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Cerberus

 
Arcade
Arcade
Platform:

Cerberus

| 1985
Genre:
Style:
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Description:


Notes:
Release type:
Developer: Cinematronics
Controls/Input Device: Control(dial), Buttons(2)
Number of Players: 2
Rating:
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SoundFX:
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SoundMix: Mono
Coder/Software:
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Game Awards Won:
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URL: Official:
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URL: Hints:
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URL: Reviews:
Cerberus VGMuseum Game Endings
Cerberus on CAESAR
Cerberus high score and replay at MARP
Cerberus on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Cerberus (c) 1985 Cinematronics.

An early shoot'em up game.

- TECHNICAL -

Main CPU : (2x) Zilog Z80 (@ 6 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.666 Mhz), Custom (@ 1.666 Mhz)

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Robert Haukup holds the official record for this game with 101,500 points on June 27, 1985.

- STAFF -

Designed and programmed by: Steve Hostetler, Phil Sorger, David Dentt
Graphics by: Dan Viescas, Dana Christianson, Tom Carroll
Sound: Dave Cartt
Dev.: Ken Hull
Hardware: Alex McKay

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=428&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 E97B 00000009 FFFFFFFF Infinite Credits
00000000 E306 00000003 FFFFFFFF Always Beat Level This makes it so the level always ends very quickly, and it can end even if you have no attachments on the ship

Credit Pugsy's MAME Cheat file
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