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Golly! Ghost!

 
Arcade
Arcade
Platform:

Golly! Ghost!

| 1990
Genre:
Style:
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Description:


Notes:
Release type:
Developer: Namco
Controls/Input Device: Control(lightgun), Buttons(1)
Number of Players: 2
Rating:
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License from/Copyright:
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SoundMix: Stereo
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Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Golly! Ghost! (c) 1990 Namco.

A video ticket/redemption game. Shoot a specific amount of ghosts before time runs out.

- TECHNICAL -

Namco System 2 hardware
Game ID : GL

Main CPU : (2x) Motorola 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz)
Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz)

Players : 2
Control : lightgun
Buttons : 1

- TRIVIA -

Even if titlescreen says 1990, Golly! Ghost! was released in June 1991 in Japan.

The game featured a genuine doll's house hooked up to a pinball-style motor board. The motors allowed certain parts of the doll's house to move under CPU control (to allow the ghosts to come out of the toilet etc.). To project the ghosts, a monitor was placed in the base of the cabinet, projecting an inverted image onto a pane of glass. This system proved to be such a good way of removing interference when operating genuine lightguns (the ones in Golly! Ghost! were actually joysticks) that this reflection system has been used in upright lightgun games from Namco ever since (including "Point Blank"). One interesting point, since the ghosts are not in this dimension and can pass through walls why do they need to open doors to get in.

Shane Van Gorden holds the official record for this game with 327 points.

Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol. 9 - VICL-8089) on 22/09/1993.

- SERIES -

1. Golly! Ghost! (1990)
2. Bubble Trouble : Golly! Ghost! 2 (1992)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=987&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 1030F6 00000099 FFFFFFFF Infinite Time
00000001 1030F6 00000000 FFFFFFFF Time = 00 Now!
00000001 1030F6 00000099 FFFFFFFF Time = 99 Now!
60000000 000000 00000000 00000000
00000000 40AC8F 00000009 FFFFFFFF Infinite Credits PL1
00100901 100056 00000999 FFFFFFFF Select Score PL1
00000000 40ACED 00000009 FFFFFFFF Infinite Credits PL2
00100901 1000D6 00000999 FFFFFFFF Select Score PL2

Credit Pugsy's MAME Cheat file
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