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Units produced: Nintendo of America
Controls/Input Device: Control(joy4way), Buttons(1)
Number of Players: 2
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Donkey Kong Junior (US) VGMuseum Game Endings
Donkey Kong Junior (US) on CAESAR
Donkey Kong Junior (US) high score and replay at MARP
Donkey Kong Junior (US) on datObase
MAME folder name: dkongjr
Display: raster 256x224 @ 60.61Hz (60.61 pixclock)
Sound: 1 channels
Emulated in MAME via driver dkong.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 521; Savestate: supported
c-2e.bpr with 256kb
c-2f.bpr with 256kb
c_3h.bin with 4096kb
dkj.3n with 4096kb
dkj.3p with 4096kb
dkj.5b with 8192kb
dkj.5c with 8192kb
dkj.5e with 8192kb
v-2n.bpr with 256kb
v_7c.bin with 2048kb
v_7d.bin with 2048kb
v_7e.bin with 2048kb
v_7f.bin with 2048kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Donkey Kong Junior (c) 1982 Nintendo of America.
Export release for North America. Game developed in Japan. For more information about the game itself, please see the "Donkey Kong Jr." (Japanese version) entry.
- TECHNICAL -
- TRIVIA -
Donkey Kong Junior was released in August 1982 in North America.
The Japanese version, as well as some bootleg versions, have the suffix abbreviated in the printed title rather than fully spelled out ("Donkey Kong Jr.").
Donkey Kong Junior spawned a cartoon series of the same name : Ruby-Spears Productions. Produced By Joe Ruby, Ken Spears. Originally aired September 17, 1983 as part of 'Saturday Supercade' on CBS.
- UPDATES -
In these versions featuring the suffix fully spelled out in the title screen ('Junior.') :
1. You are only allowed to enter a name up to three letters long in the High Score list (instead of twelve).
2. In the Vines and Chains stages, Red Snapjaws regenerate at Mario's feet after being killed by fruit starting in L4 (instead of L5).
The Japanese boards have all four screens displayed in their original, logical order 1-2-3-4. For the US board, it was changed to somewhat match the original Donkey Kong's 'How High Can You Try/Get?' theme with the screen order as follows :
L1 : 1-4 (Springboard and Mario's Hideout stages both omitted)
L2 : 1-2-4 (Mario's Hideout stage omitted)
L3 : 1-3-4 (Springboard stage omitted)
From L4 onward, all four stages are displayed in order, as in the Japanese version.
- SERIES -
1. Donkey Kong (1981)
2. Donkey Kong Junior (1982)
3. Donkey Kong 3 (1983)
- PORTS -
NOTE : Only ports released in North America are listed here. For ports released in other regions, please see the Japanese version's entry.
* Consoles :
Colecovision [US] (1982) "Donkey Kong Junior [Model 2601]"
Mattel Intellivision [US] (1983) "Donkey Kong Jr [Model 2671]"
Atari 2600 [US] (1983) "Donkey Kong Junior [Model 2653]"
Nintendo NES [US] (June 1986) "Donkey Kong Jr. [Model NES-JR-USA]"
Atari 7800 [US] (1988) "Donkey Kong Jr. [Model CX7849]"
* Computers :
Atari 800 [US] (June 1, 1984) "Donkey Kong Junior [Model RX8040]"
Tandy Color Computer [US] (1983) "Junior's Revenge"
Tandy Color Computer 3 [US] (1986) "Return of Junior's Revenge"
* Others :
LCD tabletop game [US] (1983) by Coleco : This is a color LCD game (color accomplished with a color plastic overlay on the LCD), and is back-lit by an external light source (room light, sun, etc.). It can't be played in the dark like the VFD games.
LCD tabletop game released by Nintendo (Game&Watch) [US]
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=669&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000000 6001 00000090 FFFFFFFF Infinite Credits
00000000 6228 00000006 FFFFFFFF Infinite Lives
20800000 19C9 000000C9 FFFFFFFF Invincibility Water can still kill though
00000000 62B1 00000063 FFFFFFFF Infinite bonus time
00010020 638C 00000099 FFFFFFFF Infinite bonus time (2/2)
20F00000 0F7D FE043802 FFFFFFFF Fix Kill Screen Bug Fixes the bug which kills you on level 22 regardless, see here - http //donhodges.com/how_high_can_you_get.htm
20F10000 0F81 3E0447A7 FFFFFFFF Fix Kill Screen Bug (2/5)
20F10000 0F85 17A717A7 FFFFFFFF Fix Kill Screen Bug (3/5)
20F10000 0F89 178080C6 FFFFFFFF Fix Kill Screen Bug (4/5)
20810000 0F8D 00000028 FFFFFFFF Fix Kill Screen Bug (5/5)
Credit Pugsy's MAME Cheat file