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Hang-On

 
Arcade
Arcade
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Hang-On

| 1985
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Notes:
Release type:
Developer: Sega
Controls/Input Device: Control(stick)
Number of Players: 1
Rating:
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SoundMix: Stereo
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URL: Reviews:
Hang-On VGMuseum Game Endings
Hang-On on CAESAR
Hang-On high score and replay at MARP
Hang-On on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


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* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Hang-On (c) 1985 Sega.

Hang-On is a superb point-to-point sprite scaling racing game in which the player takes control of a superbike and must race over five twisting circuits, avoiding rival bikers and trying to reach the end of each stage before the time limit expires.

Hang-On's handling and superb graphics were unlike anything seen before in the arcades and, like many Yu Suzuki games that followed, revolutionised the racing genre.

The 5 stages of 'Hang-On' are :
Alps
Seaside
Grand Canyon
City Night
Circuit

- TECHNICAL -

[Sit-Down model]

Main CPU : (2x) Motorola 68000 (@ 6 Mhz), Zilog Z80 (@ 4 Mhz)
Sound Chips : YM2203 (@ 4 Mhz), Sega (@ 8 Mhz)

Players : 1

- TRIVIA -

Hang-On was released in July 1985.

Hang-On was also released as :
"Hang-On [Ride-On Model]"

Hang-On was the first in a series of classic racing games designed by the legendary Yu Suzuki and his team (who would go on to create, among others, the "Out Run" series, as well as this game's sequel, "Super Hang-On"). This was the first simulation game in the world. After this game was released, the standard for motorcycle games is the riding type kind. This game was the first Sega game to use digitized drums in the music.

This Sit-Down model featured a motorcycle handlebar, throttle and break lever. The cabinet also has a simulated tachometer and speedometer.

In the 1988 arcade game "Power Drift", the motorcycle from Super Hang-On appears as a hidden vehicle that can only be accessed by winning first place on all five tracks for courses A, C, and E. It is only playable in the Extra Stage.

Don Novak holds the official record for this game on a 'Simulator' cabinet with 40,715,030 points.
Richard Powell holds the official record for this game on an 'Upright' cabinet with 33,923,450 points.

Alfa Records released a limited-edition soundtrack album for this game (Sega Taikan Game Special - 28XA-198) on December 21, 1987.

- SERIES -

1. Hang-On (1985)
2. Hang-On II (1985, Sega SG-1000)
3. Hang-On Jr. (1985)
4. Super Hang-On (1987)
5. Limited Edition Hang-On (1991)

- STAFF -

Designed by : Yu Suzuki (YU.)
From highscore table : (KAN), (OHE), (ISH), (NAG), (KAJ), (INO)
Music by : Hiroshi Miyauchi

- PORTS -

* Consoles :
Sega Master System [EU] (1985) "Hang On [Model 4580]"
Sega Master System [JP] (October 20, 1985) "Hang On [Model C-502]"
Sega Master System [US] (1986) "Hang On & Astro Warrior [Model 6001]"
Sega Master System [US] (1986) "Hang On & Safari Hunt [Model 6002]"
Sega Master System [KO] (1986) "Hang On / Safari Hunt" by Samsung
Sega Saturn [JP] (October 27, 1995) "Hang-On GP '95 [Model GS-9032]"
Sega Saturn [US] (1996) "Hang-On GP [Model 81202]"
Sega Saturn [EU] (1996) "Hang-On GP '96 [Model MK81202-50]"
Sega Dreamcast [JP] (December 29, 1999) "Shenmue: Isshou Yokosuka [Model HDR-0016]"
Sega Dreamcast [JP] (December 29, 1999) "Shenmue: Isshou Yokosuka [Limited Edition] [Model HDR-0031]"
Sega Dreamcast [EU] (November 6, 2000) "Shenmue [Model MK-51059-50]"
Sega Dreamcast [US] (November 7, 2000) "Shenmue [Limited Edition] [Model 51059]"
Sega Dreamcast [US] (November 8, 2000) "Shenmue [Model 51059]"
Sega Dreamcast [JP] (July 5, 2001) "US Shenmue [Model HDR-0156]"
Sega Dreamcast [JP] (September 6, 2001) "Shenmue II [Model HDR-0164]"
Sega Dreamcast [JP] (September 6, 2001) "Shenmue II [Limited Edition] [Model HDR-0179]"
Sega Dreamcast [EU] (November 23, 2001) "Shenmue II [Model MK-51184-50]"
Sega Dreamcast [JP] (December 20, 2001) "Yu Suzuki Game Works Vol.1 [Model ASP001]"
Sega Dreamcast [JP] (March 6, 2003) "Shenmue II [DriKore] [Model HDR-0211]"

NOTE: "Shenmue" and "Shenmue II" for the Sega Dreamcast feature Hang-On as a minigame.

* Computers :
MSX [JP] (1986) by Pony Canyon
NEC PC8801 [JP] (1986)

* Others :
LCD handheld game [US] (1989) released by Tiger Electronics.

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1080&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 20C052 00000009 FFFFFFFF Infinite Credits
00000000 20C500 00000099 FFFFFFFF Infinite Time
20800000 009EA6 00000060 FFFFFFFF Invincibility
20810000 00A532 00000060 FFFFFFFF Invincibility (2/3) 1st = Obstacle, 2nd = Gate
20810000 00A950 00000060 FFFFFFFF Invincibility (3/3) Bike
20800000 00B592 00000060 FFFFFFFF No Offroad Slowdown
00000000 C7E079 000000F3 FFFFFFFF Always ride at Maximum Speed Maximum Attainable Speed
00010000 C7E078 00000000 FFFFFFFF Always ride at Maximum Speed (2/2)
00000000 C7E079 0000005D FFFFFFFF Always ride at Crazy Speed (1000 KPH) Faster (9999) is possible but makes game unplayable
00010000 C7E078 00000003 FFFFFFFF Always ride at Crazy Speed (1000 KPH) (2/2)
00000001 C7E079 0000005D FFFFFFFF Get Crazy Speed (1000 KPH) Boost Now! Use this with an Activation Key for best effect
00010001 C7E078 00000003 FFFFFFFF Get Crazy Speed (1000 KPH) Boost Now! (2/2)

Credit Pugsy's MAME Cheat file
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