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Platform:

Gokujyou Parodius (ver JAD)

| 1994
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Konami
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 4
Rating:
Creator:
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SoundFX:
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SoundMix: Stereo
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MAME folder name: gokuparo

Display: raster 288x224 @ 59.19Hz (59.19 pixclock)
Sound: 2 channels

Emulated in MAME via driver konamigx.c:
Status: imperfect; Emulation: good
Graphic: imperfect; Sound: good; Color: good
Palette size: 8192; Savestate: unsupported

Roms:
300a01.34k with 131072kb
sha1:c483aa98ff8ef40cdac359c19ad23fea5ecc1906 crc:d5fa95f5
321_b06.9c with 131072kb
sha1:f253e1aa137eecf283d8b083ef2b3b049e8366f4 crc:da810554
321_b07.7c with 131072kb
sha1:20e4105df5bbc33edd01894e78f74ed5f173576e crc:c47634c0
321b09.30g with 1048576kb
sha1:9a6d0a9727e7fa02d91ece220b145074a6741a95 crc:94add237
321b12.13g with 524288kb
sha1:36d54c5fe498a4d0fa64757cef11c56c67518258 crc:5f9edfa0
321b17.9g with 2097152kb
sha1:6644a414e7f0e69ded9aa1bf892566002cebae26 crc:b3e8d5d8
321b18.7g with 2097152kb
sha1:6265054072ba1c2837dd96e0259b20bc50457160 crc:2c561ad0
321jad02.31b with 524288kb
sha1:48fbcc96d1f56bb3abb5098400536a18a676d934 crc:c2e548c0
321jad04.27b with 524288kb
sha1:d6f56ff5f6c6708939767e69a3ebc7c7eddb6003 crc:916a7951
fj-jap.17h with 2097152kb
sha1:30c449200e0510dc664289b527bade6e10dbe57a crc:437d0057
fj-jap.25g with 2097152kb
sha1:3875a50923e46e2986dbe2573453af5c7fa726f7 crc:c6e2e74d
fj-jap.28g with 2097152kb
sha1:b5e880015887308a5f1c1c623011d9b0903e848f crc:ea9f8c48
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
極上パロディウス! ~過去の栄光を求めて~ (c) 1994 Konami.
(Gokujyou Parodius! Kako no Eikou wo Motomete)

The second arcade sequel to 1990's Parodius Da!, this parody of Konami's Gradius series picks up where the first game left off. This time, it isn't only their own games that the Konami shoot-em-up mocks; other classics of the genre such as Irem's legendary R*Type - specifically the infamous mothership that forms R*Type's entire third level - are lovingly parodied.

- TECHNICAL -

Konami GX Hardware
Game ID : GX321

Main CPU : Motorola 68EC020 (@ 24 Mhz)
Sound CPU : Motorola 68000 (@ 9.2 Mhz)
Sound Chips : (2x) K054539 (@ 48 Khz)

Players : 4
Control : 8-way joystick
Buttons : 3

- TRIVIA -

Gokujyou Parodius was released in April 1994 in Japan.

The title of this game translates from Japanese as 'Fantastic Parodius! - Surpassing Its Former Glory'.

This game is known outside Japan as "Fantastic Journey [Model GX321]".

The name of the fish character Mambo has a double meaning, he gets his name from the real life fish called Ocean Sunfish (or Mola Mola), but called Mambou in Japan. The other meaning is Mambo from the musical style, which is why the female partner character in this game is called Samba, yet another musical style.

Stage 1 music is a remix of 'In the Mood', by Joe Garland (1939).
Stage 1 boss music is a remix of 'Carmen : Le Toreador', by Georges Bizet (1875).
Stage 2 music is a remix of 'Stars and Stripes Forever', by John Philip Sousa (1896).
Stage 3 music is a remix of 'Tritsch-Tratsch Polka', by Johann Strauss (1858).
Stage 3 boss music is a remix of 'Mambo No. 5', by Damaso Perez Prado (1949).
Stage 4 music is a remix of 'Guillaume Tell', by Gioacchino Rossini (1829).
Stage 4 boss music is a remix of Gradius's Aircraft Carrier music.
Stage 5 music is a megamix of 'Yankee Doodle', 'Ej Lucka, Lucka' / Czech Folk Song, 'Mary Had a Little Lamb', 'Circus Song' (Chopsticks), 'London Bridge', 'Picnic'.
Stage 5 boss music is a remix of 'Piano Sonata K.331, 3rd : Rondo Alla Turca', by Wolfgang Amadeus Mozart.
Stage 6 music is a remix of 'Juugoya Otsukisan', by Nagayo Motoori.
Stage 6 boss music is a remix of 'Zuizui Zukkorobashi', by Japanese Children's Song.
Moai Ship stage music is a remix of 'Die Walkure', by Richard Wagner.
Moai Ship stage boss music is a remix of 'Symphony No.25 in G minor, K.183; 1st movement', by Wolfgang Amadeus Mozart.
Stage 7 music is a remix of 'Symphony No.9 in E minor : From The New World', by Antonin Dvorak.
Special stage music is a megamix of music from others Konami Games : TwinBee, Salamander, AJax, Gradius II/III, Thunder Cross.
Special stage boss music is a remix of 'Flight of the Bumblebee', by Nikolai Rimsky-Korsakov.
Ranking table music is a remix of 'The Nutcracker Suite, Op. 71a', by Peter Ilyich Tchaikovsky.

Soundtrack releases :
Gokujou Parodius [King Records - KICA-7641 - Jul 5, 1994]

- SERIES -

1. Parodius - Tako wa Chikyuu o Sukuu [Model RC759] (1988, MSX)
2. Parodius Da! Shinwa kara Owarai e [Model GX955] (1990, ARC)
3. Gokujyou Parodius! Kako no Eikou wo Motomete [Model GX321] (1994, ARC)
4. Jikkyou Oshaberi Parodius [Model SHVC-AJOJ-JPN] (1995, SFC)
5. Sexy Parodius (1996, ARC)

- STAFF -

Programmers: Chichibinta Tsukasa, V. Mailer
Character designers: Shuujirou Hamakawa (Shuzilow.HA), Magurou, Taro Maru, Ishimaroid, Bon.Natsumi
Music: Seiichi Fukami (Prophet Fukami), Satoko Miyawaki (M.Puddin' Satoko), Kazuhiro Senoo (Sitar Senoo)
Sound effects: Shinji Tasaka (Gokujyou-Tasaka), Akihiro Juuichiya (118)
Hard designers: Million Hide, Suke, Escape Yoshiaki, Kazuhiro Namba (Nanba Shot Tom)
Product designer: Poper Takashi

Special Thanks: Yoshitoh Asari, Daijirou, Mekayo, Kanban Musume, Baja, Kanny, Nakazy, Tugeko, Lan, AC Bugcheckers

- PORTS -

* Consoles :
[JP] Nintendo Super Famicom (1994) "Gokujyou Parodius! [Model SHVC-AGPJ-JPN]"
[JP] Sony PlayStation (1994) "Gokujyou Parodius Da! Deluxe Pack [Model SLPS-00002]"
[JP] Sega Saturn (1995) "Gokujyou Parodius Da! Deluxe Pack [Model T-9501G]"
[JP] Sony PSP (Jan. 25, 2007) "Parodius Portable [Model ULJM-05220]"
[JP] Sony PSP (Mar. 13, 2008) "Parodius Portable [Konami the Best] [Model ULJM-05324]"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=975&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 C0D7C7 0000000A FFFFFFFF Infinite Lives PL1
00000000 C00835 00000002 FFFFFFFF Invincibility PL1
00000000 C00873 00000001 FFFFFFFF Invincibility "ON" (No Bells) PL1 This invincibility works like all the other parodius game invincibility codes in that you can't collect bells. This helps.
00000001 C00873 00000000 FFFFFFFF Invincibility "OFF" (No Bells) PL1 This disables the 'No Bells' Invincibility.
00000000 C0086F 0000000D FFFFFFFF Always Have Super Bomb PL1 This is the Blue Bell power
00010000 C00871 00000003 FFFFFFFF Always Have Super Bomb PL1 (2/2)
00000000 C0086F 00000009 FFFFFFFF Always Have Megaphone Option PL1 This is the White Bell power
00010000 C00871 00000003 FFFFFFFF Always Have Megaphone Option PL1 (2/2)
00000000 C0086F 0000000B FFFFFFFF Always Have KIKU Beam PL1 This is the Red Bell power
00010000 C00871 00000003 FFFFFFFF Always Have KIKU Beam PL1 (2/2)
00000000 C0086F 0000000E FFFFFFFF Always Have Big Option PL1 This is the Green Bell power. It fails to activate the invincibility portion, but the (No Bells) invincibility code can compensate for this.
00010000 C00871 00000003 FFFFFFFF Always Have Big Option PL1 (2/2)
00000000 C00875 00000000 FFFFFFFF Can Always Shoot PL1 Some Bell Options disable your shooting ability. This fixes at least one of them.
00000100 C00867 00000007 FFFFFFFF Always On Upgrade PL1
00000000 C00865 00000002 FFFFFFFF Keep Speed Level 2 PL1
00000000 C0E8CF 000000FF FFFFFFFF Infinite White Bell Power PL1
60000000 000000 00000000 00000000
00000000 C0D827 0000000A FFFFFFFF Infinite Lives PL2
00000000 C03635 00000002 FFFFFFFF Invincibility PL2
00000000 C03673 00000001 FFFFFFFF Invincibility "ON" (No Bells) PL2 This invincibility works like all the other parodius game invincibility codes in that you can't collect bells. This helps.
00000001 C03673 00000000 FFFFFFFF Invincibility "OFF" (No Bells) PL2 This disables the 'No Bells' Invincibility.
00000000 C0366F 0000000D FFFFFFFF Always Have Super Bomb PL2 This is the Blue Bell power
00010000 C03671 00000003 FFFFFFFF Always Have Super Bomb PL2 (2/2)
00000000 C0366F 00000009 FFFFFFFF Always Have Megaphone Option PL2 This is the White Bell power
00010000 C03671 00000003 FFFFFFFF Always Have Megaphone Option PL2 (2/2)
00000000 C0366F 0000000B FFFFFFFF Always Have KIKU Beam PL2 This is the Red Bell power
00010000 C03671 00000003 FFFFFFFF Always Have KIKU Beam PL2 (2/2)
00000000 C0366F 0000000E FFFFFFFF Always Have Big Option PL2 This is the Green Bell power. It fails to activate the invincibility portion, but the (No Bells) invincibility code can compensate for this.
00010000 C03671 00000003 FFFFFFFF Always Have Big Option PL2 (2/2)
00000000 C03675 00000000 FFFFFFFF Can Always Shoot PL2 Some Bell Options disable your shooting ability. This fixes at least one of them.
00000100 C03667 00000007 FFFFFFFF Always On Upgrade PL2
00000000 C03665 00000002 FFFFFFFF Keep Speed Level 2 PL2
00000000 C0E92F 000000FF FFFFFFFF Infinite White Bell Power PL2

Credit Pugsy's MAME Cheat file
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