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Arcade
Arcade
Platform:

Block Out (set 1)

| 1989
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Description:

Notes:
Release type:
Units produced: Technos + California Dreams
Controls/Input Device: Control(joy8way), Buttons(4)
Number of Players: 2
Rating:
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MAME folder name: blockout

Display: raster 320x240 @ 58.00Hz (58.00 pixclock)
Sound: 2 channels

Emulated in MAME via driver blockout.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 513; Savestate: unsupported

Roms:
bo29a0-2.bin with 131072kb
sha1:53cac2adc04783abbde21e9f3c0e655f22f68f69 crc:b0103427
bo29a1-2.bin with 131072kb
sha1:4b350856d0313d40eaa3d8a8d9e310f74bc20398 crc:5984d5a2
bo29e2-0.bin with 131072kb
sha1:89091eda454a028fd1f17501584bd589baf6d523 crc:15c5a99d
bo29e3-0.bin with 32768kb
sha1:5fc4ad4d9f03d7c26d2afc3e7ede75589e40b0d8 crc:3ea01f78
mb7114h.25 with 256kb
sha1:840f1470886bd0019db3cd29e3d1d80205a65f48 crc:b25bbda7
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Block Out (c) 1989 Technos Japan Corp.

Block Out is a 1-player or a simultaneous 2 players competitive game of unique dimensional action and strategy.
As the blocks drop one-by-one into the three-dimensional pit, rotate them by using the three buttons and joystick. Once the player has decided on the the rotation of the block, use the button to drop the block into place. The objective is to place the blocks into the pit without leaving any empty spaces. Once this is achieved, the layers without empty spaces, will disappear.

The player begins the game by selecting a starting stage. Game start level select can be chosen from stages 1, 5, 10, 15, or 20. There is a total of 100 stages in the game and as the players progress through the game, the stages get more and more difficult.
Each stage has a certain number of layers (faces) that must be erased. Once these faces are erased, the player will move on to the next stage. The less blocks the players has left in the pit at the end of the stage, the more points are awarded.

In addition to the one player mode, Block Out offers a competitive simultaneous two player mode. The split screen effect gives each player their own pit with which to play in. They compete against each other in the race to erase the faces. As one player erases a face, that face will be added to the opponent's pit, making their pit rise. This allows less room to work. There are two ways to win in the 2-player mode :
1) Force the opponent to the top of their pit and out of the game
or
2) Erase 21 faces first.

- TECHNICAL -

Game ID : TA-0029

Main CPU : Motorola 68000 (@ 10 Mhz)
Sound CPU : Zilog Z80 (@ 3.579545 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz)

Players : 2
Control : 8-way joystick
Buttons : 4

- TRIVIA -

Developed by California Dreams.

Released in October 1989.

The name 'Block Out' is actually a trademark of Kadon Enterprises.

- TIPS AND TRICKS -

If the player can erase all of the blocks in the pit, this will make a 'block out'. The player will get additional points for the 'block out' and the difficulty within that stage will decrease.

- STAFF -

Producer: Yoshihisa Kishimoto

- PORTS -

* Consoles :
Atari Lynx (1990)
Nintendo Famicom (1990, "3D Block")
Sega Mega Drive (1991)
Sony Playstation (1995, "Geom Cube")

* Computers :
Commodore C64 (1989)
Atari ST (1989)
Commodore Amiga (1989)
PC [MS-DOS] (1989)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=286&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 1D5F25 00000099 FFFFFFFF Infinite Credits
62000001 000000 00000000 00000000 Select Perm. Next Shape Not all shapes are always suitable for some pits, so be careful.
20B10000 00C866 1E3C0007 FFFFFFFF Atom All codes are move.b #$x, D7. In this case D7 stores the shape code.
20B10000 00C866 1E3C000A FFFFFFFF 2x Bar
20B10000 00C866 1E3C0008 FFFFFFFF 3x Bar
20B10000 00C866 1E3C0012 FFFFFFFF 4x Bar
20B10000 00C866 1E3C000B FFFFFFFF 5x Bar
20B10000 00C866 1E3C0009 FFFFFFFF Box
20B10000 00C866 1E3C0004 FFFFFFFF Zed
20B10000 00C866 1E3C0005 FFFFFFFF 3x L
20B10000 00C866 1E3C0000 FFFFFFFF 4x L
20B10000 00C866 1E3C000C FFFFFFFF 5x L (Long)
20B10000 00C866 1E3C000E FFFFFFFF 5x L (Reg.)
20B10000 00C866 1E3C0001 FFFFFFFF 4x T
20B10000 00C866 1E3C000D FFFFFFFF 5x T (Reg.)
20B10000 00C866 1E3C0010 FFFFFFFF 5x T (Alt.)
20B10000 00C866 1E3C0011 FFFFFFFF Sigma
20B10000 00C866 1E3C0013 FFFFFFFF C
20B10000 00C866 1E3C000F FFFFFFFF X
20B10000 00C866 1E3C0002 FFFFFFFF G
20B10000 00C866 1E3C0016 FFFFFFFF Candle
20B10000 00C866 1E3C0003 FFFFFFFF Tripod
20B10000 00C866 1E3C0017 FFFFFFFF Long Tripod
20B10000 00C866 1E3C0014 FFFFFFFF Tetrapod (Reg.)
20B10000 00C866 1E3C0015 FFFFFFFF Tetrapod (Alt.)
60000000 000000 00000000 00000000
60000000 000000 00000000 00000000 SINGLE PLAYER MODE
60000000 000000 00000000 00000000 --------------------
00000000 1D5F15 00000063 FFFFFFFF Infinite Bonus Time
00000001 1D5E8D 00000000 FFFFFFFF Finish this Round Now!
20B00000 013DF2 780B33C4 FFFFFFFF Always have Deep Pits Enable it before starting a game or a new round
20910000 013DFA 00006028 FFFFFFFF Always have Deep Pits (2/2) Part 1 (moveq #b, D4 WHERE #bH = 11D) Part 2 (move.w D4, $1d43ce.l , recycling existing opcodes) Part 3 (Direct bra $13e24 to avoid depth decrement)
20800000 014D58 00000060 FFFFFFFF Shapes Never Fall
60000000 000000 00000000 00000000
60000000 000000 00000000 00000000 TWO PLAYER MODE
60000000 000000 00000000 00000000 -----------------
00000000 1D5E95 00000001 FFFFFFFF Always One face to win PL1
00000001 1D5E95 00000001 FFFFFFFF Get One face to win Now! PL1
00000000 1D5E91 00000000 FFFFFFFF Score always set to 0 PL1
00000001 1D5E91 00000000 FFFFFFFF Set score to 0 Now! PL1
60000000 000000 00000000 00000000
00000000 1D5E97 00000001 FFFFFFFF Always One face to win PL2
00000001 1D5E97 00000001 FFFFFFFF Get One face to win Now! PL2
00000000 1D5E93 00000000 FFFFFFFF Score always set to 0 PL2
00000001 1D5E93 00000000 FFFFFFFF Set score to 0 Now! PL2

Credit Pugsy's MAME Cheat file
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