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Diamond Run

 
Arcade
Arcade
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Diamond Run

| 1989
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Notes:
Release type:
Developer: KH Video
Controls/Input Device: Control(joy4way), Buttons(1)
Number of Players: 1
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SoundMix: Mono
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Diamond Run (c) 1989 KH Video.

An arcade puzzle game in which a single player must tunnel their way through a number of underground caves, collecting the many gems spread throughout the levels. Each cave is littered with rocks which, should they fall onto the player, will result in a loss of life. Carefully planned tunnels can be dug to manipulate the direction in which the rocks fall, however, which makes them an effective weapon against the many enemies that populate the levels. A number of red explosives can be found which can also be used to kill enemies and also to destroy any walls blocking the player's path. Again, like the rocks, these must be used carefully to prevent the explosion from killing the player.

In order to complete a level, a specified number of gems must be collected. Once a sufficient amount of gems have been collected, an exit will open which the player must enter to proceed to the next cave.

Diamond Run is heavily based on First Star's Commodore C64 classic, 'Boulder Dash'.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1.5 Mhz)
Sound CPU : Zilog Z80 (@ 3 Mhz)
Sound Chips : (2x) Yamaha YM2203 (@ 1.5 Mhz)

Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette colors : 256

Players : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

The game uses two (or probably more) songs of the "Ghost'n Goblins" arcade game.

- STAFF -

Designed by : Kyle Hodgetts

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=635&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 049C 00000006 FFFFFFFF Infinite Lives
00000000 049B 00000005 FFFFFFFF Start on level 5
00000000 049B 0000000A FFFFFFFF Start on level 10
00000001 1000 00000000 FFFFFFFF Need 1 Diamond Now!
00010001 1001 00000000 FFFFFFFF Need 1 Diamond Now! (2/2)
00000000 1001 00000000 FFFFFFFF Need 1 Diamond Only
00010000 1000 00000000 FFFFFFFF Need 1 Diamond Only (2/2)

Credit Pugsy's MAME Cheat file
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