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Great Mahou Daisakusen (Japan 000121)

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Arcade
Arcade
Platform:

Great Mahou Daisakusen (Japan 000121)

| 2000
Genre:
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Description:

Notes:
Release type:
Units produced: Eighting/Raizing, distributed by Capcom
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
Rating:
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SoundMix: Stereo
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MAME folder name: gmahou

Display: raster 384x224 @ 59.63Hz (59.63 pixclock)
Sound: 2 channels

Emulated in MAME via driver cps2.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 3072; Savestate: unsupported

Roms:
gmd.01 with 131072kb
sha1:1616bbee82877b1052a07531066f5009a80706be crc:3f9bc985
gmd.02 with 131072kb
sha1:6a6e3ef9baa430ee83ab2312aa0221bae4d73dbd crc:3fd39dde
gmd.04 with 524288kb
sha1:643c41fce6057bcaef0e0bedc62914c33d97eeaf crc:37485567
gmd.05 with 524288kb
sha1:e99b04192030b6006cf67b563f40cea29c1b2e78 crc:da269ffb
gmd.06 with 524288kb
sha1:d47e077312f3c044d3647b79fa9e0581ccff5992 crc:55b483c9
gmd.11m with 4194304kb
sha1:a1b3df70c90055a3cd59d0149fd18a74eff5bcc9 crc:06a65542
gmd.12m with 4194304kb
sha1:7283569fc646c39f4c693f14e0ce7ff2ee49111a crc:50bc7a31
gmd.13m with 4194304kb
sha1:0fd8b1e8d73cc83e6c34f0d94487938da2344f76 crc:80dd19f0
gmd.15m with 4194304kb
sha1:c343d5ddcc25bd0739491e7439d7c0d0a8881a04 crc:dfd93a78
gmd.17m with 4194304kb
sha1:058713bef30c1b1d8b7dd0ceaaa57a3ab9751a70 crc:16356520
gmd.19m with 4194304kb
sha1:a1ceaeddc2a79d5b79f1b107cac2ef6a5e621e77 crc:dfc33031
gmdj.03 with 524288kb
sha1:b033408f49299eac376fc798c3429e5db97dd4fe crc:cd6979e3
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
グレート魔法大作戦 (c) 2000 Capcom Company, Limited.
(Great Mahou Daisakusen)

In this impressive blend of an overhead shoot'em up with RPG characteristics, you must help a group of mystic bounty hunters save the earth against the evil Gobligan Underground Empire. Features excellent 2-D graphics and sound, awesome character & enemy artwork designs, a level-up and elemental-based weapon system and LOTS of hidden items!

- TECHNICAL -

Runs on the "CP System II" hardware.
Green Board [Japan]

Players: Up to 2
Control: 8-way joystick per player.
Buttons: 3 per player.

- TRIVIA -

Great Mahou Daisakusen was released in January 2000 by Capcom. Developed by Eighting/Raizing. It was known as the 31th CPS-II game.

Known Export release: "Dimahoo [Blue Board]"

The title of this game translates from Japanese as 'Magic Great Military Operation'. The 'Dai' prefix in 'Daisakusen' means 'great', so to get technical the translation of this came could be 'Great Magic Great Military Operation'.

Miyamoto the Dragon has appeared in previous Eighting games such as "Mahou Daisakusen", "Shippu Mahou Daisakusen" as a selectable character and as a secret character in "Armed Police Batrider".

- TIPS AND TRICKS -

* To show up a menu of your collected treasures, press (ingame) Start for 2-3 sec. and press (while holding Start) Button 1.

* Secret Characters : Insert a coin and press Up(x2), Left, Down(x2), Right, A, B, A, B, A, Start. Four new planes are now selectable.

- SERIES -

1. Mahou Daisakusen (1993)
2. Shippuu Mahou Daisakusen - Kingdom-Grandprix (1994)
3. Great Mahou Daisakusen [Green Board] (2000)

- STAFF -

Main programmer: Yuichi Toyama
Planner & Designer: Ken-Ichi Yokoh
Progress control: Susumu Hibi
Producers: Masato Toyoshima, Tatsuya Minami
Sound: Manabu Namiki
Staff: Kazuyuki Nakashima, Yasunari Watanabe, Yoshitaka Ikeda, Hiroshi Satoh, Kenji Kawakita, Yukiko Sugiyama, Toshikazu Sahoda, Atsuhiro Motoyama, Ken-ichi Koyano, Nobuyuki Irie, Hiroshi Tahara, Tatsuya Uemura, Masahiro Yuge, Haruhisa Udagawa
Support from Capcom: Tomoshi Sadamoto

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1009&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 928A8B 00000001 FFFFFFFF Hidden characters "ON"
00000000 928A8B 00000000 FFFFFFFF Hidden characters "OFF"
60000000 000000 00000000 00000000
00000000 92804E 00000009 FFFFFFFF Infinite Lives PL1
00000000 92804F 00000009 FFFFFFFF Infinite Bombs PL1
00000000 FF10D5 00000003 FFFFFFFF Invincibility PL1
00000000 92807A 0000002F FFFFFFFF Maximum Power Charge PL1
00000000 FF10F9 00000005 FFFFFFFF Maximum Fire Power (Buggy) PL1 This cheat isn't working yet..
00000000 FF109D 00000003 FFFFFFFF Maximum Magic Power PL1 This cheat must be used before game starts or it won't have the desired effect
60000000 000000 00000000 00000000
00000000 92814E 00000009 FFFFFFFF Infinite Lives PL2
00000000 92814F 00000009 FFFFFFFF Infinite Bombs PL2
00000000 FF1CD5 00000003 FFFFFFFF Invincibility PL2
00000000 92817A 0000002F FFFFFFFF Maximum Power Charge PL2
00000000 FF1CF9 00000005 FFFFFFFF Maximum Fire Power (Buggy) PL2 This cheat isn't working yet..
00000000 FF1C9D 00000003 FFFFFFFF Maximum Magic Power PL2 This cheat must be used before game starts or it won't have the desired effect

Credit Pugsy's MAME Cheat file
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