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Arcade
Arcade
Platform:

Hatch Catch

| 1995
Genre:
Style:
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Description:

Notes:
Release type:
Units produced: SemiCom
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
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Music:
SoundFX:
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SoundMix: Mono
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MAME folder name: htchctch

Display: raster 320x240 @ 60.00Hz (60.00 pixclock)
Sound: 2 channels

Emulated in MAME via driver tumbleb.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 1024; Savestate: unsupported

Roms:
87c52.mcu with 65536kb
sha1: crc:
p01.c1 with 131072kb
sha1:46b180319ed33abeaba70d2cc61f17639e59bfdb crc:18c06829
p02.b5 with 65536kb
sha1:42561ab36e6d7a43828d3094e64bd1229ab893ba crc:c5a03186
p03.b16 with 131072kb
sha1:8fdda1fb859546c16f940e51f7e126768205154c crc:eff14c40
p04.b17 with 131072kb
sha1:c8d868ef1f87655c37f0b1efdbb71cd26918f270 crc:6991483a
p06srom5.bin with 262144kb
sha1:bc80be594a40989e3c23539fc2021de65a2444c5 crc:3d2cbb0d
p07srom6.bin with 262144kb
sha1:84b4dcd27fe89a5350b6642ef99719bb85514174 crc:0207949c
p08uor1.bin with 131072kb
sha1:8157f92a3168ffbac86cd8c6294b9c0f3ee0835d crc:6811e7b6
p09uor2.bin with 131072kb
sha1:c05aba9b744144db4537e472842b0d53325aa78f crc:1c6549cf
p10uor3.bin with 131072kb
sha1:0d107214dfb257e15931701bad6b42c6aadd8a18 crc:6462e6e0
p11uor4.bin with 131072kb
sha1:6615cbb125bd1e1b4da400ec4c4a0f4df8f6fa75 crc:9c511d98
protdata.bin with 512kb
sha1:a0821093d8c73765ff15767bdfc0afa95aa1371d crc:5b27adb6
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Star Force

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Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

Truxton / Tatsujin

Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

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Omega Fighter

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Lethal Thunder

Pollux

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Vimana

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Final Star Force

Galmedes

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Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Hatch Catch (c) 1995 SemiCom.

Shoot coloured blocks at the top of the screen. When 3 or more same colored blocks draw a line, they disappear. By terminating all blocks, the stage is clear.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 15 Mhz)
Sound CPU : Zilog Z80 (@ 3.42719 Mhz)
Sound Chips : Yamaha YM2151 (@ 3.42719 Mhz), OKI6295 (@ 7.757 Khz)

Screen orientation : Horizontal
Video resolution : 320 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Released in June 1995 in Korea.

- STAFF -

Excutive producer : Jeon Jae Youn
Game design : Han Seung Hoon
Main program : Baek Seung Ki
Program assist : Kim Jin Woo
Music compose / S.E : Jeon Seok Gee
Graphic design : Kim Eun Ae, Hong Young Joo, Whang O-Sik

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1092&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 341C7F 00000063 FFFFFFFF Infinite Credits
00200000 120D87 00000000 FFFFFFFF Infinite Time
60000000 000000 00000000 00000000
00000009 12039D 00000001 00000009 Cycle Top Object Now! PL1 Assign this to an activation key for the best effect, then just press that key as many times as you want to cycle through the objects one by one.
00010011 12039D 00000000 00000007 Cycle Top Object Now! PL1 (2/2) Uses force range and an +1 cheat for ease of use
62000000 000000 00000000 00000000 Select Perm. Top Object PL1
00010000 12039D 00000000 FFFFFFFF Yellow Cylinder
00010000 12039D 00000001 FFFFFFFF Purple Cube
00010000 12039D 00000002 FFFFFFFF Orange Polygon
00010000 12039D 00000003 FFFFFFFF Blue Sphere
00010000 12039D 00000004 FFFFFFFF Red Polygon
00010000 12039D 00000005 FFFFFFFF Green Cube
00010000 12039D 00000006 FFFFFFFF Grey Sphere
00010000 12039D 00000007 FFFFFFFF Blue Polygon
00000009 12039F 00000001 00000009 Cycle Bottom Object Now! PL1 Assign this to an activation key for the best effect, then just press that key as many times as you want to cycle through the objects one by one.
00010011 12039F 00000000 00000007 Cycle Bottom Object Now! PL1 (2/2) Uses force range and an +1 cheat for ease of use
62000000 000000 00000000 00000000 Select Perm. Bottom Object PL1
00010000 12039F 00000000 FFFFFFFF Yellow Cylinder
00010000 12039F 00000001 FFFFFFFF Purple Cube
00010000 12039F 00000002 FFFFFFFF Orange Polygon
00010000 12039F 00000003 FFFFFFFF Blue Sphere
00010000 12039F 00000004 FFFFFFFF Red Polygon
00010000 12039F 00000005 FFFFFFFF Green Cube
00010000 12039F 00000006 FFFFFFFF Grey Sphere
00010000 12039F 00000007 FFFFFFFF Blue Polygon
60000000 000000 00000000 00000000
00000009 120455 00000001 00000009 Cycle Top Object Now! PL2 Assign this to an activation key for the best effect, then just press that key as many times as you want to cycle through the objects one by one.
00010011 120455 00000000 00000007 Cycle Top Object Now! PL2 (2/2) Uses force range and an +1 cheat for ease of use
62000000 000000 00000000 00000000 Select Perm. Top Object PL2
00010000 120455 00000000 FFFFFFFF Yellow Cylinder
00010000 120455 00000001 FFFFFFFF Purple Cube
00010000 120455 00000002 FFFFFFFF Orange Polygon
00010000 120455 00000003 FFFFFFFF Blue Sphere
00010000 120455 00000004 FFFFFFFF Red Polygon
00010000 120455 00000005 FFFFFFFF Green Cube
00010000 120455 00000006 FFFFFFFF Grey Sphere
00010000 120455 00000007 FFFFFFFF Blue Polygon
00000009 120457 00000001 00000009 Cycle Bottom Object Now! PL2 Assign this to an activation key for the best effect, then just press that key as many times as you want to cycle through the objects one by one.
00010011 120457 00000000 00000007 Cycle Bottom Object Now! PL2 (2/2) Uses force range and an +1 cheat for ease of use
62000000 000000 00000000 00000000 Select Perm. Bottom Object PL2
00010000 120457 00000000 FFFFFFFF Yellow Cylinder
00010000 120457 00000001 FFFFFFFF Purple Cube
00010000 120457 00000002 FFFFFFFF Orange Polygon
00010000 120457 00000003 FFFFFFFF Blue Sphere
00010000 120457 00000004 FFFFFFFF Red Polygon
00010000 120457 00000005 FFFFFFFF Green Cube
00010000 120457 00000006 FFFFFFFF Grey Sphere
00010000 120457 00000007 FFFFFFFF Blue Polygon

Credit Pugsy's MAME Cheat file
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