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Units produced: Atari
Controls/Input Device: Control(joy4way), Buttons(2)
Number of Players: 4
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Cops'n Robbers VGMuseum Game Endings
Cops'n Robbers on CAESAR
Cops'n Robbers high score and replay at MARP
Cops'n Robbers on datObase
MAME folder name: copsnrob
Display: raster 256x208 @ 60.00Hz (60.00 pixclock)
Sound: 0 channels
Emulated in MAME via driver copsnrob.c:
Status: preliminary; Emulation: good
Graphic: good; Sound: preliminary; Color: good
Palette size: 2; Savestate: unsupported
5765.h8 with 32kb
5766.k8 with 32kb
5767.j8 with 32kb
5768.n4 with 256kb
5769.d5 with 256kb
5770.m2 with 256kb
5771.b7 with 512kb
5772.d7 with 512kb
5773.e7 with 512kb
5774.h7 with 512kb
5775.j7 with 512kb
5776.k7 with 512kb
5777.l7 with 512kb
5778.p1 with 512kb
5779.m1 with 512kb
5780.l1 with 512kb
5781.j1 with 512kb
5782.m3 with 512kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
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Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Cops n' Robbers (c) 1976 Atari.
From 1 to 4 people can play at once, with the computer adding in a player as needed to keep the number of players at either 2 or 4. Players number 1 and 2 play the part of the cops, while players 3 and 4 are the robbers.
The screen is an overhead view of a city street, with the cops on one side, and the robbers on the other. Each car is in it's own lane, and an extra wide lane marks the area between the cop and robber side. Each player can move up and down in their own lane, the object is to shoot down the cars of the opposite side. A beer truck moves randomly up and down the center lane, generally getting in the way.
- TECHNICAL -
This game was sold in an upright format only. The machine was rather unique looking as it was about twice the width of a standard arcade game, but all the other dimensions were normal (kind of like they just stuck two machines together). Later four player games would instead use a control panel that was wider than the screen. The bulk of the machine was white, with the front being painted black for durability. Classic 'Gangster' cars from the 30's filled out the sideart. There were 2 distinct monitor bezels, each with its own art. The outer one was decorated with several of the 'Gangster' cars, and a design that looks similar to a stylized Japanese sunset. The inner monitor bezel had a street scene that was meant to extend the scene that appeared on the monitor itself (and to help fill in that 4 foot wide playing area). The monitor also had a color overlay to give different colors to the different sides of the game (it used a black and white monitor). The joystick was a special design. It only has an up down axis, but has seven different positions on that axis, which makes for pseudo-analog action.
Game ID : 005625
Main CPU : MOS Technology M6502 (@ 894.886 Khz)
Screen orientation : Horizontal
Video resolution : 256 x 208 pixels
Screen refresh : 60.00 Hz
Palette Colors : 2
Players : 4
Control : 2-way joystick (vertical)
Buttons : 2
- TRIVIA -
Released in July 1976.
Cops'n Robbers was one of the first 4-Player upright arcade games ever made. All 4 players played side by side on a single cabinet (most previous four player titles were done on cocktail tables).
- STAFF -
Designed and programmed by: Tom Hogg, Dave Storie
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=504&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 0054 00000039 FFFFFFFF Infinite Time
Credit Pugsy's MAME Cheat file