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Units produced: Cinematronics
Controls/Input Device: Control(dial), Buttons(3)
Number of Players: 2
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Boxing Bugs VGMuseum Game Endings
Boxing Bugs on CAESAR
Boxing Bugs high score and replay at MARP
Boxing Bugs on datObase
MAME folder name: boxingb
Display: vector x @ 38.00Hz (38.00 pixclock)
Sound: 1 channels
Emulated in MAME via driver cinemat.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 0; Savestate: supported
prom.c14 with 32kb
prom.d14 with 32kb
prom.e14 with 32kb
prom.e8 with 32kb
prom.f14 with 256kb
prom.j14 with 32kb
u1a with 4096kb
u1b with 4096kb
u2a with 4096kb
u2b with 4096kb
u3a with 4096kb
u3b with 4096kb
u4a with 4096kb
u4b with 4096kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Boxing Bugs (c) 1981 Cinematronics.
This is kind of like a reverse of "Star Castle". In the center of the screen is a player-controlled rotating cannon, enclosed within an octagon. The cannon shoots fireballs from one end and has a boxing glove on an extension arm on the other end. The octagon is a protective wall for the cannon. Fireballs and the boxing glove pass over the wall to targets outside.
Bombs are randomly located outside the wall. Each bomb has a lite fuse. Three bugs are also randomly scattered outside the wall. The player's score, the number of cannons remaining, and the number of bugs that must be knocked out to complete the round are shown at the top of the screen.
- TECHNICAL -
Boxing Bugs ran on expanded version of the basic Cinematronics hardware platform. It added a ROM board and a color conversion board which allowed a color game to run on the otherwise monochrome Cinematronics vector platform. It used a Wells Gardner color X-Y monitor, and shipped in a rather unremarkable yellow cabinet that had plain 'Cinematronics' sideart painted on. The cabinet was similar to the one used for "Speed Freak", but not exactly the same.
Main CPU : CCPU (@ 5 Mhz)
Sound Chips : Discrete circuitry
Screen orientation : Horizontal
Video resolution : 224 x 256 pixels
Screen refresh : 38.00 Hz
Palette colors : 32768
Players : 2
Control : Optical spinner
Buttons : 3
- TRIVIA -
Released in March 1981.
One of the last vector games Cinematronics made; very few numbers were produced and Cinematronics' days were numbered. They would make a brief comeback with "Dragon's Lair", but shortly afterwards be swallowed up by Leland Corporation and disappear into oblivion.
A prototype version of this game is known as "Outpost".
Richard Lewis holds the official record for this game with 2,026,022 points on April 15, 1983.
- SCORING -
Bugs or bombs struck by fireballs score 20 points.
Each bug knocked out with the glove scores 200 points.
Each flying bug scores 400 points per punch.
In addition to the above, during a bonus round, sleeping bugs that are blown up score 3000 points each.
- TIPS AND TRICKS -
A rapid fire for the fireballs is activated by holding down the Fire button.
- STAFF -
Designed and programmed by: Jack Ritter
Additional program by: Scott Boden
Additional staff: Earl Stratton
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=328&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
20800000 1E63 0000005F FFFFFFFF Infinite Lives
20800000 610E 0000005F FFFFFFFF Infinite Panics PL1
20800000 6108 0000005F FFFFFFFF Infinite Panics PL2
Credit Pugsy's MAME Cheat file