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Kicker

 
Arcade
Arcade
Platform:

Kicker

| 1985
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Description:


Notes:
Release type:
Developer: Konami
Controls/Input Device: Control(joy4way), Buttons(2)
Number of Players: 2
Rating:
Creator:
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Manufacturer:
:
License from/Copyright:
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Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
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:
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URL: Official:
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URL: Hints:
URL: Cheats:
URL: Reviews:
Kicker VGMuseum Game Endings
Kicker on CAESAR
Kicker high score and replay at MARP
Kicker on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Kicker (c) 1985 Konami Industry Company, Limited.

For more information on the game itself, please see the original "Shao-Lin's Road" entry.

- TECHNICAL -

Game ID : GX477

Main CPU : Motorola M6809 (@ 1.25 Mhz)
Sound Chips : SN76496 (@ 1.536 Mhz), SN76496 (@ 3.072 Mhz)

Players : 2
Control : 4-way joystick
Buttons : 2

- TRIVIA -

Kicker was released in April 1985.

This game is also known as "Shao-Lin's Road".

- PORTS -

* Consoles :
Nintendo DS [EU] (October 26, 2007) "Konami Arcade Classics [Model NTR-P-ACXP]"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1272&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 2A78 00000007 FFFFFFFF Infinite Lives
20800000 8662 000000A6 FFFFFFFF Infinite Energy
20810000 8587 000000A6 FFFFFFFF Infinite Energy (2/2) Part 1 takes care of sprite collisions energy drains & Part 2 takes care of falling off platform energy drains
20800000 9984 00000012 FFFFFFFF Invincibility Note, you can still fall off gaps in platforms and lose energy use this with Infinite Energy or Walk on Air to counteract it.
20810000 9985 00000016 FFFFFFFF Invincibility (2/3) Part 1 + 2 = Changing a 4 byte branch to a 3 byte BRA, NOP first then a LBRA instruction (for most fighters)
20810000 9A66 00000020 FFFFFFFF Invincibility (3/3) Changes a BCC to a BRA (for bosses)
20800000 822B 00000020 FFFFFFFF Walk on Air This will stop you falling off ends of platforms
00000001 2A87 00000001 FFFFFFFF Only 1 to kill on this level
00000001 32B4 00000004 FFFFFFFF 1 hit to kill boss Now!
62000000 0000 00000000 00000000 Select Perm. Next Weapon
00010000 3175 00000001 FFFFFFFF Purple
00010000 3175 00000002 FFFFFFFF Yellow
00010000 3175 00000003 FFFFFFFF Green
60000000 0000 00000000 00000000
00000000 2A13 00000060 FFFFFFFF Sound Test Code Stop [Unknown]Next Code

Credit Pugsy's MAME Cheat file
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