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Daioh

 
Arcade
Arcade
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Daioh

| 1993
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Notes:
Release type:
Developer: Athena
Controls/Input Device: Control(joy8way), Buttons(6)
Number of Players: 2
Rating:
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SoundMix: Stereo
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URL: Hints:
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URL: Reviews:
Daioh VGMuseum Game Endings
Daioh on CAESAR
Daioh high score and replay at MARP
Daioh on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Daioh (c) 1993 Sammy.

An excellent vertically scrolling space shoot'em up. Excellent graphics, multi-layer scrolling, big sprites (especially bosses), and an extreme difficulty that continued to increase from easy to insane the farther along you went without getting killed.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 16 Mhz)
Sound Chips : X1-010 (@ 16 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 6
=> Ion Shot, Laser Shot, Missile Shot, Fire Bomb, Mega Beam, Atomic Bomb

- TRIVIA -

Developed by Athena, Daioh was released in July 1993.

The title of this game translates from Japanese as 'Great King'.

In 1997, Daioh's staff established a new company, called 'Warashi', their first game was "Shienryu". The game is remarkably similar, and feature an identical power-up system, and the first level is a remake of the first stage of Daioh.

A pseudo-sequel to the game entitled "Daioh Gale" appears as the sample level in Athena's 1994 title, Dezaemon - Kaite Tsukutte Asoberu.
A follow up to 'Daioh Gale', 'Daioh Gale ver.2' appears as the sample level in Athena's 1996 title, Dezaemon Plus.
A parody of the game entitled 'Daioh-P' appears as a sample level in Athena's 1997 Sega Saturn release, Dezaemon 2.

Mark Carmichael holds the official record for this game with 144,900 points on July 15, 2006.

- STAFF -

Programmer : Tsutomu Tabata
Graphic designers : Undead Tama, Kata Chumuri, Numa
Composer : Sho
Sound driver : K. Zikil-Hide Ishibashi
Producer : Noriyuki Takasaki
Exective producer : Sakae Nakamura

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=573&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 10754D 00000005 FFFFFFFF Infinite Lives PL1
00000000 107551 00000014 FFFFFFFF Infinite Bombs PL1
00000000 1075AF 00000003 FFFFFFFF Maximum Speed PL1
00000000 10753F 00000003 FFFFFFFF Maximum Fire Power PL1
00010000 107555 00000003 FFFFFFFF Maximum Fire Power PL1 (2/2)
00000000 105CDD 00000001 FFFFFFFF Invincibility "ON" PL1
00010000 105CCB 00000001 FFFFFFFF Invincibility "ON" PL1 (2/2)
00000001 105CDD 00000000 FFFFFFFF Invincibility "OFF" PL1
00010001 105CCB 00000000 FFFFFFFF Invincibility "OFF" PL1 (2/2)
60000000 000000 00000000 00000000
00000000 10754F 00000005 FFFFFFFF Infinite Lives PL2
00000000 107553 00000014 FFFFFFFF Infinite Bombs PL2
00000000 1075B1 00000003 FFFFFFFF Maximum Speed PL2
00000000 107541 00000003 FFFFFFFF Maximum Fire Power PL2
00010000 107557 00000003 FFFFFFFF Maximum Fire Power PL2 (2/2)
00000000 105D1D 00000001 FFFFFFFF Invincibility "ON" PL2
00010000 105D0B 00000001 FFFFFFFF Invincibility "ON" PL2 (2/2)
00000001 105D1D 00000000 FFFFFFFF Invincibility "OFF" PL2
00010001 105D0B 00000000 FFFFFFFF Invincibility "OFF" PL2 (2/2)

Credit Pugsy's MAME Cheat file
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