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Great Swordsman

 
Arcade
Arcade
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Great Swordsman

| 1984
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Developer: Taito Corporation
Controls/Input Device: Control(joy8way), Buttons(3)
Number of Players: 2
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SoundMix: Mono
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Great Swordsman (c) 1984 Taito Corp.

Great Swordsman is a 1-on-1, side view, sword fighting game that spans 3 types of sword fighting : Fencing, Kendo, and gladiator-style combat.

- TECHNICAL -

Board Number : M6100032A
Prom Stickers : AC#/AC#/AA

Main CPU : (2x) Zilog Z80
Sound CPU : Zilog Z80
Sound Chips : (2x) General Instrument AY8910, OKI MSM5205

Players : 2
Control : 2-way joystick
Buttons : 3

- TRIVIA -

Great Swordsman was released in September 1984 in Japan.

There are a total of 3 stages in Great Swordsman, with a total of 15 opponents. Once you finish the last opponent, the game starts over from the beginning at a much harder skill level (you keep your points, however). Between each stage, there's a bonus stage that allows you to rack up points by blocking an archer's arrows. Following are the stage and opponent names :

* Stage 1 - Fencing
Opponent 1 : Appels
Opponent 2 : Redon
Opponent 3 : Fantin

* Bonus Stage 1 - Block the Archer's Arrows

* Stage 2 - Kendo
Opponent 1 : Senpou
Opponent 2 : Jihou
Opponent 3 : Chuken
Opponent 4 : Fukusho
Opponent 5 : Taisho

* Bonus Stage 2 - Block the Archer's Arrows

* Stage 3 - Roman
Opponent 1 : Mars
Opponent 2 : Hermes
Opponent 3 : Apollo
Opponent 4 : Helios
Opponent 5 : Orion
Opponent 6 : Uranus
Opponent 7 : Zeus

The names of the opponents in this game are interesting in that each stage's names are terms/names used either in that art form, country of origin, or era in which the art form was related to. Following are reasons (and perhaps guesses) as to why they used the names they did :

Appels - A quick stamp of the foot used in fencing as a feint to produce an opening.
Redon - Redon, Odilon (1840-1916). French painter and graphic artist, one of the outstanding figures of Symbolism.
Fantin - Fantin-Latour, Henri (1836-1904). French painter and lithographer.

Senpou - The first 'player' in a Kenpo match-style competition to line up (also spelled "Senpo").
Jihou - The second 'player' in a Kenpo match-style competition to line up (also spelled "Jiho").
Chuken - The third 'player' in a Kenpo match-style competition to line up.
Fukusho - The fourth 'player' in a Kenpo match-style competition to line up.
Taisho - The last 'player' in a Kenpo match-style competition to line up.

Mars - God of war
Hermes - God of boundaries and of the travellers who cross them (such as bringing newly-dead souls to the underworld, Hades)
Apollo - God of music, archery, healing, light, truth, etc...
Helios - God of the Sun
Orion - God, the hunter
Uranus - God of the Sky
Zeus - God of the Earth and Ruler of Mount Olympus

On stages 1 and 2, any 2 out-of-bounds results in a loss of a point. It is impossible to go out-of-bounds on stage 3. Stage 1 requires 5 points per match, with 3 matches. Stage 2 requires 2 points per match, with 5 matches. Stage 3 requires 1 point per match with 7 matches. Simultaneous hits do not count for either player. On Stage 1, a tie results in a win for you! (It is impossible to tie on stages 2 and 3, based on their point structures).

- TIPS AND TRICKS -

* Trick : By continually hitting your opponents sword, you can cause them to lose their sword. Their sword ends up impaling their head!

* Trick : Killing your opponent very quickly with a strike to the head can cause their helmet to fly off.

* Tip : High and mid strikes in succession can easily force your opponent out-of-bounds.

* Tip : On stage 1, holding away from your opponent while striking increases your weapon return speed.

* Tip : On stage 3, use the far right wall as a defense, since you can't step out-of-bounds.

- PORTS -

* Consoles :
Microsoft XBOX [EU] (October 14, 2005) "Taito Legends"
Sony PlayStation 2 [EU] (October 14, 2005) "Taito Legends [Model SLES-53438]"
Microsoft XBOX [US] (October 25, 2005) "Taito Legends"
Sony PlayStation 2 [US] (October 25, 2005) "Taito Legends [Model SLUS-21122]"
Sony PlayStation 2 [KO] (July 18, 2006) "Taito Legends [Model SLKA-15056]"
Sony PlayStation 2 [JP] (March 29, 2007) "Taito Memories II Gekan [Model SLPM-66713]"

* Computers :
PC [MS Windows, CD-ROM] [EU] (October 14, 2005) "Taito Legends"
PC [MS Windows, CD-ROM] [US] (November 10, 2005) "Taito Legends"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1012&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 9A1C 00000017 FFFFFFFF Infinite Time
20800000 17B3 000000C9 FFFFFFFF Invincibility You die rarely in Roman. This cheat has not been fully tested, if you encounter any problems or you've finished the game with no problems please post on the cheat forums
00000000 924B 00000000 FFFFFFFF Stop Computer Winning Game
00000000 914B 00000000 FFFFFFFF Stop Player Winning Game
00000001 914B 00000005 FFFFFFFF Make Player Win This Game
00000001 9871 00000001 FFFFFFFF Go to Fencing 2 Next
00000001 9871 00000002 FFFFFFFF Go to Fencing 3 Next
00000001 9871 00000003 FFFFFFFF Go to Fencing 4/Bonus Next
00000001 9871 00000004 FFFFFFFF Go to Kendo 1 Next
00000001 9871 00000005 FFFFFFFF Go to Kendo 2 Next
00000001 9871 00000006 FFFFFFFF Go to Kendo 3 Next
00000001 9871 00000007 FFFFFFFF Go to Kendo 4 Next
00000001 9871 00000008 FFFFFFFF Go to Kendo 5/Bonus Next
00000001 9871 00000009 FFFFFFFF Go to Roman 1 Next
00000001 9871 0000000A FFFFFFFF Go to Roman 2 Next
00000001 9871 0000000B FFFFFFFF Go to Roman 3 Next
00000001 9871 0000000C FFFFFFFF Go to Roman 4 Next
00000001 9871 0000000D FFFFFFFF Go to Roman 5 Next
00000001 9871 0000000E FFFFFFFF Go to Roman 6 Next
00000001 9871 0000000E FFFFFFFF Go to Roman 7/End Next

Credit Pugsy's MAME Cheat file
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