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Pulsar

 
Arcade
Arcade
Platform:

Pulsar

| 1981
Genre:
Style:
Theme:
Description:


Notes:
Release type:
Developer: Sega
Controls/Input Device: Control(joy4way), Buttons(1)
Number of Players: 1
Rating:
Creator:
More Creator:
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Manufacturer:
Genre:
License from/Copyright:
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Music:
SoundFX:
System/ConversionClass:
SoundMix: Mono
Coder/Software:
Game Awards Nominations:
Game Awards Won:
Title a.k.a.:
Slogans:
Avg. Playtime:
URL: Official:
URL: Rules:
URL: Hints:
URL: Cheats:
URL: Reviews:
Pulsar VGMuseum Game Endings
Pulsar on CAESAR
Pulsar high score and replay at MARP
Pulsar on datObase
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Pulsar (c) 1981 Sega.

Pulsar is a multi-directional shooter where the player must use a four-way joystick to direct a small white tank around changing mazes with a single button to make it fire shots at enemies. The yellow enemies move along the edges of the walls, while the green enemies move randomly and the red enemies bounce off the edges of the walls - and they all move faster, fire faster, and increase in point value, with every round. You should also watch out for "force-field" walls - they will kill your tank if it gets caught in one. If you shoot the Pulsar, it will explode into six enemies.

You will also have to collect the colored keys to open the numbered locks at the bottom of the maze - you will receive a double-points bonus if you do it in numerical order, but regardless of whether you opened those locks in numerical order or not, you will always receive a bonus for how much fuel you have left at this point. You will receive extra fuel when you kill enemies and open locks; running out will kill you.

- TECHNICAL -

Game ID : 790-805

Main CPU : Zilog Z80 (@ 1.93356 Mhz)
Sound Chips : Discrete circuitry

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.00 Hz
Palette Colors : 64

Player : 2
Control : 4-way joystick
Buttons : 1

- TRIVIA -

Released during January 1981.

- STAFF -

Designed & programmed by : Larry Clague, Mike Hendricks

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2066&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 E3C5 0000000E FFFFFFFF Infinite Fuel
00000000 E388 00000060 FFFFFFFF Invincibility
00000000 E596 00000006 FFFFFFFF Infinite Lives PL1
00000000 E63B 00000006 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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