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Battle Lane! Vol. 5 (set 1)

 
Arcade
Arcade
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Battle Lane! Vol. 5 (set 1)

| 1986
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Notes:
Release type:
Developer: Technos (Taito license)
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
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SoundMix: Mono
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Star Force

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Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

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Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

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The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

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Vimana

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Final Star Force

Galmedes

Gunlock

GunNail

Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Battle Lane! Vol. 5 (c) 1986 Taito Corp.

A vertically scrolling shoot'em up where you ride a motorcycle.

- TECHNICAL -

Main CPU : (2x) M6809 (@ 1.25 Mhz)
Sound Chips : Yamaha YM3526 (@ 3 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in January 1986.

The actual licensing of the game went from Taito to Tecmo who further licensed the title to Romstar. This was a common distribution technique for games which were perceived as being 'second tier' or less when compared to 'hit' games. The game is still great fun and is, unfortunately, underappreciated.

While popular history seems to think that Data East designed the game (because the pinout matches Data East pinouts) the internals of the two 6809 processors appear to be a little more complicated than that. The design internally is rather Machivellian. It seems almost like it was created by a hardware designer who did not like software programmers!

Elout de Kok of the Netherlands holds the official record for this game with 1,343,700 points on May 2, 1986.

- STAFF -

Programmer : Hitoshi Satoh, Naritaka Nishimura
Graphic Designer : Takashi Yoneda, Kuniko Mukai, Kohji Ogata
Sound & Compose : Computer Gang Stars Corp., Hoppy Sawa, Boku Ohkubo, Hige Yamazaki
Assistant : Hiroshi Satoh, Hiroyuki Sekimoto, Atsushi Tanimoto

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=205&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
21800000 4CA4 00000039 FFFFFFFF Invincibility
21810000 415E 00000039 FFFFFFFF Invincibility (2/3) Parts 1 + 2 for sprite to sprite collisons, part 3 for sprite to background
21810000 48FE 00000020 FFFFFFFF Invincibility (3/3)
00000000 0078 00000099 FFFFFFFF Infinite Missiles
00000000 0636 00000000 00000010 Rapid Fire Turn it OFF on the name entry screen
60000000 0000 00000000 00000000
00000000 0CDA 00000003 FFFFFFFF Infinite Lives PL1
00000000 0CE9 00000003 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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