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Ikari Warriors (US)

 
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Arcade
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Ikari Warriors (US)

| 1986
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Developer: SNK
Controls/Input Device: Control(dial), Buttons(2)
Number of Players: 2
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SoundMix: Mono
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Ikari Warriors (c) 1986 SNK.

SNK's answer to Capcom's 'Commando', released a year earlier, one or two players take on the role of a "Rambo-esque" soldier as they fight on land and water to reach the village of Ikari. most of the action takes place on foot, although players will occasionally stumble across unoccupied enemy tanks which can be entered and driven. Standing between the players and their destination are a multitude of enemy soldiers, tanks, helicopters and static gun emplacements.

Each different enemy soldier-type is equipped with a different weapon, such as a semi-automatic machine gun, automatic machine gun, grenades, and super grenades. To assist the players in their struggle, a number of power-ups can be picked up, such as extended shot range and hand-grenades. As the players' munitions are deletable, additional ammo/grenades must to be picked up along the way. players can also enter tanks, which offer increased firepower as well as resistance to enemy shots. Too many enemy hits, however, will eventually see the tank explode - this is proceeded by a warning flash to allow the player to leave the tank before the explosion takes place. Should the player be caught inside when the tank explodes, a life is lost.

Unlike Capcom's 'Commando', Ikari Warriors features 360 degree gameplay, as a result of this the home conversions could never hope to match the arcade machine's rotary joystick controls.

- TECHNICAL -

Game ID : A5004 'IW'

Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : (2x) YM3526 (@ 4 Mhz)

Screen orientation : Vertical
Video resolution : 216 x 288 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : dial
Buttons : 2

- TRIVIA -

Released in March 1986.

This game is known in Japan as "Ikari".

The two heroes of the Ikari Warriors series, Paul and Vince, appear in the King of Fighters series as Ralf Jones and Clark Steel.

Stan Szczepanski holds the official record for this game with 1,799,000 points.

- TIPS AND TRICKS -

* When driving a tank, try to avoid upgrading from cannonballs to missiles. Cannonballs explode as supergrenades, making it easier to hit gates and squadrons of men. Missiles, unfortunately, only take out one obstacle and will explode upon reaching their maximum range, which is rarely where you'd like the explosions to be.

* There are times when incoming missile triggers are impossible to avoid in the tank. A bug in the machine maximizes the number of explosions that can be onscreen at one time. When you MUST run over a trigger, fire off three shots rapidly timed to explode when the missile lands. With luck, the computer will be unable to generate the explosion and you and your tank can continue.

- SERIES -

1. Ikari Warriors (1986)
2. Victory Road (1986)
3. Ikari III - The Rescue (1989)

- PORTS -

* Consoles :
Nintendo Famicom (1986)
Atari 7800 (1989)
Atari 2600 (1990)

* Computers :
Commodore 16 (1987)
PC [Booter] (1987)
PC [MS-DOS, 5.25''] (198?)
Sinclair ZX Spectrum (1988)
Commodore C64 (1988)
Amstrad CPC (1988)
Amstrad CPC (1989, "12 Top Amstrad Hits")
Commodore Amiga (1989)
Atari ST (1989)
MSX2

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1178&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FDC6 00000008 FFFFFFFF Infinite Lives PL1
00000000 FDEB 00000099 FFFFFFFF Infinite Ammo PL1
00000000 FDEC 00000099 FFFFFFFF Infinite Grenades PL1
00000000 FDB4 00000000 FFFFFFFF Invincibility PL1
62000000 0000 00000000 00000000 Select Fire Speed PL1
00010000 FDB7 00000000 00000001 Slow
00010000 FDB7 00000001 00000001 Fast
62000000 0000 00000000 00000000 Select Speed PL1
00010000 FDB7 00000000 00000002 Slow
00010000 FDB7 00000002 00000002 Fast
62000000 0000 00000000 00000000 Select Grenades PL1
00010000 FDB7 00000000 00000004 Black
00010000 FDB7 00000004 00000004 Red
62000000 0000 00000000 00000000 Select Bullets PL1
00010000 FDB7 00000000 00000008 Black
00010000 FDB7 00000008 00000008 Red
60000000 0000 00000000 00000000
00000000 FE16 00000008 FFFFFFFF Infinite Lives PL2
00000000 FE3B 00000099 FFFFFFFF Infinite Ammo PL2
00000000 FE3C 00000099 FFFFFFFF Infinite Grenades PL2
00000000 FE04 00000000 FFFFFFFF Invincibility PL2
62000000 0000 00000000 00000000 Select Fire Speed PL2
00010000 FE07 00000000 00000001 Slow
00010000 FE07 00000001 00000001 Fast
62000000 0000 00000000 00000000 Select Speed PL2
00010000 FE07 00000000 00000002 Slow
00010000 FE07 00000002 00000002 Fast
62000000 0000 00000000 00000000 Select Grenades PL2
00010000 FE07 00000000 00000004 Black
00010000 FE07 00000004 00000004 Red
62000000 0000 00000000 00000000 Select Bullets PL2
00010000 FE07 00000000 00000008 Black
00010000 FE07 00000008 00000008 Red

Credit Pugsy's MAME Cheat file
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