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Arcade
Arcade
Platform:

Golgo 13 (GLG1/VER.A)

| 1999
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Raizing/Namco
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 4
Rating:
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MAME folder name: golgo13

Display: raster 640x480 @ 60.00Hz (60.00 pixclock)
Sound: 2 channels

Emulated in MAME via driver namcos12.c:
Status: imperfect; Emulation: good
Graphic: imperfect; Sound: imperfect; Color: good
Palette size: 65536; Savestate: unsupported

Roms:
glg1fl3l.4 with 2097152kb
sha1:71460bd4ad35b3488dc1326fe2f600df40988e06 crc:16ddc2cb
glg1fl3u.5 with 2097152kb
sha1:0027389344862486c53cd0e1554b36eed65aa5b0 crc:d90d72d1
glg1fl4l.6 with 2097152kb
sha1:2d780612055a0fa5de756cfa46ce7f134139e550 crc:820d8133
glg1fl4u.7 with 2097152kb
sha1:2eafcbd3ba550acf7816074e6c7eee65f7d64859 crc:02d78160
glg1fl5l.8 with 2097152kb
sha1:c3587aeab71f6a9dcc90bf2af496303e9d20eac8 crc:090b2508
glg1fl5u.9 with 2097152kb
sha1:480e17219101a0dae5cd64507e31cd7e711c95fa crc:2231a07c
glg1rom0l.10 with 8388608kb
sha1:81d811c2cf8121854ed6046dc421cda7fcd44014 crc:2837524e
glg1rom0u.14 with 8388608kb
sha1:03dcd12633b167d9af664ae826fc2c2ff096c0a6 crc:4482deff
glg1rom1l.11 with 8388608kb
sha1:40a5257baeb366e32ff51f571efb12a556f93430 crc:080f3550
glg1rom1u.15 with 8388608kb
sha1:d25ede8046ce309d5a5515a2e44b6773fdd56333 crc:b49e8613
glg1rom2l.12 with 8388608kb
sha1:c3f31b1bc6a3b51361df0d89d3ff0717875fd800 crc:e1a79a87
glg1rom2u.16 with 8388608kb
sha1:e609a55e0ec91b532469c3607dcc96456eec6a07 crc:cda22852
glg1vera.11s with 524288kb
sha1:ec8fc8d83466b28dfa35b93e16d8164883513b19 crc:5c33f240
glg1vera.2l with 2097152kb
sha1:e82b408746e01c50c5cb0dcef804974d1e97078a crc:aa15abfe
glg1vera.2p with 2097152kb
sha1:b5470d44036e9de8220b669f71b50bcec42d9a18 crc:37a4cf90
glg1wave0.1 with 8388608kb
sha1:16a7564a2c68840a438a33ac2381df4e70e1bb45 crc:672d4f7c
glg1wave1.13 with 8388608kb
sha1:341d5ec8ad0f3c0a121eeeec9466aaeec2bd1c74 crc:480b0a1a
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Golgo 13 (c) 1999 Namco.

A lightgun game in which the player, armed with a semi-automatic sniper rifle takes on the role of the world's most lethal and highly paid assassin, Duke Togo: Codename Golgo 13. Unlike other lightgun games Golgo 13 is very story driven and combines both 3-D and 2-D graphic elements.

The player starts their career with a 100 percent accuracy rating and takes on various assignments. Each assignment begins with a 2D comic book storyline and although in Japanese they should still give the player some idea of the background story. The objective of the chosen assignment is then displayed together with the time limit, target zone, and available ammunition.

At the end of each assignment the player is treated to on screen display of their performance. For each assignment successfully completed a large sum of cash is added to the player’s total, plus an extra sum is awarded for hitting the target zone. If however the player fails to complete the objective or the timer reaches zero, the player’s accuracy rating is reduced and the player is then moved on to choose the next assignment. The game is over when the player’s accuracy rating reaches zero.

At the start of the player’s career, 5 different assignments are available to choose from and can be completed in any order. Once all 5 assignments have been undertaken a new round of assignments becomes available. In total there are 4 rounds each consisting of 5 assignments, with each round becoming progressively harder. The last round includes a special stage which can only be selected after all the assignments have been completed. Upon completion of the special stage the credits roll and the game ends. The player is then once again returned to the start of the game.

- TECHNICAL -

Namco System 12 hardware
Game ID : GLG

Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : Hitachi H8 3002
Additional Sound Chip : Namco C352 sample playback
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder

- TRIVIA -

Released in February 2000 in Japan (even if the titlescreen says 1999).

Developed by Eighting/Raizing.

The game and character is based on the Anime and graphic novels of the same name, created by Takao Saito.

- SERIES -

1. Golgo 13 (1999)
2. Golgo 13 2 - Kiseki no Dandou (2000)
3. Golgo 13 3 - Juusei no Chinkonka (2001)

- STAFF -

* Namco Production Staff :
Directorial staff : Koji Kawashima (KMD)
Senior Directorial staff : Jyun-ichiro Koyama

* Hardware :
Chief Engineer : Hiroki Nakahata
Mechanical Engineer : Mitsuru Yokoyama, Toru Obara, Takeshi Kaneko
Electrical Engineer : Koichi Asano, Makoto Itoh
Industrial & Graphic Designer : Toru Yano, Hiroyuki Takanabe

* Adviser :
Program : Kyota, Tetsuya Funatsu
Sound : Hiroyuki Kawada, TO(2000)
Hardware : Fumihiko Hasegawa
Management : Tohru Takahashi

* Software :
* Eighting/Raizing Staff :
Translator staff : Casey Utsunomiya, Jason Arney (Namco America Inc.)
Copyright Negotiator : Manabu Sugiyama

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=986&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 3B9344 00000009 FFFFFFFF Infinite Credits
00100000 3B9D99 00000909 FFFFFFFF Infinite Time
00100001 3B9D99 00000000 FFFFFFFF Time Over Now!
00000000 3B9C68 00000005 FFFFFFFF Infinite Ammo
00000000 3B9C94 00000064 FFFFFFFF Infinite Reliability The game is over at 0%
62000000 000000 00000000 00000000 Select Story Set on story selection screen then turn it OFF after you've chosen a story
00010000 3B9CF4 00000001 FFFFFFFF Handoutai Crisis
00010000 3B9CF4 00000002 FFFFFFFF Coup detat Zenya
00010000 3B9CF4 00000003 FFFFFFFF Troling Boat
00010000 3B9CF4 00000004 FFFFFFFF Plastic Body
00010000 3B9CF4 00000005 FFFFFFFF Tukurareta Dandou
00010000 3B9CF4 00000006 FFFFFFFF Titujyo wo Mamoru Mono
00010000 3B9CF4 00000007 FFFFFFFF Dokubou to Iu Na no Missitsu
00010000 3B9CF4 00000008 FFFFFFFF Ansatsu no Teien
00010000 3B9CF4 00000009 FFFFFFFF Tijyou kara no Hijack
00010000 3B9CF4 0000000A FFFFFFFF Mafia no haku Kutsu
00010000 3B9CF4 0000000B FFFFFFFF Boudan no Siro
00010000 3B9CF4 0000000C FFFFFFFF Cut Image "G"
00010000 3B9CF4 0000000D FFFFFFFF Gousetsu Titai
00010000 3B9CF4 0000000E FFFFFFFF Fire Wall
00010000 3B9CF4 0000000F FFFFFFFF Pro Snipers
00010000 3B9CF4 00000010 FFFFFFFF Satsujin Kyoudan no Yoru
00010000 3B9CF4 00000011 FFFFFFFF Rope jyou no kiseki
00010000 3B9CF4 00000012 FFFFFFFF Omoide no Violin
00010000 3B9CF4 00000013 FFFFFFFF Special Stage (Final)
00010000 3B9CF4 00000014 FFFFFFFF Turf Magic

Credit Pugsy's MAME Cheat file
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