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Master of Weapon (World)

| 1989
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Notes:
Release type:
Units produced: Taito Corporation Japan
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
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SoundMix: Mono
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MAME folder name: masterw

Display: raster 320x224 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver taito_b.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 4096; Savestate: supported

Roms:
b72-01.rom with 524288kb
sha1:895715a2bb0cb15334cba2283bd228b4fc08cd0c crc:a24ac26e
b72-02.rom with 524288kb
sha1:f40cd7e09fa50abdafa95b7f9edf229e94e53d6f crc:c519f65a
b72-03.rom with 131072kb
sha1:2c3e9d014ace1ae5127f432292f8d19c3a0ae1b0 crc:f4523496
b72-04.rom with 131072kb
sha1:324e881317a3bf9885c81bb53cdc3de782ec2952 crc:141e964c
b72-06.rom with 131072kb
sha1:8715e64c5e03097aff5bf1a27e3809619a7731f0 crc:ae848eff
b72-07.rom with 65536kb
sha1:cc9512e44bd92020ab5a53716b6399b7a6cde76d crc:2b1a946f
b72-12.rom with 131072kb
sha1:f3462ab9fe7e118b16fbe31d8caca27452280bf9 crc:7176ce70
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Rafflesia

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Tatsujin (Tourvision PCE bootleg)

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Omega Fighter

Super Star Soldier (Tourvision PCE bootleg)

Lethal Thunder

Pollux

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Vimana

Explosive Breaker

Final Star Force

Galmedes

Gunlock

GunNail

Nebulas Ray

Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Master of Weapon (c) 1989 Taito Corp.

A seven-day nuclear storm brings on a big change on the earth. The earth cracks, the sea boils and the living things change. And human is no exception. After finishing of the cursed 7-day war, the remaining people change their cells and return to the nature in order to endure severe environmental changes. However, a selected part of the people - they had been called scientists - create a computer, which can lead the people in order to leave a seed humankind. This computer is called N.

- TECHNICAL -

Taito B System hardware
Prom Sticker : B72

Main CPU : Motorola 68000, Zilog Z80
Sound Chips : YM2203

Players : 2
Control : 8-way joystick
Buttons : 2

- TRIVIA -

Master of Weapon was released in May 1989 in Japan.

The title on the title screen is "Master of Weapon" but the title was probably supposed to be "Master of Weapons" as the marquee says it is.

Master of Weapon was very unpopular, mostly because it was too difficult for its time. Also, it was released during the 'Tetris era' and most of the Master of Weapon boards (Taito B System) were replaced by Sega's Tetris. Despite unpopularity, some Taito fans still love Master of Weapon because the game displayed excellent graphics and an unique BGM.

After the commercial failure of Master of Weapon, Taito decided to not continue the development of vertical shoot'em ups. So, the famous company Toaplan developed their next shoot'em up game, "Twin Hawk".

A very rare prototype of this game is known as 'Yukiwo'. According to the adviser Senba Takatsuna, Taito Game Sales Department requested to change the game name before the release. 'Yukiwo' is the character name and was also from the first name of the programmer, Yukiwo Ishikawa (Y.I), later known as 'Yukio Abe' and producer of "Rayforce" which the game system was inspired by Master of Weapon. Originally, the game was planned to be a 2-Player simultaneous game but it becomes a 1-Player game after the name change.

Senba Takatsuna said the game's development took about 6 months. The Mecha design was inspired by the famous anime 'Akira'.

The music composer Hisayoshi Ogura didn't compose the actual BGM. He only did the arrangement. The actual composer is not credited on the ending staff roll but is V. Osahi. Wthe game changed his name to Master Of weapon, the development needed to be faster. So, V. Osahi remixed sounds from "Jigoku Meguri" and "Fighting Hawk".

Buddhism's symbols appear in Act 1 and Act 6.

Default highscore table (BEST 5) :
NO SCORE PLAY NAME
1 992300 1 Y.I
2 713000 4 KON
3 314000 4 TET
4 224000 2 T.M
5 191230 1 KYO

Gamest (Japanese arcade magazine), December 1989, a Japanese gamer called 'RVS-R. Y' got a high score of 3,922,260 points.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Taito DJ Station : G.S.M. Taito 5 - PCCB-00037) on August 21, 1990.

- TIPS AND TRICKS -

* Levels Select : Boot machine with service switch pressed.
Message appears : SERVICE SWITCH ERROR, press 1p Start(x3), service switch, 1p Start.
Message appears : SELECT BY DOWN SW, select level with joy Down/Up and push Start button.

* Good End : If you continue 5 times, you can have access to the last boss, defeat it to see the good end.

* 'Yukiwo' Charater : When you hit specific building in act 1, you can see 'yukiwo' charater written by Kanakata.

* Random boss : In act 4, after vanishing the first huge spaceship, small house appears in meadow. If you hit this house, a hidden boss will appears (this boss is the final boss in Metal Black and Galatic Storm).

- STAFF -

Directed & produced by : George Jyuttute
Game & character designed by : Yukiwo Ishikawa (Y.I)
Programmed by : George K-5, Takeshi Murata (T.M), Creamy Tetsu (TET), Maryin Kondoh
Art designed by : Yukiwo Ishikawa (Y.I), Takako Kojima, Dandy Yarita, Makoto Fujita, Akira Saitoh, Hisakazu Katoh, Oolong Yamada, Kenji Hazama, Animation 20, Santa Claus
Hardware designed by : Eikichi Takahashi, Hiroyuki Noguchi
Music composed & arranged by : V. Osahi(Pinch Panchi), Hisayoshi Ogura, Yasuhisa Watanabe
Graphic designed by : Hiroyasu Nagai, Kazuo Nakagawa, Animation 20

Special thanks to : Takeshi Ishizashi, Hidehiro Fujiwara, Keiichi Shibata, Ichirou Fujisue, Kenji Kaidoh, Tomio Takeda, Hiroshi Tsujino, Akira Fujita, Toshio Kohno, Masami Kikuchi, Kazuhiro Numata, Takashi Kitayabashi, Takamasa Hori

- PORTS -

* Consoles :
Sega Mega Drive [JP] (September 27, 1991) "Master of Weapon [Model T-11063]"
Sony PlayStation 2 [JP] (March 29, 2007) "Taito Memories II Gekan [Model SLPM-66713]"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1579&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 200708 00000009 FFFFFFFF Infinite Credits
00000000 20109D 00000000 FFFFFFFF Invincibility
00010000 20348D 00000002 FFFFFFFF Invincibility (2/2)
00000000 2010A0 00000004 FFFFFFFF Always Maximum Shot Power
00000000 201095 00000004 FFFFFFFF Always Maximum Weapon Energy
00000000 203453 00000001 FFFFFFFF Rapid Fire - Antiair
00000000 203455 00000001 FFFFFFFF Rapid Fire - Antisurface
62000000 000000 00000000 00000000 Select Weapon
00010000 201094 00000003 FFFFFFFF Piercing
00010000 201094 00000004 FFFFFFFF Wide
00010000 201094 00000005 FFFFFFFF Guide
00010000 201094 00000006 FFFFFFFF Laser
00010000 201094 00000007 FFFFFFFF H. Bomb
62000000 000000 00000000 00000000 Select Speed
00010000 201090 00000014 FFFFFFFF 1
00010000 201090 00000018 FFFFFFFF 2
00010000 201090 0000001C FFFFFFFF 3
00010000 201090 00000020 FFFFFFFF 4
20900000 0004F2 00004E71 FFFFFFFF Unlock Round Select Mode Reset the game to enter the round selection mode
60000000 000000 00000000 00000000
00000000 200753 00000003 FFFFFFFF Infinite Lives PL1
00000000 200755 00000003 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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