Software: More Graphics/Artwork: More Music/Sound: Acting Talent involved: More Machine Details: More System Details:
Game Awards Nominations:
Game Awards Won: Title a.k.a.: Slogans: Avg. Playtime: Legacy/Follow-Ups: Similar Games:
URL: Official:
URL: Rules: URL: Hints: URL: Cheats: URL: Reviews: Tetris (set 1) on mameworld Tetris (set 1) VGMuseum Game Endings Tetris (set 1) on MAWS Tetris (set 1) on CAESAR Tetris (set 1) high score and replay at MARP Tetris (set 1) on Progetto EMMA Tetris (set 1) on romkeeper Tetris (set 1) on datObase
MAME folder name: atetris
Display: raster 336x240 @ 59.92Hz (59.92 pixclock) Sound: 1 channels Emulated in MAME via driver atetris.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good Palette size: 256; Savestate: supported Roms:
136066-1100.45f with 65536kb
sha1:5e1189227f26563fd3e5372121ea5c915620f892 crc:2acbdb09 136066-1101.35a with 65536kb sha1:d8577985fc8ed4e74f74c68b7c00c4855b7c3270 crc:84a1939f
Mameinfo.dat entry:
0.37b10 [Yochizo] WIP: - 0.122u7: Fixed gfx1/2/3/4/5 roms order. - 0.89u3: Changed Z80 CPU2 clock speed to 5MHz. - 0.37b10: Yochizo added Omega Fighter (UPL 1989) and clone Omega Fighter Special. - 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver. - 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid. LEVELS: 8 (restarts once) Other Emulators: * JFF * Raine Recommended Games (Star Force): Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Astro Warrior (Mega-Tech) Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off Blazing Lazers The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Fever SOS Mars Matrix: Hyper Solid Shooting Romset: 2016 kb / 8 files / 484 zip Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry: Edit this entry at Arcade-History.com
Tetris (c) 1988 Atari Games. Face The Soviet Challenge! - TECHNICAL - Game ID : 136066 Main CPU : M6502 (@ 1.789772 Mhz) Sound Chips : (2x) POKEY (@ 1.789772 Mhz) Screen orientation : Vertical Video resolution : 240 x 336 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Tetris is a CLASSIC; ranking with the likes of "Pac-Man", "Donkey Kong" and "Tempest"; and is still one of the most popular games today. Inspired by a pentominoes game he had bought earlier, Alexey Pajitnov creates Tetris on an Electronica 60 in June 1985 at the Moscow Academy of Science's Computer Center. It is ported to the IBM PC by Vadim Gerasimov and starts spreading around Moscow. Pajitnov gets a small degree of fame for his program. Due to Soviet political structure at the time, the inventor, Alexey Pajitnov was not able to patent his game. This gave rise to many sundry Tetris clones for all manner of machines. Here is the name of all tetrominos in Tetris (A tetromino is a geometric shape composed of four squares, connected orthogonally) : * The 'I' (Also called 'Stick' or 'Straight') - Four blocks in a straight line. * The 'Square' (Also called 'O', 'Package' or 'Block') - Four blocks in a 2x2 square. * The 'T' - A row of three blocks with one added below the center. * The 'L' - A row of three blocks with one added below the left side. * The 'J' (Also called 'Inverted L' or 'Gamma') - A row of three blocks with one added below the right side (This piece is a reflection of 'L' but cannot be rotated into 'L'). * The 'S' - Bent trimino with block placed on outside of clockwise side. * The 'Z' (Also called 'Inverted S') - Bent trimino with block added on outside of anticlockwise side (This piece is a reflection of 'S' but cannot be rotated into 'S'). Apart from being a fine game, Tetris is also a perfect mirror of the human condition. For a while the game is entertaining, and we seem to have mastered it and are having fun. Then, something goes wrong. A rash mistake, or an unfulfilled wish, and we're fighting to repair the damage, but we've been thrown off-balance, and the cancer is spreading. Blocks that were once orderly and harmonious are jumbled and filled with holes, and our cup is on the verge of running over. There's always a point at which we stop planning for the future, and realize that we don't have one - all we can do is cling to the present and concentrate, focus our minds on what it's like to be alive, to play the game, before it's all over. You were waiting for a four-by-one block that never came. Eventually we stare death in the face, and death will not spare us because we would warn the others to stay away and not play the game. Sometimes we resist to the bitter end, moving blocks left and right without thought or care, just to hang on, and sometimes we accept the inevitable and pull the blocks down to us, smiling inwardly at the great joke. The rest is silence. We admire the fox as it escapes from the hounds, but when the hunt is over we turn away, and go off and drink and be merry, and somewhere else someone or something is watching us as we watch the fox. But the fox knows it is being chased. Tetris falls in the same class of tantalizing problems as the famous Traveling Salesman Problem or the Halting Problem. It's the intellectual challenge of coming up with heuristics to crack the game that make it so addictive. A bootleg version was released by 'Video Games' in 1989 (See 'Updates' for more information). - UPDATES - The bootleg version (made by 'Video Games') shares a different 'Staff screen' (See Staff section for the original), here is the bootleg one : Project leader : James Bond Video Graphics : Tom Catson Engineer : Ted Tedious Technician : Log Dreaming Audio : Bill Cody - SCORING - Placing a piece : 0 to 500 points Filling lines across : Single : 50 points Double : 150 points Triple : 400 points Quadruple 'tetris' : 900 points Starting on round 4 : 20,000 points Starting on round 7 : 40,000 points The end of round bonus depends on how many incomplete lines the player has at the bottom of the well when the round ends : 0 lines : 2,100 points 2 lines : 1,710 points 3 lines : 1,530 points 4 lines : 1,360 points 5 lines : 1,200 points 6 lines : 1,050 points 7 lines : 910 points 8 lines : 780 points 9 lines : 660 points 10 lines : 550 points 11 lines : 450 points 12 lines : 360 points 13 lines : 280 points 14 lines : 210 points 15 lines : 150 points 16 lines : 100 points 17 lines : 60 points 18 lines : 30 points 19 lines : 10 points - TIPS AND TRICKS - While on attract mode, if you pull player 1 joystick to the left and player 2 joystick to the right simultaneously the demo steps into its next phase. If you repeat it a few times the music will start playing... - STAFF - Project leader : Kelly Turner Programmed by : Norm Avellar, Kelly Turner, Ed Logg Video graphics by : Kris Moser Engineer : Doug Snyder Technician : Glenn Mcnamara Audio by : Brad Fuller - PORTS - * Consoles : Nintendo NES ("Tengen Tetris"). This port was not licensed by Nintendo and was only released in North America. - SOURCES - Game's rom. Machine's picture. Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 00C1 00000009 FFFFFFFF Infinite Credits 60000000 0000 00000000 00000000 00000001 0030 00000030 FFFFFFFF Finish This Level PL1 00010001 0031 00000030 FFFFFFFF Finish This Level PL1 (2/2) 00000000 0091 00000000 FFFFFFFF Shapes Never Fall PL1 62000000 0000 00000000 00000000 Select Perm. Next Shape PL1 00010000 008D 00000001 FFFFFFFF Red 00010000 008D 00000002 FFFFFFFF Green 00010000 008D 00000003 FFFFFFFF Dark Blue 00010000 008D 00000004 FFFFFFFF Yellow 00010000 008D 00000005 FFFFFFFF Purple 00010000 008D 00000006 FFFFFFFF Light Blue 00010000 008D 00000007 FFFFFFFF Orange 62000001 0000 00000000 00000000 Select Temp. Next Shape PL1 00010001 008D 00000001 FFFFFFFF Red 00010001 008D 00000002 FFFFFFFF Green 00010001 008D 00000003 FFFFFFFF Dark Blue 00010001 008D 00000004 FFFFFFFF Yellow 00010001 008D 00000005 FFFFFFFF Purple 00010001 008D 00000006 FFFFFFFF Light Blue 00010001 008D 00000007 FFFFFFFF Orange 60000000 0000 00000000 00000000 00000001 0032 00000030 FFFFFFFF Finish This Level PL2 00010001 0033 00000030 FFFFFFFF Finish This Level PL2 (2/2) 00000000 0092 00000000 FFFFFFFF Shapes Never Fall PL2 62000000 0000 00000000 00000000 Select Perm. Next Shape PL2 00010000 008E 00000001 FFFFFFFF Red 00010000 008E 00000002 FFFFFFFF Green 00010000 008E 00000003 FFFFFFFF Dark Blue 00010000 008E 00000004 FFFFFFFF Yellow 00010000 008E 00000005 FFFFFFFF Purple 00010000 008E 00000006 FFFFFFFF Light Blue 00010000 008E 00000007 FFFFFFFF Orange 62000001 0000 00000000 00000000 Select Temp. Next Shape PL2 00010001 008E 00000001 FFFFFFFF Red 00010001 008E 00000002 FFFFFFFF Green 00010001 008E 00000003 FFFFFFFF Dark Blue 00010001 008E 00000004 FFFFFFFF Yellow 00010001 008E 00000005 FFFFFFFF Purple 00010001 008E 00000006 FFFFFFFF Light Blue 00010001 008E 00000007 FFFFFFFF Orange Credit Pugsy's MAME Cheat file |
Advert
|