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Bowl-O-Rama

 
Arcade
Arcade
Platform:

Bowl-O-Rama

| 1991
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Notes:
Release type:
Developer: P&P Marketing
Controls/Input Device: Control(trackball), Buttons(2)
Number of Players: 2
Rating:
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SoundMix: Mono
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Bowl-O-Rama (c) 1991 P&P Marketing, Incorporated..

This game has 3 different bowling variations to choose from 'Regulation Bowling', 'Flash-O-Matic', and 'BlackJack' :

* In 'Regulation Bowling' the rules and scoring are just like real bowling, following the regulations of the American Bowling Congress (ABC). In all three games players can join in at any time during the first frame.

* 'Flash-O-Matic' is a variation on the bowling theme. In this game a flashing score value moves back and forth across the alley. The player bowls, and the score value stops when the ball first hits a pin. If the player throws a strike he receives that score value. If he gets a spare he gets half the original value. If he fails to convert the spare then he gets 1 point for each pin that he did knock down. Scores can go up to nearly 10,000 points!

* In 'BlackJack' each player gets up to 3 throws to attempt to knock down 21 pins. Each time the full rack of ten pins is set. All pins knocked down by all players in one frame are added to the pot. The player who gets closest to 21 without going over gets all the points in the pot, and the pot is cleared to zero for the next frame. If a player gets 21 exactly then he gets twice the value in the pot. If 2 or more players tie in a frame they each get the points from the pot (or twice the points if they each have 21). Players who do not get closest to 21 or who bust (go over 21) get no points for the frame. Knocking down one pin scores as an ace, and is worth one or eleven, depending on what the player needs. his game is best played by several players together. The more players, the more points each frame is worth!

- TECHNICAL -

Main CPU : Motorola M6809E (@ 2 Mhz)
Sound CPU : Motorola M6809E (@ 2 Mhz)
Sound Chips : YM2203 (@ 4 Mhz), DAC (@ 4 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 360 pixels
Screen refresh : 57.00 Hz
Palette colors : 4096

Players : 2
Control : trackball
Buttons : 2

- TRIVIA -

This is a ROM and daughterboard upgrade for "Capcom Bowling" boards.

- STAFF -

Game Designer: Andrew Pines

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=326&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 5297 00000010 FFFFFFFF Infinite Time
00000000 5629 00000007 FFFFFFFF Always 800 (Flash-O-Matic)

Credit Pugsy's MAME Cheat file
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