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Inferno

 
Arcade
Arcade
Platform:

Inferno

| 1984
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Notes:
Release type:
Developer: Williams
Controls/Input Device: Control(doublejoy8way), Buttons(1)
Number of Players: 2
Rating:
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SoundMix: Mono
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URL: Official:
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URL: Reviews:
Inferno VGMuseum Game Endings
Inferno on CAESAR
Inferno high score and replay at MARP
Inferno on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Inferno (c) 1984 Williams.

Players walk around a 3-quarters perspective maze shooting at various enemies. After shooting an enemy the enemy's 'soul' (a dark version of itself) attempts to make its way to the top of the screen to an awaiting monster mouth. The player must touch the enemy soul before it gets there or a more difficult enemy is regenerated.

Inferno's maze layout is somewhat similar to Crystal Castles, but without the wide changes in maze height. There seems to be only 3 or 4 'heights' of the maze, which the player can reach via small stairways.

- TECHNICAL -

Main CPU : Motorola M6809 (@ 1 Mhz)
Sound CPU : M6808 (@ 1 Mhz)
Sound Chips : DAC

Screen orientation : Horizontal
Video resolution : 276 x 240 pixels
Screen refresh : 60.00 Hz
Palette colors : 1024

Players : 2
Control : Double 8-way joysticks
Buttons : 1

- TRIVIA -

Approximately 50 units were produced.

- STAFF -

From highscore table : Python Anghelo (PVA), Bill Pfutzenreuter (PFZ), Bill Parod (PAR), Ed Suchocki (EJS), Mark Loffredo (ML ), Lou Isbitz (LOU)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1188&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 9030 00000004 FFFFFFFF Infinite Lives PL1
00010000 9031 00000005 FFFFFFFF Infinite Lives PL1 (2/2)
00000000 903F 00000004 FFFFFFFF Infinite Lives PL2
00010000 9040 00000005 FFFFFFFF Infinite Lives PL2 (2/2)

Credit Pugsy's MAME Cheat file
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