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Platform:

Final Star Force (US)

| 1992
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Tecmo
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
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SoundMix: Stereo
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MAME folder name: fstarfrc

Display: raster 256x224 @ 60.00Hz (60.00 pixclock)
Sound: 2 channels

Emulated in MAME via driver tecmo16.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 4096; Savestate: unsupported

Roms:
fstarf01.rom with 262144kb
sha1:7637aee89034d60ef74d0015db6fcbcc8689b88b crc:94c71de6
fstarf02.rom with 262144kb
sha1:efd580e06a134a8b6ed6e836eec3203c41ed03c5 crc:b1a07761
fstarf03.rom with 131072kb
sha1:d1af56a7c7fff877066dad3144d0b5147da28c6a crc:54375335
fstarf04.rom with 524288kb
sha1:eecc167803f48517348d68ce70f15e87eac204bb crc:398a920d
fstarf05.rom with 524288kb
sha1:a87a90c2c856d45785cb56185b1a7dff3404b5cb crc:77a281e7
fstarf06.rom with 524288kb
sha1:22867e52a8267ae8ae0ff0dba6bb846cb3e1b63d crc:07e40e87
fstarf07.rom with 65536kb
sha1:677237341e837061b6cc02200c0752964caed907 crc:e0ad5de1
fstarf08.rom with 131072kb
sha1:a0202801bb9f9c86175ca7989fbc9efa47183188 crc:f0ad5693
fstarf09.rom with 524288kb
sha1:e46c319158046d407d4387cb2d8f0b6cfd7be576 crc:d51341d2
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Lethal Thunder

Pollux

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Vimana

Explosive Breaker

Final Star Force

Galmedes

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Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Final Star Force (c) 1992 Tecmo.

A sequel to Tehkan's 1984 shoot-em-up classic, "Star Force", featuring improved graphics and sound and a new weapons power-up system. The player's ship is equipped with three smart bombs and the fire button can be held down for rapid fire. At regular intervals, a red ship will appear which will release a power-up capsule; the three power-ups available are as follows :
* A-Pulsator :
Fire : Thunder + Homing
Bomb : S-Bomb
* B-Pulsator :
Fire : Wide Shot + Missile
Bomb : M-Bomb
* C-Pulsator :
Fire : Spraygun + Synch-Fire
Bomb : T-Bomb

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2151 (@ 4 Mhz), OKI6295 (@ 7.575 Khz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 4096

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in September 1992.

- UPDATES -

The US versions have the 'Winners Don't Use Drugs' and the 'Recycle It, Don't Trash It!' screens.

- TIPS AND TRICKS -

Pulsator capsules and fire power will automatically be increased after a period of time, So do not hesitate use the smart bomb if you are in a dangerous situation. Always choose the Thunder Cannon as this is the most powerful of the three primary weapons available. Try to position your ship to the right of the screen as enemy craft tend to appear on this side.

- SERIES -

1. Star Force (1984, Arcade)
2. Super Star Force [Model TCF-ST] (1986, Famicom)
3. Final Star Force (1992, Arcade)

- STAFF -

Programmers : Mae-Yan, Laplace, Jun
Mechanical designers : Kazu Tomita, Bon, Hamali Tel, Sato Dou!, Kotoe Murasaki
Background designers : Nawa Lin, Satoru, A. Haruno, Bon, Hamali Tel, Sato Dou!, Kazu Tomita, B. F. R
BGM composers : Wakasugi Matsuri, Yamasan, Kaorin, Rikarin BZ, Rio
Sound effects : Wakasugi Matsuri
Artwork Designer : Maru-Kata

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=844&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 10126B 000000FF FFFFFFFF Infinite Credits
60000000 000000 00000000 00000000
00000000 101237 00000009 FFFFFFFF Infinite Lives PL1
00000000 101239 00000006 FFFFFFFF Infinite Smart Bombs PL1
00000042 100071 000000FF FFFFFFFF Invincibility PL1
00010000 100070 00000000 FFFFFFFF Invincibility PL1 (2/2)
00000000 100068 00000007 FFFFFFFF Max fire power PL1
62000000 000000 00000000 00000000 Select Weapon PL1
00010000 100069 00000010 00000030 Laser
00010000 100069 00000020 00000030 Multiway
00010000 100069 00000030 00000030 Seeker
60000000 000000 00000000 00000000
00000000 101247 00000009 FFFFFFFF Infinite Lives PL2
00000000 101249 00000006 FFFFFFFF Infinite Smart Bombs PL2
00000042 100081 000000FF FFFFFFFF Invincibility PL2
00010000 100080 00000000 FFFFFFFF Invincibility PL2 (2/2)
00000000 100078 00000007 FFFFFFFF Max fire power PL2
62000000 000000 00000000 00000000 Select Weapon PL2
00010000 100079 00000010 00000030 Laser
00010000 100079 00000020 00000030 Multiway
00010000 100079 00000030 00000030 Seeker

Credit Pugsy's MAME Cheat file
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