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Arcade
Arcade
Platform: Kaneko Super Nova System

Puzz Loop (Europe)

| 1998
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Mitchell
Controls/Input Device: Control(dial), Buttons(5)
Number of Players: 4
Rating:
Creator:
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SoundMix: Stereo
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MAME folder name: puzzloop

Display: raster 320x240 @ 59.60Hz (59.60 pixclock)
Sound: 2 channels

Emulated in MAME via driver suprnova.c:
Status: imperfect; Emulation: good
Graphic: imperfect; Sound: good; Color: good
Palette size: 32768; Savestate: unsupported

Roms:
pl00e1.u4 with 524288kb
sha1:d1abcfd64d7c0ead67e879c40e1010453fd4da13 crc:14ac2870
pl00e1.u6 with 524288kb
sha1:37ca873342ba9fb9951114048a9cd255f73fe19c crc:273adc38
pzl10000.u24 with 4194304kb
sha1:8a1f1f5234a61971a62401633de1dec1920fc4da crc:35bf6897
pzl20000.u16 with 4194304kb
sha1:69a50c8100edbf2d5d92ce14b3f079f76c544bdd crc:ff558e68
pzl21000.u18 with 4194304kb
sha1:6da9ca8b963ebf10df6bc02bd1bdc66392e2fa60 crc:c8b3be64
pzl30000.u4 with 4194304kb
sha1:1191cf48a6a7baa58e51509442b40ea67f5252d2 crc:38604b8d
sknse1.u10 with 524288kb
sha1:b530a3bb9dedc8cfafcba9f1f10277590be04a15 crc:e2b9d7d1
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Puzz Loop (c) 1998 Mitchell.

Puzz Loop is a puzzle game for one or two players in which different coloured marbles continually roll down a spiral path towards a central goal line.

Players control a rotating cannon situated at the center of the spiral and must stop the line of marbles from reaching the goal by shooting matching coloured marbles into the line. If three or more marbles of the same colour are matched, they will disappear.

In addition to standard marbles, bonus marbles occasionally appear that will, for example, temporarily slow down the rate the marbles' advance, or cause all marbles of a certain colour to be destroyed. Also, providing there is a clear line of sight, unwanted marbles can be fired straight out of the play area to prevent them from adding to the advancing line.

All marbles must be destroyed to complete a level. The game is over once the marbles are pushed over the goal threshold.

- TECHNICAL -

Kaneko Super Nova System hardware

Main CPU : SH-2 (@ 28.638 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz)

Players: 2
Control: dial
Buttons: 2

- TRIVIA -

Puzz Loop was released in December 1998.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'PZL'.

- SERIES -

1. Puzz Loop (1998)
2. Puzz Loop 2 [CP-S II No. 36] (2001)

- STAFF -

Graphic designers : M-Nuts, Amamoto, SABATO
Programmers : Yoshimura, Akaishi
Sound : Maruyama, M-Nuts, A.S
Game designer : SABATO

- PORTS -

* Consoles :
Nintendo Game Boy Color [US] (November 1999; "Ballistic [Model DMG-ALIE-USA]")
Nintendo Game Boy Color [JP] (March 3, 2000; [Model DMG-BPZJ-JPN]")
Sony PlayStation [US] (December 31, 1999; "Ballistic [Model SLUS-00966]")
Sony PlayStation [JP] (March 16, 2000; "PuzzLoop [Model SLPS-02663]")
Nuon [US] (July 2000, "Ballistic")
Sony PlayStation [EU] (October 20, 2000; "Ballistic [Model SLES-02701]")
Nintendo DS [JP] (March 2, 2006; "Shunkan Puzz Loop [Model NTR-APLJ-JPN]")
Nintendo DS [US] (July 5, 2006; "Magnetica [Model NTR-APLE-USA]")
Nintendo DS [EU] (January 26, 2007; "Actionloop [Model NTR-APLP-EUR]")

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2077&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000001 608BF4B 00000000 FFFFFFFF Finish this Stage (Panic Mode) Now!
00010001 608FA8F 00000000 FFFFFFFF Finish this Stage (Panic Mode) Now! (2/3)
00010001 60935D3 00000000 FFFFFFFF Finish this Stage (Panic Mode) Now! (3/3)
00000001 609748B 00000063 FFFFFFFF Go to the Last Stage (Tour Mode) Now!

Credit Pugsy's MAME Cheat file
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