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beatmania CORE REMIX (ver JA-A)

 
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Arcade
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beatmania CORE REMIX (ver JA-A)

| 2000
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Notes:
Release type:
Developer: Konami
Controls/Input Device: Buttons(7)
Number of Players: 2
Rating:
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SoundMix: Stereo
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
beatmania CORE REMIX (c) 2000 Konami Corp.

- TECHNICAL -

Konami Bemani DJ-Main Hardware
Game ID : GXA05

CPU : MC68EC020FG25 @ 25MHz
Custom Chips : 058143, 056832, 055555, 056766, 058141, and KS10101
Sound : Custom Konami Sound Chips for Multiple Sound Channels
Res : 24kHz 512x384
Drives : Pop'N Music use 3.5inch IDE-HDD, all other games use 2.5inch.
Roms : Program and graphics on EEPROM.

Players : 2
Control : dial
Buttons : 5

- TRIVIA -

Released in November 2000.

Konami Music Entertainment released a limited-edition soundtrack album for this game (beatmania CORE REMIX Original Soundtrack - KMCA-89) on 21/02/2001.

- SERIES -

1. beatmania (1997)
2. beatmania 2ndMix (1998)
3. beatmania 3rdMix (1998)
4. beatmania complete MIX (1999)
5. beatmania 4thMix the beat goes on (1999)
6. beatmania 5thMix Time to get down (1999)
7. beatmania complete MIX 2 (2000)
8. beatmania ClubMix (2000)
9. beatmania featuring Dreams Come True (2000)
10. beatmania CORE REMIX (2000)
11. beatmania 6thMix The UK Underground Music (2001)
12. beatmania 7thMix keepin' Evolution (2002)
13. beatmania THE FINAL (2002)

- STAFF -

Producer : Koji Okamoto
Director : Yuichiro Sagawa
Sound directors : Takehiko Fujii, Reo nagumo
Programmers : Kenji Togami, Kazuyasu Kawamura
Cg Designers : Yukizumi Terao, Hotaru Komatsu, Megumi Kohayakawa
Dance performance : Tadasuke Iwasa and Ryoko Kiuchi (Brand-New Dance Market)
Graphic designer : Noriyuki Yokoki
Composers : B.Bandj, Hiroshi Takeyasu, Hiroshi Watanabe, Isao Saito, Ken Matsumoto, Kiyotaka Sugimoto, Kouichi Yamazaki, Reo Nagumo, Takayuki Ishikawa, Takehiko Fujii, Tatsuya Furukawa (Good-Cool), Tatsuya Nishiwaki, Tomosuke Funaki, Yohei Shimizu, Yukihiro Fukutomi
Sound data analysers : Osamu Migitera, Reo Nagumo, Takehiko Fujii, Tomoyuki Uchida, Hiroki Koga, Takayuki Ishikawa
Vocalists & Rappers & Scratch : Isao Saito, ICHe, B.Bandj, DJ Jun, Noriko Fukushima, R.C., Reika Morishita
Mixing engineers : akira Kusayanagi, Mitsuyasu Kaneko, Yoshiaki Onishi
Products supports : Shinya Ishida, Masayuki Senami, Tatsuya Kobayashi, Yoriyoshi Matsushita

- PORTS -

* Consoles :
Sony PlayStation (2002, "BeatMania 6th Mix + Core Remix")

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=227&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 405837 00000048 FFFFFFFF Infinite Credits
00000000 40A66F 00000001 FFFFFFFF Free All Songs
00010000 40A671 00000001 FFFFFFFF Free All Songs (2/2)
00000000 407BBD 00000032 FFFFFFFF Music always at 50 BPM Must be enabled before you select a song. Doesn't work for songs that vary the BPM while playing.
00010000 40CE06 00000032 FFFFFFFF Music always at 50 BPM (2/2)
00000000 407BBD 00000096 FFFFFFFF Music always at 150 BPM Must be enabled before you select a song. Doesn't work for songs that vary the BPM while playing.
00010000 40CE06 00000096 FFFFFFFF Music always at 150 BPM (2/2)
00000000 40A1E1 00000038 FFFFFFFF Groove Meter always 100% PL1 The graph might sometimes be wrong, mainly when you miss too many notes within a short Time - there maybe other side effects
00000000 40A1E3 00000038 FFFFFFFF Groove Meter always 100% PL2 The graph might sometimes be wrong, mainly when you miss too many notes within a short Time - there maybe other side effects

Credit Pugsy's MAME Cheat file
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