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Arcade
Arcade
Platform:

Donkey Kong Junior (US)

| 1982
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Nintendo of America
Controls/Input Device: Control(joy4way), Buttons(1)
Number of Players: 2
Rating:
Creator:
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SoundMix: Mono
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MAME folder name: dkongjr

Display: raster 256x224 @ 60.61Hz (60.61 pixclock)
Sound: 1 channels

Emulated in MAME via driver dkong.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 521; Savestate: supported

Roms:
c-2e.bpr with 256kb
sha1:b2c9f22facc8885be2d953b056eb8dcddd4f34cb crc:463dc7ad
c-2f.bpr with 256kb
sha1:dbec3f4b8013628c5b8f83162e5f8b1f82f6ee5f crc:47ba0042
c_3h.bin with 4096kb
sha1:f708c3fd374da65cbd9fe2e191152f5d865414a0 crc:715da5f8
dkj.3n with 4096kb
sha1:64887564b079d98e98aafa53835e398f34fe4e3f crc:8d51aca9
dkj.3p with 4096kb
sha1:41a7a4005087951f57f62c9751d62a8c495e6bb3 crc:4ef64ba5
dkj.5b with 8192kb
sha1:08baf84ae6f9b40a2c743fe1d8c158c74a40e95a crc:dea28158
dkj.5c with 8192kb
sha1:ce1cfde71a9e2a8b5896a6301d386f72869a1d2e crc:6fb5faf6
dkj.5e with 8192kb
sha1:57ac237d273496b44220b4437118115ef11dbd9f crc:d042b6a8
v-2n.bpr with 256kb
sha1:2697a991a4afdf079dd0b7e732f71c7618f43b70 crc:dbf185bf
v_7c.bin with 2048kb
sha1:07a6242e95b5c3b8dfdcd4b4950f463dba16dd77 crc:dc7f4164
v_7d.bin with 2048kb
sha1:0654b77526c49f0dfa077ac4f1f69cf5cb2e2f64 crc:0ce7dcf6
v_7e.bin with 2048kb
sha1:696854bf3dc5447d33b4815db357e6ce3834d867 crc:24d1ff17
v_7f.bin with 2048kb
sha1:0b688ae9da296b2447fffa5e135fd6a56ec3e790 crc:0f8c083f
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Donkey Kong Junior (c) 1982 Nintendo of America.

Export release for North America. Game developed in Japan. For more information about the game itself, please see the "Donkey Kong Jr." (Japanese version) entry.

- TECHNICAL -

[Model DJR1-UP]

- TRIVIA -

Donkey Kong Junior was released in August 1982 in North America.

The Japanese version, as well as some bootleg versions, have the suffix abbreviated in the printed title rather than fully spelled out ("Donkey Kong Jr.").

Donkey Kong Junior spawned a cartoon series of the same name : Ruby-Spears Productions. Produced By Joe Ruby, Ken Spears. Originally aired September 17, 1983 as part of 'Saturday Supercade' on CBS.

- UPDATES -

In these versions featuring the suffix fully spelled out in the title screen ('Junior.') :
1. You are only allowed to enter a name up to three letters long in the High Score list (instead of twelve).
2. In the Vines and Chains stages, Red Snapjaws regenerate at Mario's feet after being killed by fruit starting in L4 (instead of L5).

The Japanese boards have all four screens displayed in their original, logical order 1-2-3-4. For the US board, it was changed to somewhat match the original Donkey Kong's 'How High Can You Try/Get?' theme with the screen order as follows :
L1 : 1-4 (Springboard and Mario's Hideout stages both omitted)
L2 : 1-2-4 (Mario's Hideout stage omitted)
L3 : 1-3-4 (Springboard stage omitted)
From L4 onward, all four stages are displayed in order, as in the Japanese version.

- SERIES -

1. Donkey Kong (1981)
2. Donkey Kong Junior (1982)
3. Donkey Kong 3 (1983)

- PORTS -

NOTE : Only ports released in North America are listed here. For ports released in other regions, please see the Japanese version's entry.

* Consoles :
Colecovision [US] (1982) "Donkey Kong Junior [Model 2601]"
Mattel Intellivision [US] (1983) "Donkey Kong Jr [Model 2671]"
Atari 2600 [US] (1983) "Donkey Kong Junior [Model 2653]"
Atari XEGS
Nintendo NES [US] (June 1986) "Donkey Kong Jr. [Model NES-JR-USA]"
Atari 7800 [US] (1988) "Donkey Kong Jr. [Model CX7849]"

* Computers :
Atari 800 [US] (June 1, 1984) "Donkey Kong Junior [Model RX8040]"
Tandy Color Computer [US] (1983) "Junior's Revenge"
Tandy Color Computer 3 [US] (1986) "Return of Junior's Revenge"

* Others :
LCD tabletop game [US] (1983) by Coleco : This is a color LCD game (color accomplished with a color plastic overlay on the LCD), and is back-lit by an external light source (room light, sun, etc.). It can't be played in the dark like the VFD games.
LCD tabletop game released by Nintendo (Game&Watch) [US]

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=669&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 6001 00000090 FFFFFFFF Infinite Credits
00000000 6228 00000006 FFFFFFFF Infinite Lives
20800000 19C9 000000C9 FFFFFFFF Invincibility Water can still kill though
00000000 62B1 00000063 FFFFFFFF Infinite bonus time
00010020 638C 00000099 FFFFFFFF Infinite bonus time (2/2)
20F00000 0F7D FE043802 FFFFFFFF Fix Kill Screen Bug Fixes the bug which kills you on level 22 regardless, see here - http //donhodges.com/how_high_can_you_get.htm
20F10000 0F81 3E0447A7 FFFFFFFF Fix Kill Screen Bug (2/5)
20F10000 0F85 17A717A7 FFFFFFFF Fix Kill Screen Bug (3/5)
20F10000 0F89 178080C6 FFFFFFFF Fix Kill Screen Bug (4/5)
20810000 0F8D 00000028 FFFFFFFF Fix Kill Screen Bug (5/5)

Credit Pugsy's MAME Cheat file
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