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Clay Pigeon (version 2.0)

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Platform:

Clay Pigeon (version 2.0)

| 1986
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Exidy
Controls/Input Device: Control(lightgun), Buttons(1)
Number of Players: 1
Rating:
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SoundMix: Stereo
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MAME folder name: claypign

Display: raster 320x240 @ 60.00Hz (60.00 pixclock)
Sound: 2 channels

Emulated in MAME via driver exidy440.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 256; Savestate: unsupported

Roms:
claypige.10c with 8192kb
sha1:3c7c38f94d9e075e18954806ba52c131ff348df8 crc:3d2957cd
claypige.11c with 8192kb
sha1:c7bc6e473f6fc6569a849e0bd135b4ae44aa9e7e crc:e162a3af
claypige.1a with 8192kb
sha1:c2bbfbfdfd144ff61178dbacd244e2f9d1c3ffc3 crc:446d7004
claypige.1b with 8192kb
sha1:26f80eaa0469d94d6e7ab1bae1f45b07697034ef crc:90f1e534
claypige.3a with 8192kb
sha1:416f586441e87f7e2b36dee4731249a75b82c897 crc:df39701b
claypige.3b with 8192kb
sha1:a1a0ab71c796a209d109fbabbd8ec0342164618e crc:150c5993
claypige.4a with 8192kb
sha1:e031250ac57259dc20aab44d3ab22d4f75c08b9f crc:f205afb8
claypige.4b with 8192kb
sha1:491837ad504a16d4ddea9c633a5e8b99dab7870f crc:dabb99fb
claypige.6a with 8192kb
sha1:cb9beafe07faf69162f8b691d4dc90149d1a4d28 crc:97c36c6c
claypige.6b with 8192kb
sha1:df75cb72486a395612575cdc7d5a886465d64c91 crc:c3b86d26
claypige.7b with 8192kb
sha1:16949d1bcaec3c0c398df50a731da3bb44fa8e5b crc:6140b026
claypige.8b with 8192kb
sha1:db4285a280a7d539aab91280c57db9c460468a69 crc:d0f9d170
claypige.h1 with 8192kb
sha1:966542a10e19f7afe065614bdb7dd8a9ad9d3c3d crc:9eedc68d
claypige.k1 with 8192kb
sha1:57041cd31abfd94f8c5ad172aeafef5302484973 crc:07f12d18
claypige.k2 with 8192kb
sha1:630397dbc54923a713bef1d99b08df8d2668b8ea crc:0dd93c6c
claypige.l1 with 8192kb
sha1:40e2116dcff76a58bc460c4725bfd463d4dda227 crc:f448eb4f
claypige.l2 with 8192kb
sha1:8021432493cd9d5096b534505d469bb88a20e31f crc:e1d67c42
claypige.m1 with 8192kb
sha1:18dd278760daba466c5a52cf267878ec2afdede7 crc:36865f5b
claypige.m2 with 8192kb
sha1:45ac65a0f066791bb50535705d502957bfffbd53 crc:b56d8bd5
claypige.n2 with 8192kb
sha1:aeedb0030baa8a7f9396b917f0452a3edcd725c2 crc:9e381cb5
xba-1.1m with 8192kb
sha1:c3546c5a21458e7117d36f2e477d3d5db7827487 crc:18d097ac
xba-1.1t with 8192kb
sha1:670b94534051ce5c6f0c8e0ff5ad7ab78c95be19 crc:5f41c282
xba-1.2k with 8192kb
sha1:ee690cb966af126bfb0bafa804e0ad5490cab1db crc:b6e57685
xba-1.2l with 8192kb
sha1:4ea16998f477d6429a92ca05ef74daa21315e695 crc:2c24cb35
xbl.12h with 256kb
sha1:2602dde6961cc6b63d1652e2f3e4cfae2d8a34d9 crc:375c8bfc
xbl.2h with 256kb
sha1:13834da4384ad43bc1671366fd428520cc3d1c1a crc:b078c1e4
xbl.3k with 256kb
sha1:909f815a61e759fdf998674ee383512ecd8fee65 crc:016fe2f7
xbl.4k with 256kb
sha1:5bfba7ef3f3f5fc59bc03feca39bb16d54a92778 crc:31a9549c
xbl.5k with 256kb
sha1:51e9e21aeb0db8727f58fda708ddea8fb53378d9 crc:1379bb2a
xbl.6k with 256kb
sha1:316db275c4026e3a24e44f39f160e10189d310a3 crc:588969f7
xbl.7k with 256kb
sha1:79d84207e28c1289210cebd96abad6cfe1b4c1d0 crc:eda360b8
xbl.8k with 256kb
sha1:c3390bc1c02fe74ff2067f7fccfd1ad2c30b54a9 crc:9d434cb1
xbl.9h with 256kb
sha1:7cd51fad8236b9853eff2eb84b474838ae1b44e8 crc:2e7d5562
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Final Star Force

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Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Clay Pigeon (c) 1986 Exidy.

The object of Clay Pigeon was to shoot as many clay targets as you can, using an arcade light gun that was shaped like a shotgun. At the start of the game you are given the choice of selecting either Trap Shooting or Skeet Shooting. Trap shooting is where the clay target is thrown directly away from the shooter, while in skeet shooting the target is launched across the shooter's field of vision. The graphics are done in Exidy's realistic style, each round is played against a decent looking outdoor background, and an extremely repetitive announcer yells 'pull' to warn you of each and every target being launched. After several rounds of targets, you finally get to go after some real live animals! The real live animals are of course, ducks! The ducks are small and fly onto the screen in small groups of up to around a half dozen or so, and unlike the earlier title "Vs. Duck Hunt", you cannot miss any of these. Missing any ducks in this round ends the game instantly, and will more than likely have you fumbling for another quarter in an attempt to do it right this time.

- TECHNICAL -

Exidy 440 hardware

Main CPU : Motorola M6809 (@ 1.6224 Mhz)
Sound CPU : Motorola M6809 (@ 811.2 Khz)
Sound Chips : Custom (@ 50.7 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : lightgun
Buttons : 1

- TRIVIA -

This title was available as either a conversion kit for Exidy's earlier gun titles, or as a dedicated cabinet. The game came in a big heavy black cabinet with the gun mounted on a huge control panel, all of the Exidy gun games used this cabinet, the only differences were the artwork, and the kind of gun. There were at least two different marquees on this title, the first one had a large 'Clay Pigeon' logo on a blue background, while the other had a small logo and a picture of a fence in a grassy field.

- STAFF -

Designed and programmed by : Larry Hutcherson, Vic Tolomei, Ken Nicholson

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=471&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 2236 00000003 FFFFFFFF Infinite Shoots
00000000 3024 00000000 FFFFFFFF No time between bullets

Credit Pugsy's MAME Cheat file
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