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Units produced: Atari
Controls/Input Device: Control(stick), Buttons(10)
Number of Players: 1
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Bradley Trainer VGMuseum Game Endings
Bradley Trainer on CAESAR
Bradley Trainer high score and replay at MARP
Bradley Trainer on datObase
MAME folder name: bradley
Display: vector x @ 40.00Hz (40.00 pixclock)
Sound: 1 channels
Emulated in MAME via driver bzone.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 0; Savestate: supported
036174.01 with 32kb
036175.01 with 256kb
036176.01 with 256kb
036177.01 with 256kb
036178.01 with 256kb
036179.01 with 256kb
036180.01 with 256kb
036498-01.k7 with 256kb
bta3.bin with 2048kb
btb3.bin with 2048kb
btc1.bin with 2048kb
btd1.bin with 2048kb
bte1.bin with 2048kb
bth1.bin with 2048kb
btj1.bin with 2048kb
btk1.bin with 2048kb
btlm.bin with 2048kb
btn1.bin with 2048kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Bradley Trainer (c) 1981 Atari.
The gameplay is very much a simulation. The other tanks do not fire at you, and the only way to end the game is to run out of ammo or shoot a 'friendly' tank or helicopter.
- TECHNICAL -
Main CPU : MOS Technology M6502 (@ 1.512 Mhz)
Sound Chips : POKEY (@ 1.512 Mhz), Custom (@ 1.512 Mhz)
Players : 1
Control : stick
Buttons : 10
- TRIVIA -
In December of 1980, a group of consultants from the US Army approached Atari with the idea that the game "Battlezone" could be made into a simulator for the then-new 'IFV' Infantry Fighting Vehicle (or the Bradley Fighting Vehicle, as it is known now).
Many physical and gameplay changes were made to the original game, such as a new control yoke (a similar control was used for Star Wars), friendly and hostile vehicles and helicopters, more weapons (7.62 mm machine gun, a cannon with armor piercing or high-explosive shells; and a tube-launched optically-guided missile launcher, or TOW), and view selection (normal or magnified). The key was to guess the size of the target, use the on-screen gauge to align it, and dial in the distance to the object, to hit it with the first shot.
A prototype of the simulator was rushed out in March 1981, and was introduced at the worldwide TRADOC conference that year. It was a hit at the conference.
Ed Rotberg, the project programmer, was very opposed to doing the project, mainly due to the principles of such a project. He felt that technology used to produce Battlezone and video games in general shouldn't be used for bad purposes, such as weapons research, and cited the conversion of automobile factories into tank and airplane factories in World War II. Rotberg spent two months on the project, and resented it the entire time.
- STAFF -
Project leader : Rick Moncrief
Programmed by : Ed Rotberg
Engineer : Jed Margolin
Mechanical engineer : Otto De Runtz
Technician : Erik Durfey
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=330&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000020 000E 000000FF FFFFFFFF Infinite Credits
00000000 00CA 00000008 FFFFFFFF Infinite Lives
Credit Pugsy's MAME Cheat file