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Mag Max

 
Arcade
Arcade
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Mag Max

| 1985
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Notes:
Release type:
Developer: Nichibutsu
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
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SoundMix: Mono
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URL: Reviews:
Mag Max VGMuseum Game Endings
Mag Max on CAESAR
Mag Max high score and replay at MARP
Mag Max on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Mag Max (c) 1985 Nichibutsu.

Mag Max is a horizontally scrolling shoot-em-up in which a single player takes control of the 'Maxcraft' hover-ship and must battle their way through an packed enemy installation to find and destroy the invading alien 'Dragonia' fleet.

The action takes place both above and below ground and transporters appear throughout the game that allows the Maxcraft warp between the two as players search for the three-headed 'Dragonship'.

At various points the player will come across robot components - either a torso, a pair of legs or a plasma gun - and collecting these will eventually see the player's hover-ship become a towering robot, vastly increasing its firepower in the process.

If the Maxcraft takes an enemy hit when additional components are attached, a component is lost. If the ship is hit when only in basic form, however, a life is lost.

- TECHNICAL -

Main CPU : Motorola 68000 (@ 8 Mhz)
Sound CPU : Zilog Z80 (@ 2.5 Mhz)
Sound Chips : (3x) General Instrument AY8910 (@ 1.25 Mhz)

Players : 1
Control : 8-way joystick
Buttons : 1

- TRIVIA -

Mag Max was released in July 1985.

Some enemies from Nichibutsu's earlier game "Seicross" also appear as enemies in Mag Max.

Default highscore table (BEST 5) :
RANK SCORE NAME
1 68000 MACINTOSH
2 56000 MADMAX
3 44000 MACADAMIA-
4 32000 NUTS
5 20000 MANGETSU

- PORTS -

* Consoles :
Nintendo Famicom [JP] (1986) "Mag Max [Model NBF-MM]"
Nintendo NES [US] (1988) "Mag Max [Model NES-MM-USA]"

* Computers :
Amstrad CPC (1986)
Commodore C64 (1987)
Sinclair ZX Spectrum (1987)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1436&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 18CD4 00000099 FFFFFFFF Infinite Credits
20800000 07F88 00000060 FFFFFFFF Invincibility
20B10000 0D650 7C004E75 FFFFFFFF Invincibility (2/5) 1st = Boss 1, 2nd = Fire
20910000 0DF8E 00004E75 FFFFFFFF Invincibility (3/5) Enemy
20910000 0E020 00004E75 FFFFFFFF Invincibility (4/5) Scenery
20810000 0E6EC 00000060 FFFFFFFF Invincibility (5/5) Boss 2
00000000 18B19 00000001 FFFFFFFF Rapid Fire
00000000 18000 00000005 FFFFFFFF Always Have All Parts
20800000 0CB46 00000050 FFFFFFFF Shot Speed Up
60000000 00000 00000000 00000000
00000000 18D6F 00000009 FFFFFFFF Infinite Lives PL1
00000000 18D70 00000009 FFFFFFFF Infinite Lives PL2
60000000 00000 00000000 00000000
20900000 0011C 00006004 FFFFFFFF Skip RAM/ROM Check The title music doesn't be played after boot. It's better to use together with Pre-Enable

Credit Pugsy's MAME Cheat file
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