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Arcade
Arcade
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Bomb Bee

| 1979
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Notes:
Release type:
Units produced: Namco
Controls/Input Device: Control(paddle), Buttons(1)
Number of Players: 2
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Bomb Bee VGMuseum Game Endings
Bomb Bee on CAESAR
Bomb Bee high score and replay at MARP
Bomb Bee on datObase
MAME folder name: bombbee

Display: raster 272x224 @ 60.61Hz (60.61 pixclock)
Sound: 1 channels

Emulated in MAME via driver warpwarp.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 513; Savestate: unsupported

Roms:
bombbee.1k with 8192kb
sha1:0d6e1ee5519660d1498eb7a093872ed5034423f2 crc:9f8cd7af
bombbee.4c with 2048kb
sha1:d5e3fb4c5a1612a6e568c8970161b0290b88993f crc:5f37d569
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Bomb Bee (c) 1979 Namco.

In this old ball and paddle game, you control a paddle that must rebound a ball into the colorized bricks and pop-bumpers.

- TECHNICAL -

Main CPU : Intel 8080 (@ 2.048 Mhz)
Sound Chips : Custom (@ 2.048 Mhz)

Players : 2
Control : paddle
Buttons : 1

- TRIVIA -

Bomb Bee was released in June 1979 in Japan.

Upon joining Namco, Mr. Iwatani wanted to design pinball games. Gee Bee, Cutie Q and Bomb Bee were his early video game/pinball hybrids. Toru Iwatani would achieve later, greater fame by designing "Pac-Man".

- SCORING -

Pop Bumpers : 10 or 100 points
Spinner : 10 or 100 points
Green Drops : 10 points
Blue drops : 20, 40, 60 or 80 points
1st row of drops : 10 points
NAMCO lights : 50 points
Big Pop : 1,000 points

Adjustments to scoring :
Finishing red-yellow side drop targets bank puts in barrier to the side drain and increases the pop bumper points on the side cleared.
Finishing blue top drop targets gives you a big 1,000 pop bumper which you have a limited number of hits you can give it before it explodes and gets replaced by another bank of blue drop targets.
Lighting all NAMCO lights increases bonus multiplier to 2X.

- TIPS AND TRICKS -

* Occasionally the ball will get stuck in a very long loop (this usually happens with the pop bumpers). Just sit back and relax while the points rack up, but eventually the game will figure out the ball is stuck and shoot it out in some other direction.

- SERIES -

1. Gee Bee (1978)
2. Bomb Bee (1979)
3. Cutie Q (1979)

- STAFF -

Designed by: Toru Iwatani

- PORTS -

* Consoles :
Sony PlayStation [JP] (February 9, 1996) "Namco Museum Vol.2 [Model SLPS-00210]" : as a hidden game.
Sony PlayStation [JP] (February 9, 1996) "Namco Museum Vol.2 [Model SLPS-00209]" : Limited Deluxe Box edition with additional Volume Controller.

* Computers :
PC-9801 [JP] Bomb Bee / Cutie Q (unreleased prototype) (Mindware)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=305&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 22A4 00000001 FFFFFFFF Infinite Balls
00000010 229C 000000E5 FFFF00FB Always Keep Ball in Play

Credit Pugsy's MAME Cheat file
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