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Arcade
Arcade
Platform:

Bradley Trainer

| 1980
Genre:
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Description:

Notes:
Release type:
Units produced: Atari
Controls/Input Device: Control(stick), Buttons(10)
Number of Players: 1
Rating:
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SoundMix: Mono
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MAME folder name: bradley

Display: vector x @ 40.00Hz (40.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver bzone.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 0; Savestate: supported

Roms:
036174.01 with 32kb
sha1:317b3397482f13b2d1bc21f296d3b3f9a118787b crc:8b04f921
036175.01 with 256kb
sha1:3816835a9ccf99a76d246adf204989d9261bb065 crc:2af82e87
036176.01 with 256kb
sha1:ce5f8ca34d06a5cfa0076b47400e61e0130ffe74 crc:b31f6e24
036177.01 with 256kb
sha1:c4fbaedd4ce1ad6a4128cbe902b297743edb606a crc:8119b847
036178.01 with 256kb
sha1:d6f2ac07ca9ee385c08831098b0dcaf56808993b crc:09f5a4d5
036179.01 with 256kb
sha1:d99a839874b45f64e14dae92a036e47a53705d16 crc:823b61ae
036180.01 with 256kb
sha1:55718cd8ec4bcf75076d5ef0ee1ed2551e19d9ba crc:276eadd5
036498-01.k7 with 256kb
sha1:24bc0366f394ad0ec486919212e38be0f08d0239 crc:5903af03
bta3.bin with 2048kb
sha1:ad606882320cd13612c7962d4718680fe5a35dd3 crc:d669d796
btb3.bin with 2048kb
sha1:6a2e2ff35a929acf460f244db7968f3978b1d239 crc:88206304
btc1.bin with 2048kb
sha1:158517ff9a4e8ae7270ccf7eab87bf77427a4a8c crc:0bb8e049
btd1.bin with 2048kb
sha1:f14aa5c3d14136c5e9a317004f82d44a8d5d6815 crc:9e0566d4
bte1.bin with 2048kb
sha1:33d0713ed2a1f4c1c443dce1f053321f2c279293 crc:64ee6a42
bth1.bin with 2048kb
sha1:77ad1935bf252b401bb6bbb57bd2ed66a85f0a6d crc:baab67be
btj1.bin with 2048kb
sha1:16a9fcf98a2aa287e0b7a665b88c9c67377a1203 crc:036adde4
btk1.bin with 2048kb
sha1:f2cbf720c4f5ce0fc912dbc2f0445cb2c51ffac1 crc:f5c2904e
btlm.bin with 2048kb
sha1:17e3d8df62b332cf889133f1943c8f27308df027 crc:7d0313bf
btn1.bin with 2048kb
sha1:511af60d86551291d2dc28442970b4863c62624a crc:182c8c64
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Bradley Trainer (c) 1981 Atari.

The gameplay is very much a simulation. The other tanks do not fire at you, and the only way to end the game is to run out of ammo or shoot a 'friendly' tank or helicopter.

- TECHNICAL -

Main CPU : MOS Technology M6502 (@ 1.512 Mhz)
Sound Chips : POKEY (@ 1.512 Mhz), Custom (@ 1.512 Mhz)

Players : 1
Control : stick
Buttons : 10

- TRIVIA -

In December of 1980, a group of consultants from the US Army approached Atari with the idea that the game "Battlezone" could be made into a simulator for the then-new 'IFV' Infantry Fighting Vehicle (or the Bradley Fighting Vehicle, as it is known now).

Many physical and gameplay changes were made to the original game, such as a new control yoke (a similar control was used for Star Wars), friendly and hostile vehicles and helicopters, more weapons (7.62 mm machine gun, a cannon with armor piercing or high-explosive shells; and a tube-launched optically-guided missile launcher, or TOW), and view selection (normal or magnified). The key was to guess the size of the target, use the on-screen gauge to align it, and dial in the distance to the object, to hit it with the first shot.

A prototype of the simulator was rushed out in March 1981, and was introduced at the worldwide TRADOC conference that year. It was a hit at the conference.

Ed Rotberg, the project programmer, was very opposed to doing the project, mainly due to the principles of such a project. He felt that technology used to produce Battlezone and video games in general shouldn't be used for bad purposes, such as weapons research, and cited the conversion of automobile factories into tank and airplane factories in World War II. Rotberg spent two months on the project, and resented it the entire time.

- STAFF -

Project leader : Rick Moncrief
Programmed by : Ed Rotberg
Engineer : Jed Margolin
Mechanical engineer : Otto De Runtz
Technician : Erik Durfey

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=330&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000020 000E 000000FF FFFFFFFF Infinite Credits
00000000 00CA 00000008 FFFFFFFF Infinite Lives

Credit Pugsy's MAME Cheat file
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