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Arcade
Arcade
Platform:

Blaster

| 1983
Genre:
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Theme:
Description:

Notes:
Release type:
Units produced: Williams
Controls/Input Device: Control(stick), Buttons(3)
Number of Players: 1
Rating:
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SoundMix: Mono
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Blaster VGMuseum Game Endings
Blaster on CAESAR
Blaster high score and replay at MARP
Blaster on datObase
MAME folder name: blaster

Display: raster 292x240 @ 60.10Hz (60.10 pixclock)
Sound: 1 channels

Emulated in MAME via driver williams.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 0; Savestate: supported

Roms:
blaster.1 with 16384kb
sha1:34f8e2e99748bed29285f7e4929bb920960ab03e crc:8d0ea9e7
blaster.10 with 16384kb
sha1:5dcde8be1a7b1927b90ffab3219dc47c5b2f20e4 crc:d47eb67f
blaster.11 with 8192kb
sha1:dc4173d2ee88757a6ac0838acaee325eadc2c4fb crc:6371e62f
blaster.12 with 8192kb
sha1:e61218fe190ad268af48d611d140d8f4cd38e4c7 crc:9804faac
blaster.13 with 8192kb
sha1:211dcbe085a30419d649afe10ca7c4017d909bd7 crc:f4dae4c8
blaster.14 with 16384kb
sha1:04cb4b5eb000471a0cec377a5236ac8c83529528 crc:aea6b846
blaster.15 with 16384kb
sha1:5ab3d9618023b59bc329a9eeef986901867a639b crc:1ad146a4
blaster.16 with 4096kb
sha1:663c7b539e6f1f065a4ecae7bb0477c71951223f crc:54a40b21
blaster.17 with 4096kb
sha1:e25a02508eecf79ea1ae5d45278a60becc6c7dcc crc:bf96182f
blaster.18 with 4096kb
sha1:6ffe2da7b70c0b576fbc1790a33eecdbb9ee3d02 crc:c33a3145
blaster.2 with 16384kb
sha1:53f0adc91e5f1ac58b08b3a6d2de8de5a40bebab crc:03c4012c
blaster.3 with 16384kb
sha1:06cb2ef95bb06b3618392e298aa690e1f75bc977 crc:253690fb
blaster.4 with 16384kb
sha1:126d43a64471bbf4b40aeda8913d50e82d254f9c crc:fc9d39fb
blaster.5 with 16384kb
sha1:5d97628541eb8933870c3ffd3646b7aaf8af6af5 crc:15c1b94d
blaster.6 with 16384kb
sha1:3a80b9b7ae460e9732f7c1cdd465a5b06ded970f crc:47fc007e
blaster.7 with 16384kb
sha1:5f1581911ea7fe3e63ce1b9c50b1d3bf081dbf81 crc:7a101181
blaster.8 with 16384kb
sha1:314dea232a3706509399348c7415f933c64cea1b crc:f110bbb0
blaster.9 with 16384kb
sha1:224f89c85b2b1ca511d006180b8d994fccbdfb6b crc:5c5b0f8a
blaster.col with 2048kb
sha1:80a48eb97c6f02703210d00498f9669c36e64326 crc:bac50bc4
decoder.4 with 512kb
sha1:9988723269367fb44ef83f627186a1c88cf7877e crc:e6631c23
decoder.6 with 512kb
sha1:30002643d08ed983a6701a7c4b5ee74a2f4a1adb crc:83faf25e
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Blaster (c) 1983 Williams.

The player takes control of a spaceship and must fight against wave after wave of enemy fighters, while trying to rescue the stranded astronauts that represent the last surviving remnants of the human race. Enemies attack the player both with weapons, and by making 'suicide runs' at the player's ship. The game consists of eleven different levels, nine of which are repeated, bringing the total number of levels to 20.

The levels are : Planetoid Waves, Robot Grid Waves, Saucerland Waves, Vampire Waves, Time Tunnel Waves, Outer Space Waves, Enduro Waves, Cat World Waves, and Mastermind Waves (there are two of each of these).

There are also two unique waves that occur only once, they are Armageddon and Paradise.

Players can select their starting wave at the start of the game; choosing from Planetoids, Robot Grid, Saucerland, and Vampires. During the game, players must be careful to NOT shoot the human astronauts that drift through the levels. These must be rescued by 'running' into them.

Despite the presence of an energy meter, the player can take exactly three hits before he or she dies. Upon death, the window of the player's virtual cockpit breaks and one of the player's lives is lost. Blaster has a 'Continue' option but this can only be used once.

- TECHNICAL -

[1] [DuraMold model]

The DuraMold model was a large circular arcade cabinet made entirely out of thick plastic. These cabs were very attractive and almost impossible to damage. They were, however, expensive to produce and had a fatal design flaw : they shrank slightly in the first few months after they were made. In some cases the shrinking machine would eject its monitor, and send it flying across the room. Williams quickly developed a fix for this, but no one wanted DuraMolds after hearing about them shooting monitors across arcades. The DuraMold Blaster was all black and had yellow graphics on the control panel and marquee.

Dimensions : 72" (182.9cm) High x 29" (73.7cm) Wide x 31" (78.7cm) Deep

[2] [Upright model]
Dimensions : 70" (177.8cm) High x 24.5" (62.2cm) Wide x 26.5" (67.3cm) Deep
Weight : 270 lbs (122.5 kg)

[3] [Cockpit model]
Dimensions : 58.5" (148.6cm) High x 30" (70cm) Wide x 77.5"(198.9cm) Deep
Weight (uncrated) : 342 lbs (155kg)
Weight (crated) : 402 lbs (182.5kg)

[4] [Conversion Kit]

Monitor (all models): 19" color raster non-interlaced.

CPU : 6809E
ROM : 232 Kilobytes
Video & Scratch RAM : 50 Kilobytes
CMOS RAM : 1kx4

Sound system : 2 Channel Stereo, 2 6808 Microprocessors
ROM : 8 Kilobytes (2 Systems)

Players : 2 (alternating)
Control : 49-Way optical joystick (6 separate speeds in 8 directions plus center off position)
Buttons : 2 (BLAST, THRUST)

- TRIVIA -

Blaster was released internationally in November 1983.

Blaster was the official sequel to "Robotron: 2084", its attract mode went : The Robotrons have destroyed the last human family.

Dwayne Richard holds the record for this game with 92,346,500(!) points.

Originally known as 'Master Blaster', but they changed the name to avoid confusion with a pinball simulator called 'Bill Budges Raster Blaster' for the Apple computer. The 3-D effects of this game were all hand rendered which required thousands of hours of design work. Due to the expense of the pseudo-3D generating hardware, Blaster was released in very limited numbers.

Various copyright messages are hidden in the game's programming. They start off normal, then the weirdness starts. LED and EPJ are Larry DeMar and Eugene Jarvis respectively, the co-designers of this fine game.

At 0x18FB0:
COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED.

At 0x29409:
COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED.
LED - EPJ

At 0x2B282:
KEEPA YOU HANS OFFA MY PROAGRAMA

At 0x3046A:
BLASTER(TM)
BLASTER IS A TRADE MARK OF VID KIDZ
COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED.
LED - EPJ
YOU TOUCHA MY PROGRAM - I BREAKA YOU FACE!

At 0x38A5F:
BLASTER(TM)
BLASTER IS A TRADE MARK OF VID KIDZ
COPYRIGHT 1983 VID KIDZ - ALL RIGHTS RESERVED.
SO THERE!
LED - EPJ

- UPDATES -

When Blaster was first put out at a test location in early 1983, it had 30 waves and allowed you to continue a game by spending another credit. By the time the game went into production in late 1983, the program had been modified to have 20 waves, and no buy-ins allowed.

- SERIES -

1. Robotron: 2084 (1982, ARC)
2. Blaster (1983, ARC)
3. Robotron X [Model SLUS-00252] (1996, PSX)
4. Robotron 64 [Model NUS-NRXE-USA] (1998, N64)

- STAFF -

Developed by: Vid Kidz

Staff : Eugene Jarvis (DRJ), Larry DeMar (LED), (JRS), (KLR), (DJW), Paul Dussault (PGD), (JER), (ALI), (MLG), (NHD)

- PORTS -

* Consoles :
Sony PlayStation [US] (November 30, 1997) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLUS-00450]"
Sony PlayStation [EU] (March 1998) "Arcade's Greatest Hits - The Midway Collection 2 [Model SLES-00739]"
Sony PlayStation 2 [US] (November 18, 2003) "Midway Arcade Treasures [Model SLUS-20801]"
Microsoft XBOX [US] (November 24, 2003) "Midway Arcade Treasures"
Nintendo GameCube [US] (December 18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]"
Microsoft XBOX [EU] (February 6, 2004) "Midway Arcade Treasures"
Sony PlayStation 2 [EU] (February 6, 2004) "Midway Arcade Treasures [Model SLES-51927]"

* Computers :
PC [MS Windows 95, CD-ROM] [US] (1997) "Arcade's Greatest Hits - The Midway Collection 2"
PC [MS Windows, CD-ROM] [US] (August 27, 2004) "Midway Arcade Treasures"
PC [MS Windows, CD-ROM] [EU] (November 23, 2004) "Midway Arcade Treasures"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=274&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 BD89 00000099 FFFFFFFF Infinite Credits
00000000 973E 00000003 FFFFFFFF Infinite Energy
60000000 0000 00000000 00000000
00000000 BD26 00000005 FFFFFFFF Infinite Lives PL1
00000303 BD29 00000063 FFFFFFFF Select Next Wave PL1 Paradise every 20 levels
60000000 0000 00000000 00000000
00000000 BD44 00000005 FFFFFFFF Infinite Lives PL2
00000303 BD47 00000063 FFFFFFFF Select Next Wave PL2 Paradise every 20 levels

Credit Pugsy's MAME Cheat file
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