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Arcade
Arcade
Platform:

Devil Fish

| 1982
Genre:
Style:
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Description:

Notes:
Release type:
Units produced: Artic
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
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SoundFX:
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SoundMix: Mono
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MAME folder name: devilfsh

Display: raster 256x224 @ 60.61Hz (60.61 pixclock)
Sound: 1 channels

Emulated in MAME via driver scramble.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 98; Savestate: supported

Roms:
c01s.6e with 32kb
sha1:a25083c3e36d28afdefe4af6e6d4f3155e303625 crc:4e3caeab
u101.13 with 4096kb
sha1:83c4f73a3e40fa6ecece38404fa5f64ab59d7b4e crc:8c4018b6
u114.5 with 2048kb
sha1:536dd870057c48591f0bee468325c8780afb7026 crc:5fd40176
u133.6 with 2048kb
sha1:66cffcbc53e42c626880151a62721ef3e6bf90bc crc:03538336
u143.7 with 2048kb
sha1:6ae628ad582680d6a825238b60d1195990dbb56f crc:64676081
u163.8 with 2048kb
sha1:ac8803520a668b1759acba23f06ba7a6c5792cbd crc:bc3d6770
u26.1 with 2048kb
sha1:c35555010fe239213e92946b65a54612d5a23399 crc:ec047d71
u39.9 with 2048kb
sha1:6b0d8413a137726a67ceedeacfc0c48b058698f1 crc:09987e2e
u51.10 with 2048kb
sha1:3ba33b26a5bff21b9ddc34e0a468db7b89361314 crc:1e2b1471
u56.2 with 2048kb
sha1:8c75572fa0a5d0665cc46b1c0080192bb0148df9 crc:0138ade9
u69.3 with 2048kb
sha1:cf19193986920853d93e4ff38b70dcd46b42276b crc:5dd0b3fc
u72.12 with 4096kb
sha1:1d01a796c3ac22e3fddd1ec2103ef5bd8c409278 crc:5406508e
u78.11 with 2048kb
sha1:20aca9bcfa1010311290cb3d8e4fb548182dcd4b crc:45279aaa
u98.4 with 2048kb
sha1:2a3c741f11d211b4ec8dfa2dd2b3ae0c0a2d9590 crc:ded0b745
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Devil Fish (c) 1982 Artic Electronics.

The player controls Sea Dog, who must feed Devil Fish in order to make them trap themselves on the several passages of the maze, as they will be too fat to advance. When they are trapped, Sea Dog must touch them. Immediately after that, a little house will appear on the center of the maze. Touch it and a part of a drawing will be revealed. Repeat this procedure until the complete image is revealed and Sea Dog will move on to the next level.

- TECHNICAL -

Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Devil Fish was released in June 1982.

A bootleg of this game was released in 1984 by Vision on the Galaxian hardware.

- SCORING -

Killing a type 1 small octopus : 100 points.
Killing a type 1 large octopus : 150 points.
Killing a type 2 small octopus : 150 points.
Killing a type 2 large octopus : 200 points.
Killing a type 3 small octopus : 200 points.
Killing a type 3 large octopus : 250 points.
Killing a type 4 small octopus : 250 points.
Killing a type 4 large octopus : 300 points.

- TIPS AND TRICKS -

* Try to lure more than one octopus at once into a gate to increase your score.

* Don't delay too long on any screen as the next screen will start with faster enemies.

* Wait on the other side of a gate where you know a pursuing octopus will get trapped and pick it off as soon as it gets stuck. If another octopus was close behind the dead one, move back over the gate and kill it when it gets stuck.

* Since the octopuses always pursue you, you can use this to get them to follow the path you want.

* Don't collect extra fish at the start of a screen since no more than 15 can be stored, and any extras are lost.

* Use the side tunnels to move across the screen, and the enemies don't often pursue you through them.

* When being pursued by a fast and small octopus drop two fish in front of it, taking it to its largest size and slowing it down.

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=632&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 410E 00000003 FFFFFFFF Infinite Lives
00000000 412E 00000010 FFFFFFFF Infinite Fish
20800000 28C7 000000C9 FFFFFFFF Invincibility

Credit Pugsy's MAME Cheat file
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