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Arcade
Arcade
Platform:

GI Joe (World)

| 1992
Genre:
Style:
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Description:

Notes:
Release type:
Units produced: Konami
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 4
Rating:
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SoundMix: Stereo
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MAME folder name: gijoe

Display: raster 288x224 @ 60.00Hz (60.00 pixclock)
Sound: 2 channels

Emulated in MAME via driver gijoe.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 2048; Savestate: unsupported

Roms:
069a01 with 65536kb
sha1:f5e0e0d43317454fdacd3df7cd3035fcae4aef68 crc:74172b99
069a04 with 2097152kb
sha1:04cbff9f61cd8641db538db809ddf20da29fd5ac crc:11d6dcd6
069a05 with 1048576kb
sha1:dc806eff00937d9465b1726fae8fdc3022464a28 crc:c4ab07ed
069a06 with 1048576kb
sha1:aa318d356c2580765452106ea0d2228273a90523 crc:63eba8e1
069a07 with 1048576kb
sha1:16989cbbd65fe1b41c4a85fea02ba1e9880818a9 crc:ccaa3971
069a08 with 1048576kb
sha1:140c57b0ac9e5cf702d788f416408a5eeb5d6d3c crc:325477d4
069a09 with 1048576kb
sha1:fecad503f2c285b2b0312e888c06dd6e87f95a07 crc:e6e36b05
069a10 with 1048576kb
sha1:fa94fbfb55955fdb40705e79b49103676961d919 crc:4c6743ee
069a11 with 262144kb
sha1:fde4543eac707ef24b431e64011cf0f923d4d3ac crc:3153e788
069a12 with 262144kb
sha1:443d6dee99edbe81ab1b7289e6cad403fe01cc0d crc:75a7585c
069eab02.rom with 262144kb
sha1:86581d24f73f2e837f1d4fc5f1f2188f610c50b6 crc:6bb11c87
069eab03.rom with 262144kb
sha1:6fc9f7a8fc89155ef2b9ee43fe5e456d9b574f8c crc:dd2d533f
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


Recommended Games (Star Force):

Catacomb

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Espial

Night Star (DECO Cassette)

Nova 2001

Star Jacker

Stunt Air

Zodiack

Star Force

Alpha Mission / ASO

Alpha Mission II / ASO II

Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

Blast Off

Blazing Lazers

GunHed (Tourvision PCE bootleg)

The Next Space

Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder

Pollux

Strike Gunner S.T.G

Vimana

Explosive Breaker

Final Star Force

Galmedes

Gunlock

GunNail

Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
G.I. Joe - A Real American Hero (c) 1992 Konami.

Soldiers fight in a futuristic war against the army of an evil emperor. Unlike most army themed games, even trees and buildings can be destroyed if enough bullets are pumped into them.

- TECHNICAL -

Game ID: GX069

Main CPU: Motorola 68000 (@ 16 Mhz)
Sound CPU: Zilog Z80 (@ 8 Mhz)
Sound Chips: Yamaha YM2151 (@ 3.579545 Mhz), K054539 (@ 48 Khz)

Players: Up to 4 simultaneously.
Control per player: 8-way joystick
Buttons per player: 3

- TRIVIA -

G.I. Joe was released in May 1992.

This game is mainly based in the 1980's comic books and animation series by Marvel which were based on the ever popular G.I. Joe toy line created for Hasbro Toys by Stan Weston in 1964. The G.I. Joe line were the first Action Figure toys, a term created to avoid the use of the term 'Dolls for boys'.

Players can choose from four G.I. Joe characters: Duke, Scarlett, Snake-Eyes and Roadblock. Enemies include Viper soldiers and various Cobra vehicles such as FANG II, HISS II, Razorback and Hurricane. The bosses consist of Tomax and Xamot, Metal-Head, The Baroness, Major Bludd and Destro. The final battle takes place between the G.I. Joe team and Cobra Commander.

Soundtrack Releases:
Konami All-Stars 1993 ~ Music Station of Dreams (KICA-9016~8) (December 24, 1992)

- STAFF -

Director: Formula Jun
Game programmers: K. Tsutsui (Q16.Tsutsui), T. Yoshinobu, Masae Nakashima
Graphic designers: Sakura 28, M. Yamada, M. Yamashita
Sound designers: Tsutomu Ogura, Kenichiro Fukui
Hardware: Hashima, Y. Wajiki
Product designer: T. Nishimura
Special thanks: K. Kinugasa, Frank Pellegrini, Steve Kaufman

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=893&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 180063 00000063 FFFFFFFF Infinite Credits
60000000 000000 00000000 00000000
00000000 180CFD 00000009 FFFFFFFF Infinite Lives PL1
00000000 180C2F 00000003 FFFFFFFF Infinite Energy PL1
00000000 180CF7 00000009 FFFFFFFF Infinite Rockets PL1
00000000 180CF3 00000002 FFFFFFFF Invincibility PL1
60000000 000000 00000000 00000000
00000000 180DFD 00000009 FFFFFFFF Infinite Lives PL2
00000000 180D2F 00000003 FFFFFFFF Infinite Energy PL2
00000000 180DF7 00000009 FFFFFFFF Infinite Rockets PL2
00000000 180DF3 00000002 FFFFFFFF Invincibility PL2
60000000 000000 00000000 00000000
00000000 180EFD 00000009 FFFFFFFF Infinite Lives PL3
00000000 180E2F 00000003 FFFFFFFF Infinite Energy PL3
00000000 180EF7 00000009 FFFFFFFF Infinite Rockets PL3
00000000 180EF3 00000002 FFFFFFFF Invincibility PL3
60000000 000000 00000000 00000000
00000000 180FFD 00000009 FFFFFFFF Infinite Lives PL4
00000000 180F2F 00000003 FFFFFFFF Infinite Energy PL4
00000000 180FF7 00000009 FFFFFFFF Infinite Rockets PL4
00000000 180FF3 00000002 FFFFFFFF Invincibility PL4

Credit Pugsy's MAME Cheat file
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