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Paperboy (rev 3)

 
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Arcade
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Paperboy (rev 3)

| 1984
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Developer: Atari Games
Controls/Input Device: Control(stick), Buttons(2)
Number of Players: 1
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Paperboy (c) 1984 Atari Games.

Paperboy is a one or two-player game in which the objective is to deliver Newspapers to the Paperboy's customers from Monday through to Sunday.

Each game begins with ten customers and ten non-customers. Paperboy's customers live in the brightly coloured houses, while non-customers live in dark coloured houses. To deliver to a customer, the player must throw a paper either into the customer's mailbox, or onto their front porch. Failure to deliver a paper to a customer results in the loss of that customer for the next day. Any damage done to a customer's property also results in the loss of that customer. Losing all ten of Paperboy's customers will get him fired and the game is over. However, on any day in which all customers have their papers successfully delivered, one of the non-customers will re-subscribe.

Non-customers' houses and yards are loaded with targets at which to throw your extra papers (windows, lamps, statues, etc.). Hitting these targets earns points for the "Breakage Bonus", which is displayed at the top center of the screen. The total Breakage Bonus is awarded to the player at the end of each day (or at the end of the game-whichever comes first).

If Paperboy loses a customer, that customer's house will be dark coloured the next day. As a non-subscriber, this house now presents more targets at which to throw newspapers for building up the Breakage Bonus. At the start of each day, a map of Paperboy's route is displayed to indicate subscriber and non-subscriber houses. This helps to remind players of what customers they may have lost on the previous day and the location of remaining customers.

Paperboy can carry a maximum of ten papers at a time, but can restock his supply by riding over paper bundles placed here and there on his route. A paper supply indicator is displayed underneath the player's score.

While making his deliveries, Paperboy must avoid collisions with all stationary objects and other characters moving about the neighborhood. To avoid collisions, Paperboy can ride his bike anywhere - on the sidewalk, in the street, or into front yards. A collision with anything results in the loss of a life.

In addition to the obstacles, non-subscribers are hostile towards Paperboy and will attack him and try to knock him down. If Paperboy damages a subscriber's property, that character may also attack. So the more customers that are lost, the more hostile the neighborhood becomes toward Paperboy.

At the end of each delivery day, players have a chance to sharpen their skills by guiding Paperboy through the Paperboy Training Grounds. This obstacle course is filled with various targets at which to throw newspaper, as well as ramp jumps to be negotiated. This is a bonus round and no lives are lost for failing to reach the finish line.

- TECHNICAL -

Game ID : 136034

Runs on the "Atari System 2" hardware.

Players: 2
Control: Bicycle handlebars
Buttons: 2 (one on each side of the handlebars, for throwing papers)

- TRIVIA -

Even if the title screen says 1984, Paperboy was released in April 1985.

3,442 units were produced. The selling price was $2,495.

On Monday, June 30, 1986; Mr. Mark Caesar and Mr. Robin Hallingstad filed a suit against Atari Games Corp. for $1 million plus profits alleging that the company stole the idea for a video game that was marketed by the name of PAPERBOY. The boys had submitted to Atari a detailed proposal for a similar game in July 1983.

After a score of 10,000,000 or more is achieved, the initial in the top 10 ranking merges with the score to produce a truly impressive score display. For example, if you had top score at 10,000,000, this would appear as '110000000'.

The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including PAPERBOY.

Phil Britt holds the official record for this game ('Grand Slam' score of all three streets combined) with 1,136,435 points.

The main character appears on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios.

- TIPS AND TRICKS -

1) Be careful not to move too slowly - swarms of bees or nasty whirlwinds may come to push you along.
2) Develop skill in maneuvering in and out of tight situations using the handlebar control.
3) Build up your Breakage Bonus by riding over flowers in non-subscribers' yards.
4) Some players prefer to lose many of their customers so they can do more 'trashing'. Others like to try for Perfect Deliveries. See which strategy scores highest for you.
5) Try hitting characters with papers - you might be pleased with the results!
6) Dirt piles in the streets can be used for making jumps, which will also score points

- SERIES -

1. Paperboy (1984)
2. Paperboy II (1992, Sega Genesis)
3. Paperboy (1999, Nintendo 64)

- STAFF -

Designed and programmed by : John Salwitz, Dave Ralston, Russel Dawe (Rusty)
Game art by : Doug Snyder
Sound by : Hal Canon
Animation by : Will Noble

- PORTS -

* Consoles :
Atari 7800 [US] (unreleased prototype)
Nintendo NES [US] (December 1988) "Paperboy [Model NES-PY]"
Sega Master System [EU] (1990) "Paperboy [Model 5008]"
Sega Master System [US] (1990) "Paperboy [Model 5121]"
Nintendo NES [EU] (October 26, 1990)
Sega Genesis [US] (1991)
Sega Mega Drive [EU] (1991)
Nintendo Famicom [JP] (January 30, 1991) "Paperboy [Model ALT-7B]"
Sega Mega Drive [JP] (June 26, 1992) "Paperboy [Model T-48043]"
Sega Master System [BR] (1992) by Tec Toy
Sony PlayStation [US] "Paperboy [Model SLUS-00848]" : Unreleased
Sony PlayStation [US] (December 31, 1997) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLUS-00449]"
Sony PlayStation [EU] (June 1998) "Arcade's Greatest Hits - The Atari Collection 2 [Model SLES-00712]"
Nintendo 64 [US] (October 31, 1999) "Paperboy [Model NUS-NYPE-USA]"
Nintendo 64 [EU] (March 2000) "Paperboy [Model NUS-NYPP-EUR]"
Sega Dreamcast [US] (November 15, 2001) "Midway's Greatest Arcade Hits Vol. 2 [Model T-9714N]"
Sony PlayStation 2 [US] (November 18, 2003) "Midway Arcade Treasures [Model SLUS-20801]"
Microsoft XBOX [US] (November 24, 2003) "Midway Arcade Treasures"
Nintendo GameCube [US] (December 18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]"
Microsoft XBOX [EU] (February 6, 2004) "Midway Arcade Treasures"
Sony PlayStation 2 [EU] (February 6, 2004) "Midway Arcade Treasures [Model SLES-51927]"
Microsoft XBOX 360 [XBLA] [US] [EU] [JP] (February 14, 2007) [Retired in 2010]

* Handhelds :
Atari Lynx [US] (1990) "Paperboy [Model PA2041]"
Nintendo Game Boy [EU] (1990) "Paperboy [Model DMG-MP-EUR]"
Nintendo Game Boy [UK] (1990) "Paperboy [Model DMG-MP-UKV]"
Nintendo Game Boy [US] (July 1990) "Paperboy [Model DMG-MP-USA]"
Sega Game Gear [US] [EU] (1992)
Nintendo Game Boy Color [EU] (1999) "Paperboy [Model CGB-AYPP-EUR]"
Nintendo Game Boy Color [US] (1999) "Paperboy [Model CGB-AYPE-USA]"
Nintendo Game Boy Advance [US] (August 21, 2005) "2 Games in One! Paperboy + Rampage [Model AGB-B6BE-USA]"
Nintendo Game Boy Advance [EU] (September 16, 2005) "2 Games in One! Paperboy + Rampage [Model AGB-B6BP]"
Sony PSP [US] (December 13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]"
Sony PSP [EU] (February 24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]"

* Computers :
BBC Micro [EU] (1984)
Tandy Color Computer [US] (1985) "Paper Route"
Commodore 16 [US] (1986)
Sinclair ZX Spectrum [EU] (1986)
Commodore C64 [US] [EU] (1986)
Amstrad CPC [EU] (1986) by Elite Systems
PC [MS-DOS, 5.25"] [US] (1988)
Apple IIGS (1988)
Atari ST [US] (1988)
Amstrad CPC [EU] (1989) "12 Top Amstrad Hits"
Commodore Amiga [EU] (1989)
PC [MS Windows, CD-ROM] [US] (January 1, 1999) "Arcade's Greatest Hits - The Atari Collection 2"
PC [MS Windows, CD-ROM] [US] (August 27, 2004) "Midway Arcade Treasures"
PC [MS Windows, CD-ROM] [EU] (November 23, 2004) "Midway Arcade Treasures"

* Others :
Tiger Handheld LCD Game [US] (1988)
Mobile Phones [US] (June 11, 2006)
BlackBerry [US] (November 30, 2009) "Paperboy [Model 4704]"
Apple iPhone/iPod [US] (December 18, 2009) "Paperboy [Model 339779244]"
Apple iPhone/iPod [US] (January 27, 2010) "Paperboy ES [Model 351632756]"
Apple iPhone/iPod [US] (February 3, 2010) "Paperboy Classic [Model 345105800]"
Apple iPhone/iPod [US] (November 4, 2010) "Paperboy: Special Delivery [Model 388964792]"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=1935&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
01000000 002A 0000001F FFFFFFFF Infinite Credits
00000000 0CD4 000000E0 FFFFFFFF Infinite Course Time Also Max Breakage Bonus
00010000 0CD5 0000007F FFFFFFFF Infinite Course Time (2/2)
20800000 A73C 00000087 FFFFFFFF Invincibility
20810000 A73D 00000000 FFFFFFFF Invincibility (2/2)
60000000 0000 00000000 00000000 -------------------------------------------------------------
60000000 0000 00000000 00000000 NOTE - It's best not to use the various paper cheats,
60000000 0000 00000000 00000000 especially with invincibility as if you throw too many
60000000 0000 00000000 00000000 papers with the one life the game will crash. I'd recommend
60000000 0000 00000000 00000000 only using Infinite Papers at most and don't go mad!
60000000 0000 00000000 00000000 -------------------------------------------------------------
00000000 0CC3 0000000A FFFFFFFF Infinite Papers
00000000 0CC4 00000000 FFFFFFFF No paper bunch changeover delay
00000000 0AE6 00000000 FFFFFFFF Throw all papers as one bunch
60000000 0000 00000000 00000000
00000000 0CCA 00000005 FFFFFFFF Infinite Lives PL1
00000000 0CCB 00000005 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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