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The Final Round (version M)

 
Arcade
Arcade
Platform:

The Final Round (version M)

| 1988
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Notes:
Release type:
Developer: Konami
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
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SoundMix: Stereo
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
The Final Round (c) 1988 Konami.

Export releases. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Hard Puncher - Ketsumamireru no Eikou [Model GX870]".

- TECHNICAL -

Game ID : GX870

- TRIVIA -

The Final Round was released in November 1988.

There are a number of changes in this game to the boxer's names from the original Japanese version:
Rocky Smith is known as Jabbin' Jim.
Joe Vulcan is known as Gentleman Joe.
Mr. Mohican is known as Knockout Nick.
Mark Rentz is known as Steel Fist Fritz.
Avege Hidev is known as Bronx Bruiser.
Marvin Cobra is known as Harlem Hit Man.

Most of the voice samples have been changed from Japanese to English, and a few Easter Eggs are not included in the American release. These include a flock of birds appearing in the ring at the start of a fight (damage based), an alternate head (Moai) for the referee (time based), a bonus hidden in the Power training session, and two different circuits (game modes) made accessible via joystick input at the beginning of a new game.

- STAFF -

Cabinet Graphic Design: Don Marshall

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=843&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
01000000 40143 00000030 FFFFFFFF Infinite Time [Intro]
01000000 4013E 00000009 FFFFFFFF Infinite Time [In Game]
01010000 4013F 00000059 FFFFFFFF Infinite Time [In Game] (2/2)
01000001 4013E 00000000 FFFFFFFF Finish Round Now!
01010001 4013F 00000000 FFFFFFFF Finish Round Now! (2/2)
01800000 422F0 00000001 FFFFFFFF Powerful Mode Always 1 hit 1 down in Powerful Mode
01800000 422F1 00000001 FFFFFFFF Hard Mode Stronger CPU character in Hard Mode
60000000 00000 00000000 00000000
01000000 42096 00000020 FFFFFFFF Infinite Energy PL1
01000001 42096 00000000 FFFFFFFF Drain All Energy Now! PL1
01000000 40044 00000000 00000010 Rapid Fire PL1
01010000 40044 00000000 00000020 Rapid Fire PL1 (2/2)
60000000 00000 00000000 00000000
01000000 42196 00000020 FFFFFFFF Infinite Energy PL2
01000001 42196 00000000 FFFFFFFF Drain All Energy Now! PL2
01000000 40046 00000000 00000010 Rapid Fire PL2
01010000 40046 00000000 00000020 Rapid Fire PL2 (2/2)
60000000 00000 00000000 00000000
01000020 43008 000000F0 FFFFFFFF Sound Test Timer Stop [PL1 Shot1]Next Code

Credit Pugsy's MAME Cheat file
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