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Mars Matrix: Hyper Solid Shooting (Japan 000412)

 
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Arcade
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Mars Matrix: Hyper Solid Shooting (Japan 000412)

| 2000
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Notes:
Release type:
Developer: Capcom, supported by Takumi
Controls/Input Device: Control(joy8way), Buttons(2)
Number of Players: 2
Rating:
Creator:
More Creator:
More Coder/Software:
Publisher:
Manufacturer:
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SoundFX:
System/ConversionClass:
SoundMix: Stereo
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Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Mars Matrix - Hyper Solid Shooting (c) 2000 Capcom Company, Limited.

In the 25th century, Mars is home to millions of immigrants. This is because Earth was going to be overcrowded, and thus the colonization of a terraformed Mars was the only solution. The problem is, at some point, an unknown source of energy, located in the south pole, is discovered by the local government. All of a sudden, a declaration of independence arrives on Earth. What's going on? The Earth fleet goes to reveal it, with the new 'Mosquito fighters' acting as intruders...

- TECHNICAL -

Runs on the "CP System II" hardware.
Green Board [Japan]

Players: Up to 2.
Control: 8-way joystick per player.
Buttons: 1 per player.

- TRIVIA -

Developed by Takumi (see Staff section for more info), Mars Matrix was released in April 2000 by Capcom. It was known as the 32th video game released for the CPS-II hardware.

The original arcade version could actually be maxed out, score wise: this means that you could get 999999999990 points (that's twelve digits), if you played in a flawless way. Note: This feature has been removed in the Dreamcast version, since that port added two extra digits in the score.

Suleputer released a 2-CD limited-edition soundtrack album for this game (Mars Matrix, Giga Wing 2 Original Soundtrack - CPCA-1050, 1051) on January 11, 2001.

- TIPS AND TRICKS -

* Mars Matrix weapons :
1) Normal rapid-fire : light-damage shooting is carried out by tapping the button.
2) Load (or beam) : By pausing between attacks, and then shooting, the beam-weapon will fire. This attack is relatively powerful, can hit multiple targets, but has a much shorter range.
3) Barrier : the absorption of enemy shots is performed by holding the attack button down. The player can choose the duration of absorption, and if they leave it pressed until the maximum, an explosion will result which destroys all enemies and shots displayed on the screen. On the other hand, absorbing only partially acts as a reflection attack: enemy projectiles are thrown back at the enemy.

* Experience system : in Mars Matrix, there is a system which makes it possible to improve the protagonist vessel(s) by collecting gold cubes. The cubes, which come from the destruction or damage to every object in the game, add to an 'experience bar' at near the top of the screen when collected in a continuous combo. A greater amount of these gold cubes will be unleashed if the player uses reflection attacks. Once the experience bar is filled, the player's weapons will become more powerful, and then the meter zeroes out for the next experience level. A small bar located in top of the screen indicates the amount of remaining time until the combo runs out; if this happens the meter zeroes out for the current level. The meter will also reset if the player's ship is destroyed while a combo is active.

- STAFF -

Developed by Takumi.
Programmers: Takafumi Nishi, Kaju Ishii, Toshihiko Onodera, Naoto Sakurada
Object designers: Ken Taketoshi, Tatsuhiro Suzuki, Hiroki Akiyama, Yuki Ootou
Scroll designers: Kazumi Yogi, Tadahiro Mukaide, Akemi Ootaka
Music composer: Yasushi Kaminishi
Sound programmer: Masahiro Yuge
Concept mechanic designers: Choco, Shorp, Nadialove Kitty, Norihiro Takikawa
Planner: Ikuwo Satoh
Producer: Yukikazu ozaki
Executive producer: Tomoaki Fujimoto

Produced by Capcom.
Producer : Tatuya Minami
Support from R&Dept. #3 : Tomoshi Sadamoto

- PORTS -

* Consoles :
Sega Dreamcast [JP] (November 9, 2000) [Model T-1238M]

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1567&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 FF49A3 00000009 FFFFFFFF Infinite Credits
00000000 FF48F5 0000006A FFFFFFFF Infinite Select Time
00010000 FF48F4 00000000 FFFFFFFF Infinite Select Time (2/2)
39900000 11EBA0 00004E71 FFFFFFFF Always Maximum Charge Display decrements slightly but cosmetic only
39B10000 11EBA2 4E714E71 FFFFFFFF Always Maximum Charge (2/3) NOPs out the sub and changes the branch check from a bhi to a bra
39810000 11EBA6 00000060 FFFFFFFF Always Maximum Charge (3/3)
60000000 000000 00000000 00000000
00000000 FF49A9 00000009 FFFFFFFF Infinite Lives (Turn ON in Game ONLY!) PL1 Do not have this enabled before you start playing!
82000000 FF49BD 00000040 0000007E Infinite Energy PL1
82100000 FF49BD 00000002 00000072 Invincibility PL1
00000000 FF49B5 00000007 FFFFFFFF Maximum Fire Power PL1
60000000 000000 00000000 00000000
00000000 FF49CF 00000009 FFFFFFFF Infinite Lives (Turn ON in Game ONLY!) PL2 Do not have this enabled before you start playing!
82000000 FF49E3 00000040 0000007E Infinite Energy PL2
82100000 FF49E3 00000002 00000072 Invincibility PL2
00000000 FF49DB 00000007 FFFFFFFF Maximum Fire Power PL2

Credit Pugsy's MAME Cheat file
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