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Hopper Robo

 
Arcade
Arcade
Platform:

Hopper Robo

| 1983
Genre:
Style:
Theme:
Description:


Notes:
Release type:
Developer: Sega
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
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More Creator:
More Coder/Software:
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Genre:
License from/Copyright:
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SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Hopper Robo (c) 1983 Sega.

Hopper Robo is a platform game in which the player must use a two-way joystick to take up control of a robot named Hopper Robo, and a single button to make him jump. His objective is to collect the numbered boxes on each round in numerical order (the one he should collect next will flash), then drop them onto one of the two conveyor belts at the bottom of the screen. There are several kinds of enemy robots that guard some of the boxes; they all move in preset patterns and you will have to learn their movements in order to figure out the best moment to sneak past them. If any of them touch Hopper Robo he will die. He must also avoid other obstacles such as flying hammers and springs. To aid Hopper Robo, there are springboards to reach higher platforms, and pipes to slide back down. If Hopper Robo should run out of energy, it will cost him a life - but when he clears a round, his remaining energy will be awarded to the player, as bonus points. There are eight unique levels, after which the game loops indefinitely.

- TECHNICAL -

This game runs on the "Marine Boy" hardware from Orca.

- TRIVIA -

Released during August 1983.

- STAFF -

Staff : Shiroh, N. Kita, Shoji, Tohru, Y. Soge

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1140&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 8270 00000009 FFFFFFFF Infinite Energy
00010000 826F 00000063 FFFFFFFF Infinite Energy (2/2)
00000000 8032 00000003 FFFFFFFF Infinite Lives PL1
00000000 8033 00000003 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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