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Arcade
Arcade
Platform:

Boxing Bugs

| 1981
Genre:
Style:
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Description:

Notes:
Release type:
Units produced: Cinematronics
Controls/Input Device: Control(dial), Buttons(3)
Number of Players: 2
Rating:
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MAME folder name: boxingb

Display: vector x @ 38.00Hz (38.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver cinemat.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 0; Savestate: supported

Roms:
prom.c14 with 32kb
sha1:32df9148797c23f70db47b840139c40e046dd710 crc:07492cda
prom.d14 with 32kb
sha1:5d806a42424942ba5ef0b70a1d629315b37f931b crc:9a05afbf
prom.e14 with 32kb
sha1:d8c40ab010b2ea30f29b2c443819e2b69f376c04 crc:29dbfb87
prom.e8 with 32kb
sha1:6f7fcce4aa3be9020595235568381588adaab88e crc:791ec9e1
prom.f14 with 256kb
sha1:036ad8a231284e05f44b1106d38fc0c7e041b6e8 crc:9edbf536
prom.j14 with 32kb
sha1:ce145d61686f600cc16b77febfd5c783bf8c13b0 crc:a481ca71
u1a with 4096kb
sha1:9448e7ac1cdb5c7e0739623151be230ab630c4ea crc:d3115b0f
u1b with 4096kb
sha1:876ebe942ded787cfe357563a33d3e26a1483c5a crc:3a44268d
u2a with 4096kb
sha1:8bdeb9ee6b24c0a4554bbf4532a43481a0360019 crc:c97a9cbb
u2b with 4096kb
sha1:6767a02a99a01712383300f9acb96cdeffbc9c69 crc:98d34ff5
u3a with 4096kb
sha1:a9dbc91b1455760f10bad0d2ccf540e040a00d4e crc:5bb3269b
u3b with 4096kb
sha1:9229042e39c53fae56dc93f8996bf3a3fcd35cb8 crc:85bf83ad
u4a with 4096kb
sha1:46465fe62907ae66a0ce730581e4e9ba330d4369 crc:25b51799
u4b with 4096kb
sha1:d01dffad3cb6e76c535a034ea0277dce5801c5f1 crc:7f41de6a
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


Recommended Games (Star Force):

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Star Force

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Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder

Pollux

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Vimana

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Final Star Force

Galmedes

Gunlock

GunNail

Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Boxing Bugs (c) 1981 Cinematronics.

This is kind of like a reverse of "Star Castle". In the center of the screen is a player-controlled rotating cannon, enclosed within an octagon. The cannon shoots fireballs from one end and has a boxing glove on an extension arm on the other end. The octagon is a protective wall for the cannon. Fireballs and the boxing glove pass over the wall to targets outside.
Bombs are randomly located outside the wall. Each bomb has a lite fuse. Three bugs are also randomly scattered outside the wall. The player's score, the number of cannons remaining, and the number of bugs that must be knocked out to complete the round are shown at the top of the screen.

- TECHNICAL -

Boxing Bugs ran on expanded version of the basic Cinematronics hardware platform. It added a ROM board and a color conversion board which allowed a color game to run on the otherwise monochrome Cinematronics vector platform. It used a Wells Gardner color X-Y monitor, and shipped in a rather unremarkable yellow cabinet that had plain 'Cinematronics' sideart painted on. The cabinet was similar to the one used for "Speed Freak", but not exactly the same.

Main CPU : CCPU (@ 5 Mhz)
Sound Chips : Discrete circuitry

Screen orientation : Horizontal
Video resolution : 224 x 256 pixels
Screen refresh : 38.00 Hz
Palette colors : 32768

Players : 2
Control : Optical spinner
Buttons : 3

- TRIVIA -

Released in March 1981.

One of the last vector games Cinematronics made; very few numbers were produced and Cinematronics' days were numbered. They would make a brief comeback with "Dragon's Lair", but shortly afterwards be swallowed up by Leland Corporation and disappear into oblivion.

A prototype version of this game is known as "Outpost".

Richard Lewis holds the official record for this game with 2,026,022 points on April 15, 1983.

- SCORING -

Bugs or bombs struck by fireballs score 20 points.
Each bug knocked out with the glove scores 200 points.
Each flying bug scores 400 points per punch.

In addition to the above, during a bonus round, sleeping bugs that are blown up score 3000 points each.

- TIPS AND TRICKS -

A rapid fire for the fireballs is activated by holding down the Fire button.

- STAFF -

Designed and programmed by: Jack Ritter
Additional program by: Scott Boden
Additional staff: Earl Stratton

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=328&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
20800000 1E63 0000005F FFFFFFFF Infinite Lives
20800000 610E 0000005F FFFFFFFF Infinite Panics PL1
20800000 6108 0000005F FFFFFFFF Infinite Panics PL2

Credit Pugsy's MAME Cheat file
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