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Arcade
Arcade
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The Karate Tournament

| 1992
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Notes:
Release type:
Units produced: Mitchell
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
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MAME folder name: karatour

Display: raster 320x240 @ 60.00Hz (60.00 pixclock)
Sound: 2 channels

Emulated in MAME via driver metro.c:
Status: imperfect; Emulation: good
Graphic: imperfect; Sound: good; Color: good
Palette size: 8192; Savestate: unsupported

Roms:
kt001.1i with 131072kb
sha1:488b6f5d15bdbc069ee2cd6d7a0980a228d2f790 crc:1dd2008c
kt002.8g with 262144kb
sha1:4b099d2fa91822c9c85d647aab3d6779fc400250 crc:316a97ec
kt003.10g with 262144kb
sha1:9b6327169d66717dd9dd74816bc33eb208c3763c crc:abe1b991
kt008.1d with 262144kb
sha1:88923ace550154c58c066f859cadfa7864c5344c crc:47cf9fa1
ktmask.15d with 1048576kb
sha1:267f0a5acb874d4fff3556ffa405e24724174667 crc:7e15f058
ktmask.15f with 1048576kb
sha1:cb4cb249eb1c106fe7ef0ace735c0cc3106f1ab7 crc:f6bf20a5
ktmask.17d with 1048576kb
sha1:ecfdec5874a95846c0fb7966fdd1da625d85531f crc:794cc1c0
ktmask.17f with 1048576kb
sha1:176c4419cfe13ff019654a93cd7b0befa238bbc3 crc:ea9c11fc
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Chatan Yarakuu Shanku - The Karate Tournament (c) 1992 Mitchell.

Karate Tournament is a one-on-one fighting game for one or two players, based on the ancient and most well known of martial arts, Karate.

Players enter a karate tournament - having first selected their preferred skill level, from either White, Brown or Black belt - and fight against a number of progressively tougher opponents. Each victory awards the player with a higher belt grade within their current belt colour - white grade six to white grade five, for example - and if the player wins the tournament, he or she is awarded a higher belt colour and the game ends. If players chooses to play the game on the 'Black Belt' skill level, defeating opponents is awarded with a higher grade, or 'dan' of Black Belt.

Karate Tournament uses a distinctive graphical technique in that it 'morphs' some of the combatants' movement graphics to simulate speed and motion blur. The game was also unique upon its release in that, in a world of "Street Fighters" and "Mortal Kombats" - replete with fantastical special moves - Karate Tournament was a genuine simulation of a recognized martial art; something not really seen since the first appearance of Data East's legendary genre-defining fighter, "Karate Champ", released eight years' earlier in 1984.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : uPD7810 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

The Karate Tournament was released in December 1992 in Japan.

- STAFF -

Object chief : Utata Kiyoshi
Object assistants : Super Guruken, Poco.P, Dr. Miyajima, Tetuhiro Kuroda, Ikuko, Fujishima.G
Back chief : Oyuusan
Back assistants : Akiko Kosaka, Rikachan
Sound composer : Yoshi Sasaki
Sound data : Yos.S, Kouichi Saito, Mitsuko Seto, Ad Make Up, Guruken
Soft sub : Namcho
Data input : Kinchan
Main programmer : David Bo0wy
Planner : The Fourth Sally

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=442&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FFC0AB 00000099 FFFFFFFF Infinite Time
60000000 000000 00000000 00000000
00000000 FFC0D6 0000000A FFFFFFFF Infinite Lives PL1
00000000 FFC28D 00000006 FFFFFFFF Infinite Energy PL1
00000001 FFC28D 00000001 FFFFFFFF Drain All Energy Now! PL1
60000000 000000 00000000 00000000
00000000 FFC0D7 0000000A FFFFFFFF Infinite Lives PL2
00000000 FFC38D 00000006 FFFFFFFF Infinite Energy PL2
00000001 FFC38D 00000001 FFFFFFFF Drain All Energy Now! PL2

Credit Pugsy's MAME Cheat file
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