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Q*bert's Qubes

 
Arcade
Arcade
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Q*bert's Qubes

| 1983
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Developer: Mylstar
Controls/Input Device: Control(joy4way)
Number of Players: 1
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SoundMix: Mono
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Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Q*bert's Qubes (c) 1983 Mylstar Electronics.

The object of Q*bert's Qubes is to jump around diamond formation of 25 cubes and rotate them so that one or more rows of cubes match the shown target cube (a tic-tac-toe) while avoiding the meltniks, the rat and the purple guys. Jumping on anything green is safe, catching the turtle slows down enemies for a short time and catching the freeze ball freezes enemies for a short time.

Each level has four rounds and a bonus round and there are 11 levels...
Level 1 : get 1 tic-tac-toe, cubes only have 2 colors
Level 2 : get 1 tic-tac-toe, cubes only have 3 colors
Level 3 : get 1 tic-tac-toe, cubes have 6 colors from this point on
Level 4 : get 2 tic-tac-toes
Level 5 : get 3 tic-tac-toes
Level 6 : get 1 tic-tac-toe, matched target cubes can be rotated
Level 7 : get 2 tic-tac-toes, matched target cubes can be rotated
Level 8 : get 3 tic-tac-toes, matched target cubes can be rotated
Level 9 : get 4 tic-tac-toes
Level 10 : get 3 tic-tac-toes, matched target cubes can be rotated
Level 11 : get 3 tic-tac-toes

After this levels 9-11 repeat indefinitely.

- TECHNICAL -

Game ID : GV-119

Main CPU : I8086 (@ 5 Mhz)
Sound CPU : MOS Technology M6502 (@ 894.886 Khz)
Sound Chips : DAC, Votrax SC-01

Screen orientation : Vertical
Video resolution : 256 x 240 pixels
Screen refresh : 61.419025 Hz
Palette colors : 16

Players: 2
Control: 4-way joystick (diagonal)

- TRIVIA -

This game was the first to have used both Mylstar and Gottlieb (Gottlieb was renamed Mylstar not too soon after the game was released, Warren Davis also joked that Mylstar is Rat Slime spelled backwards) on two different versions of the marquee).

A Votrax SC-01 speech synthesis chip is used to generate the incoherent speech of Q*bert swearing, Shoobops (high pitch) and Wrong Way and Ugg (low pitch). The only true speech ever generated is 'Hello, I'm turned on' when the game is first powered up and 'Bye Bye' after entering your initials at the end of a game.

The Rubik's Cube craze of the time served as a source of inspiration for this game.

Jean Baudin holds the official records for this game in 'hard Difficulty' setting with 2146905 points on September 27, 2001.

- SCORING -

Land on cube : 5 points.
Match target cube : 100 points.
Catch freeze ball : 100 points.
Land on Shoobops : 100 points.
Land on turtle : 100 points.
Spin rat off cube : 5-500 points.

- SERIES -

1. Q*bert (1982)
2. Q*bert's Qubes (1983)
3. Q*bert 3 (1993, Nintendo Super Famicom)

- STAFF -

Programmed by : Neil Burnstein
Graphics by : Jeff Lee
Audio by : David D. Thiel
Cabinet graphics by : Terry Doerzaph

- PORTS -

* Consoles :
Atari 2600 [US] (1984) [Model PB5550]
Colecovision [US] (1984) [Model 9950]

* Computers :
MSX [EU] (1986)

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2095&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 0819 00000004 FFFFFFFF Infinite Lives
00000000 0799 00000001 FFFFFFFF Invincibility
00000001 0831 000000FF FFFFFFFF Finish this Round Now!
00010001 0842 000000FF FFFFFFFF Finish this Round Now! (02/25) 2nd row, 1st cube
00010001 0853 000000FF FFFFFFFF Finish this Round Now! (03/25)
00010001 0864 000000FF FFFFFFFF Finish this Round Now! (04/25) 3rd row, 1st cube
00010001 0875 000000FF FFFFFFFF Finish this Round Now! (05/25)
00010001 0886 000000FF FFFFFFFF Finish this Round Now! (06/25)
00010001 0897 000000FF FFFFFFFF Finish this Round Now! (07/25) 4th row, 1st cube
00010001 08A8 000000FF FFFFFFFF Finish this Round Now! (08/25)
00010001 08B9 000000FF FFFFFFFF Finish this Round Now! (09/25)
00010001 08CA 000000FF FFFFFFFF Finish this Round Now! (10/25)
00010001 08DB 000000FF FFFFFFFF Finish this Round Now! (11/25) 5th row, 1st cube
00010001 08EC 000000FF FFFFFFFF Finish this Round Now! (12/25)
00010001 08FD 000000FF FFFFFFFF Finish this Round Now! (13/25)
00010001 090E 000000FF FFFFFFFF Finish this Round Now! (14/25)
00010001 091F 000000FF FFFFFFFF Finish this Round Now! (15/25)
00010001 0930 000000FF FFFFFFFF Finish this Round Now! (16/25) 6th row, 1st cube
00010001 0941 000000FF FFFFFFFF Finish this Round Now! (17/25)
00010001 0952 000000FF FFFFFFFF Finish this Round Now! (18/25)
00010001 0963 000000FF FFFFFFFF Finish this Round Now! (19/25)
00010001 0974 000000FF FFFFFFFF Finish this Round Now! (20/25) 7th row, 1st cube
00010001 0985 000000FF FFFFFFFF Finish this Round Now! (21/25)
00010001 0996 000000FF FFFFFFFF Finish this Round Now! (22/25)
00010001 09A7 000000FF FFFFFFFF Finish this Round Now! (23/25) 8th row, 1st cube
00010001 09B8 000000FF FFFFFFFF Finish this Round Now! (24/25)
00010001 09C9 000000FF FFFFFFFF Finish this Round Now! (25/25) 9th row
00000000 079A 00000080 FFFFFFFF All enemies frozen
00010000 0799 00000001 FFFFFFFF All enemies frozen (2/2)

Credit Pugsy's MAME Cheat file
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