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Name That Tune

 
Arcade
Arcade
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Name That Tune

| 1986
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Notes:
Release type:
Developer: Bally/Sente
Controls/Input Device: Buttons(4)
Number of Players: 2
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SoundMix: Mono
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Name That Tune (c) 1986 Bally Sente.

The game itself was an almost exact translation of the 1980s incarnation of the gameshow. It was all colors and text, and the only animation in it was a little hand that played notes on a piano. The interface had to be simple, as they used up all the ROM space on the different songs.

- TECHNICAL -

Game ID: 0E54

Main CPU: Motorola M6809 (@ 1.25 Mhz)
Sound CPU: Zilog Z80 (@ 4 Mhz)
Sound Chips: (6x) CEM3394 (@ 4 Mhz)

Screen orientation: Horizontal
Video resolution: 256 x 240 pixels
Screen refresh: 60.00 Hz
Palette Colors: 1024

Players: 2
Buttons: 4

- TRIVIA -

Name That Tune was released in March 1986.

This game came out when arcades were at a very low point. But someone over at Sente gets the bright idea that a big honking upright 'Name that Tune' machine would make lots of money. So they proceeded to pay big money to license the show, and then they went ahead and started pumping out 'Name that Tune' arcade games. It was a big flop. They were targeting the wrong audience with this game. Teenagers simply weren't interested in trying to name old 40s and 50s songs. This game could have done fine if it was in a bartop unit instead.

This title was available only as a conversion kit for machines with the Sente SAC-I hardware installed. This meant that most of them ended up in the futuristic looking all-metal SAC-I cabinets.

There were supposed to be several different upgrade chips available for this game, but they seem to have fallen off the face of the earth.

- STAFF -

Game design: Owen Rubin
Project coordinator: Gary Levenberg
Arrangements and orchestration: Richard Greene
Screem graphics: Bil Maher
Game consultant: Tommy Oliver
Gonzo programming: Ed Rotberg
Doctor memory: Dave Ross
Ace Technician: Paul Brandt
Hardware wizardry: Howard Delman
King Video: Rich Adam
For leaving us alone: Bob Lundguist

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1722&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 02EC 00000085 FFFFFFFF Always Max Song Value
00000000 02EE 00000099 FFFFFFFF Always Max Song Bonus
000000E6 012A 31000000 FFFFFFFF Display the Correct Answer Correct Answer
00000000 012A 00000000 FFFFFFFF Answer 1 always correct

Credit Pugsy's MAME Cheat file
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