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Arcade
Arcade
Platform: Capcom CPS1

Ghouls'n Ghosts (World)

| 1988
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Capcom
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Developer:
Manufacturer:
Publisher:
License from/Copyright:
Graphics/Artwork:
Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
More Graphics/Artwork:
More Music/Sound:
Acting Talent involved:
:
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Game Awards Nominations:
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MAME folder name: ghouls

Display: raster 384x224 @ 59.61Hz (59.61 pixclock)
Sound: 1 channels

Emulated in MAME via driver cps1.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 3072; Savestate: unsupported

Roms:
buf1 with 279kb
sha1:b26b5bfe258e3e184f069719f9fd008d6b8f6b9b crc:eb122de7
dm-05.3a with 524288kb
sha1:c4945b603115f32b7346d72426571dc2d361159f crc:0ba9c0b0
dm-06.3c with 524288kb
sha1:35bc9dec5ddbf064c30c951627581c16764456ac crc:4ba90b59
dm-07.3f with 524288kb
sha1:212176947933fcfef991bc80ad5bd91718689ffe crc:5d760ab9
dm-08.3g with 524288kb
sha1:7d0c4736f16577afe9966447a18f039728f6fbdf crc:4bdee9de
dm-17.7j with 524288kb
sha1:c51f1c38cdaed77ad715cedd845617a291ab2441 crc:3ea1b0f2
dm620.2a with 279kb
sha1:8d38c458721347272ccc14b2c0e9885c4f891477 crc:f6e5f727
dm_09.4a with 65536kb
sha1:aa91c6ffe657b878e10e4e930457b530f7bb529b crc:ae24bb19
dm_10.4b with 65536kb
sha1:02f587aa4ae71631f27b0e3aaf1829cdded1bdc2 crc:bcc0f28c
dm_11.4c with 65536kb
sha1:b2bb82537e335339846dbf9588cfacfdbdd75ee6 crc:37c9b6c6
dm_12.4d with 65536kb
sha1:67229eff2827a42af97a60ceb252e132e7f307bc crc:da088d61
dm_13.4e with 65536kb
sha1:9ecb4dec9d131e9fca15ded7d71986a9fcb62c19 crc:3f70dd37
dm_14.4f with 65536kb
sha1:86385139a9b42270aade758bfe338525936f5671 crc:20f85c03
dm_15.4g with 65536kb
sha1:f8fa0e0e2d09ea37c54d1c2493752b4e97e3f534 crc:3c2a212a
dm_16.4h with 65536kb
sha1:6d9441d04ecef2a9d9c7a2cc7781acd7904c2061 crc:f187ba1c
dm_18.7a with 65536kb
sha1:55211fc2861dce32951f41624c9c99c09bf3b184 crc:d34e271a
dm_19.7b with 65536kb
sha1:dc4e75d7ed87ae5386d721a09113bba364740465 crc:2a40166a
dm_20.7c with 65536kb
sha1:14c450abcf9defa29c6f48e5ffd0b9d1e4a66a1d crc:2f1345b4
dm_21.7d with 65536kb
sha1:42fb15e9300b07fc5f4bc21744484869859b130c crc:17e11df0
dm_22.7e with 65536kb
sha1:4e0b4d2474beaa5c869c8f1a91893c79ac6e7f39 crc:7e69e2e6
dm_23.7f with 65536kb
sha1:2dbf9625413b302fcdad5bef8733a9dfbfaead52 crc:8426144b
dm_24.7g with 65536kb
sha1:9301dcecee699e7f7672bb498122e1f4831ce536 crc:889aac05
dm_25.7h with 65536kb
sha1:26000a58454a06c3016f99ebc3a79c52911a7070 crc:29f79c78
dm_26.10a with 65536kb
sha1:61b8438d60a39b4cf5062dff0a53228e8a4e4b5f crc:3692f6e5
dme_27.9h with 131072kb
sha1:fa230bf5503487ec11d767485a18f0a55dcc13d2 crc:f734b2be
dme_28.9j with 131072kb
sha1:a07786062358c89f3b4634b8822173261802290b crc:03d3e714
dme_29.10h with 131072kb
sha1:f21fcf88d2ebb7bc9e8885fde760a5d82f295c1a crc:166a58a2
dme_30.10j with 131072kb
sha1:3613699213db47bfeabedf87f12eb0fa7e5973b6 crc:7ac8407a
ioa1 with 279kb
sha1:fbb887c5b4f5cb8df77cec710eaac2985bc482a6 crc:59c7ee3b
lwio.8i with 279kb
sha1:f0fd6aeea515ee449320fe15684e6b3ab7f97bf4 crc:ad52b90c
prg1 with 279kb
sha1:a5300f301c1a08a7da768f0773fa0fe3f683b237 crc:f1129744
rom1 with 279kb
sha1:7d4c9f1693c821fbf84e32dd6ef62ddf14967845 crc:41dc73b9
sou1 with 279kb
sha1:dcc9e86cc36316fe42eace02d6df75d08bc8bb6d crc:84f4b2fe
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


Recommended Games (Star Force):

Catacomb

Vega

Espial

Night Star (DECO Cassette)

Nova 2001

Star Jacker

Stunt Air

Zodiack

Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder

Pollux

Strike Gunner S.T.G

Vimana

Explosive Breaker

Final Star Force

Galmedes

Gunlock

GunNail

Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Ghouls'n Ghosts (c) 1988 Capcom.

Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Daimakaimura [B-Board 88622B-2]".

- TECHNICAL -

Runs on the "CP System" hardware
B-Board ID 88620B-2
B-Board PALs: DM620
CPS-B #: CPS-B-01 DL-0411-10001

There is no C-Board on these Export versions, contrary to the original Japanese release.

- TRIVIA -

Ghouls'n Ghosts was released in December 1988 in arcades outside of Japan. It is known in Japan as "Daimakaimura".

- TIPS AND TRICKS -

Debug features (US VERSION ONLY, it doesn't work on the original Japanese version) :
How to activate the debug features.
1) Set "Game Mode" Dip Switch to "Game".
2) Set both "Coin A" and "Coin B" Dip Switches to 1C_1C.
3) Reset the game.
4) Insert a coin.
5) Set "Game Mode" Dip Switch to "Test".
6) Set the debug Dip Switches to what you want.
7) Start a 1 player game.

Some debug features :
- "Armor on New Life" is effective at the begining of a new life. Note that even when you start without armor, you need to be hit twice.
- "Starting Weapon" is effective only when you start a new game or when you continue play.
- "Starting Level" is effective only when you start a new game (you must NOT continue play !).
- "Slow Motion" and "Invulnerability" can be changed at any time.

- SERIES -

1. Ghosts'n Goblins (1985, Arcade)
2. Ghouls'n Ghosts [B-Board 88620B-2] (1988, Arcade)
3. Super Ghouls'n Ghosts [Model SNS-CM-USA] (1991, SNES)
4. Maximo - Ghosts to Glory (2002, PS2)
5. Maximo vs. Army of Zin (2004, PS2)
6. Ultimate Ghosts'n Goblins (2006, PSP)

- PORTS -

Here is a list of all ports excluding Japanese ones. To see Japanese ports, please see the original Japanese version entry; "Daimakaimura [B-Board 88622B-2]".

* Consoles :
Sega Genesis [US] (1989)
Sega Mega Drive [BR] (1990) by Tec Toy
Sega Mega Drive [KO] (1990) "Daemagyecheon [Model GM-5008-JM]"
Sega Master System [US] [EU] (1990) "Ghouls'n Ghosts [Model 7055]"
Sega Master System [BR] (1990) by Tec Toy
Sega Mega Drive [EU] (November 30, 1990)
Sony PlayStation [EU] (September 3, 1999) "Capcom Generations 2 - Chronicles of Arthur [Capcom Generations Disc 2] [Model SLES-11881]"
Microsoft XBOX [US] (September 27, 2005) "Capcom Classics Collection"
Sony PlayStation 2 [US] (September 27, 2005) "Capcom Classics Collection [Model SLUS-21316]"
Microsoft XBOX [EU] (November 18, 2005) "Capcom Classics Collection"
Sony PlayStation 2 [EU] (November 18, 2005) "Capcom Classics Collection [Model SLES-53661]"

* Handhelds :
Sony PSP [US] (October 24, 2006) "Capcom Classics Collection Reloaded [Model ULUS-10134]"
Sony PSP [EU] (November 10, 2006) "Capcom Classics Collection Reloaded [Model ULES-00377]"
Sony PSP [AU] (November 16, 2006) "Capcom Classics Collection Reloaded"

* Computers :
Sinclair ZX Spectrum [EU] (1989)
Commodore C64 [US] [EU] (1989)
Atari ST [EU] (1989)
Amstrad CPC [EU] (1989)
Commodore Amiga [US] (1989) "Ghouls 'n' Ghosts"
Commodore Amiga [US] (1991) "Ghouls 'n' Ghosts & Venus the Flytrap [Chart Attack]"
Commodore Amiga [US] (199?) "Ghouls 'n' Ghosts [Platinum]"
Amstrad CPC [EU] (1990) "Coin-Op Hits II"
Amstrad CPC [EU] (1991) "Capcom Collection"
Atari ST [EU] (1991) "Capcom Collection"
Commodore C64 [EU] (1991) "Capcom Collection"
Commodore Amiga [EU] (1991) "Capcom Collection"
Sinclair ZX Spectrum [EU] (1991) "Capcom Collection"

* Others :
Street Fighter II' Special Champion Edition Plug 'n Play TV Game [US] (2004) by Radica Games : Genesis version included as a bonus.
Apple iPhone/iPod [US] (November 4, 2010) "Capcom Arcade [Model 397347348]"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=951&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FF06D3 00000059 FFFFFFFF Infinite Time
00000000 FF0931 000000FF FFFFFFFF Invincibility "ON"
00000001 FF0931 00000000 FFFFFFFF Invincibility "OFF"
00000000 FF095E 00000001 FFFFFFFF Always have Powerup
00000001 FF095E 00000001 FFFFFFFF Get Powerup Now!
60000000 000000 00000000 00000000
00000000 FF07AD 00000008 FFFFFFFF Infinite Lives PL1
62000000 000000 00000000 00000000 Select Armour PL1
00010000 FF07AA 00000000 FFFFFFFF None
00018000 FF07AC 00000001 FFFFFFFF None (2/2)
00010000 FF07AA 00000001 FFFFFFFF Golden Armour
00018000 FF07AC 00000003 FFFFFFFF Golden Armour (2/2)
00010000 FF07AA 00000001 FFFFFFFF Silver Armour
00018000 FF07AC 00000002 FFFFFFFF Silver Armour (2/2)
62000000 000000 00000000 00000000 Select Weapon PL1
00010000 FF07C6 00000000 FFFFFFFF Lance
00010000 FF07C6 00000001 FFFFFFFF Knife
00010000 FF07C6 00000002 FFFFFFFF Torch
00010000 FF07C6 00000003 FFFFFFFF Sword
00010000 FF07C6 00000004 FFFFFFFF Axe
00010000 FF07C6 00000005 FFFFFFFF Shield
00010000 FF07C6 00000006 FFFFFFFF Fireball
60000000 000000 00000000 00000000
00000000 FF080D 00000008 FFFFFFFF Infinite Lives PL2
62000000 000000 00000000 00000000 Select Armour PL2
00010000 FF080A 00000000 FFFFFFFF None
00018000 FF080C 00000001 FFFFFFFF None (2/2)
00010000 FF080A 00000001 FFFFFFFF Golden Armour
00018000 FF080C 00000003 FFFFFFFF Golden Armour (2/2)
00010000 FF080A 00000001 FFFFFFFF Silver Armour
00018000 FF080C 00000002 FFFFFFFF Silver Armour (2/2)
62000000 000000 00000000 00000000 Select Weapon PL2
00010000 FF0826 00000000 FFFFFFFF Lance
00010000 FF0826 00000001 FFFFFFFF Knife
00010000 FF0826 00000002 FFFFFFFF Torch
00010000 FF0826 00000003 FFFFFFFF Sword
00010000 FF0826 00000004 FFFFFFFF Axe
00010000 FF0826 00000005 FFFFFFFF Shield
00010000 FF0826 00000006 FFFFFFFF Fireball
60000000 000000 00000000 00000000
00000000 FF07AC 00000004 FFFFFFFF Always be duck (BUGGY)
00000000 FF07C4 00000042 FFFFFFFF Always be old man (BUGGY)
00000000 FF07C4 00000044 FFFFFFFF Dance Routine (BUGGY)
00000001 FFD0BB 00000000 FFFFFFFF Polymorph = duck (normal)?
00000000 FFD0BB 00000000 FFFFFFFF Polymorph = duck (never)?
00000001 FF0954 000000C3 FFFFFFFF Round Clear Now!!
00010001 FF0955 0000001C FFFFFFFF Round Clear Now!! (2/2)
00000001 FF07C8 00000002 FFFFFFFF Go to Round 1
00010001 FF0954 000000C3 FFFFFFFF Go to Round 1(2/3)
00010001 FF0955 0000001C FFFFFFFF Go to Round 1(3/3)
00000001 FF07C8 00000000 FFFFFFFF Go to Round 2
00010001 FF0954 000000C3 FFFFFFFF Go to Round 2(2/3)
00010001 FF0955 0000001C FFFFFFFF Go to Round 2(3/3)
00000001 FF07C8 00000001 FFFFFFFF Go to Round 3
00010001 FF0954 000000C3 FFFFFFFF Go to Round 3(2/3)
00010001 FF0955 0000001C FFFFFFFF Go to Round 3(3/3)
00000001 FF07C8 00000003 FFFFFFFF Go to Round 4
00010001 FF0954 000000C3 FFFFFFFF Go to Round 4(2/3)
00010001 FF0955 0000001C FFFFFFFF Go to Round 4(3/3)
00000001 FF07C8 00000005 FFFFFFFF Go to Round 5
00010001 FF0954 000000C3 FFFFFFFF Go to Round 5(2/3)
00010001 FF0955 0000001C FFFFFFFF Go to Round 5(3/3)
00000001 FF07C8 00000007 FFFFFFFF Go to Final Round
00010001 FF0954 000000C3 FFFFFFFF Go to Final Round(2/5)
00010001 FF0955 0000001C FFFFFFFF Go to Final Round(3/5)
00010001 FF07D5 00000001 FFFFFFFF Go to Final Round(4/5) Loop Check
00010001 FF07C6 00000006 FFFFFFFF Go to Final Round(5/5) Item Check

Credit Pugsy's MAME Cheat file
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