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Platform: Kaneko Super Nova System
Units produced: Mitchell
Controls/Input Device: Control(dial), Buttons(5)
Number of Players: 4
Acting Talent involved:
More Machine Details:
More System Details:
Game Awards Nominations:
Game Awards Won:
Puzz Loop (Europe) VGMuseum Game Endings
Puzz Loop (Europe) on CAESAR
Puzz Loop (Europe) high score and replay at MARP
Puzz Loop (Europe) on datObase
MAME folder name: puzzloop
Display: raster 320x240 @ 59.60Hz (59.60 pixclock)
Sound: 2 channels
Emulated in MAME via driver suprnova.c:
Status: imperfect; Emulation: good
Graphic: imperfect; Sound: good; Color: good
Palette size: 32768; Savestate: unsupported
pl00e1.u4 with 524288kb
pl00e1.u6 with 524288kb
pzl10000.u24 with 4194304kb
pzl20000.u16 with 4194304kb
pzl21000.u18 with 4194304kb
pzl30000.u4 with 4194304kb
sknse1.u10 with 524288kb
- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.
- 0.147u1: Fixed maincpu rom loading.
- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.
- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.
- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.
- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.
- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.
- 25th April 1999: Dumped Omega Fighter Special.
LEVELS: 8 (restarts once)
* FB Alpha
Recommended Games (Star Force):
Night Star (DECO Cassette)
Alpha Mission / ASO
Alpha Mission II / ASO II
Astro Warrior (Mega-Tech)
Truxton / Tatsujin
Tatsujin (Tourvision PCE bootleg)
Truxton II / Tatsujin Oh
GunHed (Tourvision PCE bootleg)
The Next Space
Super Star Soldier (Tourvision PCE bootleg)
Strike Gunner S.T.G
Final Star Force
Viper Phase 1
Mars Matrix: Hyper Solid Shooting
Romset: 2016 kb / 8 files / 457.8 zip
Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
Puzz Loop (c) 1998 Mitchell.
Puzz Loop is a puzzle game for one or two players in which different coloured marbles continually roll down a spiral path towards a central goal line.
Players control a rotating cannon situated at the center of the spiral and must stop the line of marbles from reaching the goal by shooting matching coloured marbles into the line. If three or more marbles of the same colour are matched, they will disappear.
In addition to standard marbles, bonus marbles occasionally appear that will, for example, temporarily slow down the rate the marbles' advance, or cause all marbles of a certain colour to be destroyed. Also, providing there is a clear line of sight, unwanted marbles can be fired straight out of the play area to prevent them from adding to the advancing line.
All marbles must be destroyed to complete a level. The game is over once the marbles are pushed over the goal threshold.
- TECHNICAL -
Kaneko Super Nova System hardware
Main CPU : SH-2 (@ 28.638 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz)
- TRIVIA -
Puzz Loop was released in December 1998.
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'PZL'.
- SERIES -
1. Puzz Loop (1998)
2. Puzz Loop 2 [CP-S II No. 36] (2001)
- STAFF -
Graphic designers : M-Nuts, Amamoto, SABATO
Programmers : Yoshimura, Akaishi
Sound : Maruyama, M-Nuts, A.S
Game designer : SABATO
- PORTS -
* Consoles :
Nintendo Game Boy Color [US] (November 1999; "Ballistic [Model DMG-ALIE-USA]")
Nintendo Game Boy Color [JP] (March 3, 2000; [Model DMG-BPZJ-JPN]")
Sony PlayStation [US] (December 31, 1999; "Ballistic [Model SLUS-00966]")
Sony PlayStation [JP] (March 16, 2000; "PuzzLoop [Model SLPS-02663]")
Nuon [US] (July 2000, "Ballistic")
Sony PlayStation [EU] (October 20, 2000; "Ballistic [Model SLES-02701]")
Nintendo DS [JP] (March 2, 2006; "Shunkan Puzz Loop [Model NTR-APLJ-JPN]")
Nintendo DS [US] (July 5, 2006; "Magnetica [Model NTR-APLE-USA]")
Nintendo DS [EU] (January 26, 2007; "Actionloop [Model NTR-APLP-EUR]")
- CONTRIBUTE -
Edit this entry: http://www.arcade-history.com/?&page=detail&id=2077&o=2
Licensed from Alexis Bousiges under a CC Attribution 3.0 License
00000001 608BF4B 00000000 FFFFFFFF Finish this Stage (Panic Mode) Now!
00010001 608FA8F 00000000 FFFFFFFF Finish this Stage (Panic Mode) Now! (2/3)
00010001 60935D3 00000000 FFFFFFFF Finish this Stage (Panic Mode) Now! (3/3)
00000001 609748B 00000063 FFFFFFFF Go to the Last Stage (Tour Mode) Now!
Credit Pugsy's MAME Cheat file