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Blaze On (Japan)

 
Arcade
Arcade
Platform:

Blaze On (Japan)

| 1992
Genre:
Style:
Theme:
Description:


Notes:
Release type:
Developer: Atlus
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
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Manufacturer:
Genre:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Stereo
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
BlaZeon (c) 1992 Atlus Company, Limited.

The player is set in control of The Garland TFF-01, a sub-standard space fighter ship that is only armed with a semi-auto or rapid fire laser gun known as the Beam Vulcan and the Tranquilander. Some enemy units can be captured and used in play; certain enemy robots, when shot by the player's Tranquilander, will morph into an outline of themselves. The player can then fly into the outline, and take on the form of the enemy robot, taking control of its weapons, abilities and special attacks.

There is also addition to the boss battle scoring: similar to some shooters, players have the opportunity to increase their scores by beating the end level bosses within a certain time limit. Every time a boss battle is initiated, a timer will count down and once the boss is destroyed/killed before the timer reaches zero, then the time left will add to the player's end-level score; if the timer runs out, then the score at the end of the level will remain unaffected.

- TECHNICAL -

Game ID: ATL-67140

Main CPU : Motorola 68000 (@ 12 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- STAFF -

Star programmer : Hiroyuki Arai (Dandy Arai)
Sound : Tsukasa Masuko (Macco)
Japanese planners : Ethiopian Taro, Toshiya Matsuyama, BIRD
Object engineers : Shinji Tago, Hikaru Takeyasu, Masahiro Kuroda
Screen designers : Shinji Tago, Hakase100%, Magnam.K
Opening animators : Kenji Teraoka, Yasuhito Kikuchi, Motoaki Satoh, Naoki Kobayashi, Yusuke Satoh, Kazuyo Nakamura
Opening CG : Youtai Isseki, Hikaru Takeyasu, Sin
Opening makers : T. Mansell, Hakase100%, Annenyama-Z, Sin

- PORTS -

* Consoles :
Nintendo Super Famicom (1992)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=277&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 3001E0 00000009 FFFFFFFF Infinite Credits
60000000 000000 00000000 00000000
00000000 3035DD 00000005 FFFFFFFF Infinite Lives PL1
00000000 3002B2 00000003 FFFFFFFF Infinite Special Weapon PL1
00000000 300297 00000003 FFFFFFFF Invincibility PL1
00010000 3002A0 00000002 00000002 Invincibility PL1 (2/2)
00000000 300286 00000000 00000010 Rapid Fire - Shot 1 PL1
00000000 300286 00000000 00000020 Rapid Fire - Shot 2 PL1
60000000 000000 00000000 00000000
00000000 3035DE 00000005 FFFFFFFF Infinite Lives PL2
00000000 300322 00000003 FFFFFFFF Infinite Special Weapon PL2
00000000 300307 00000003 FFFFFFFF Invincibility PL2
00010000 300310 00000002 00000002 Invincibility PL2 (2/2)
00000000 3002F6 00000000 00000010 Rapid Fire - Shot 1 PL2
00000000 3002F6 00000000 00000020 Rapid Fire - Shot 2 PL2

Credit Pugsy's MAME Cheat file
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