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Arcade
Arcade
Platform:

Rampage (revision 3)

| 1986
Genre:
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Description:

Notes:
Release type:
Units produced: Bally Midway
Controls/Input Device: Control(joy4way), Buttons(2)
Number of Players: 3
Rating:
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SoundMix: Mono
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MAME folder name: rampage

Display: raster 512x480 @ 30.00Hz (30.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver mcr3.c:
Status: good; Emulation: good
Graphic: good; Sound: good; Color: good
Palette size: 64; Savestate: supported

Roms:
bg-0 with 16384kb
sha1:692219388a3124fb48db7e35c4127b0fe066a289 crc:c0d8b7a5
bg-1 with 16384kb
sha1:ae86ce90bb6bf660e38c0f91e7ce90d44be82d60 crc:2f6e3aa1
fg-0 with 65536kb
sha1:be347faaa345383dc6e5c2b3789c372d6bd25905 crc:0974be5d
fg-1 with 65536kb
sha1:327df92db7e3506b827d497859980cd2de51f45d crc:8728532b
fg-2 with 65536kb
sha1:df17a45cdc6a9310856d64f89954be79bbeac12e crc:9489f714
fg-3 with 65536kb
sha1:7e7818792845ec3687b3202eeade60a298ef513e crc:81e1de40
pro0rev3.3b with 32768kb
sha1:1e3a1f213fd67938adf14ea0d04dab687ea8f4ef crc:2f7ca03c
pro1rev3.5b with 32768kb
sha1:3531464ffe49dfaf2755d9e2dc1aea23819b3a5d crc:d89bd9a4
ramp_u17.snd with 32768kb
sha1:4e2d87398f2e7b637cbad6cb16d832dfa8f8288c crc:e92c596b
ramp_u18.snd with 32768kb
sha1:aa8c0260dcd19a795bfc23197cd87348a685d20b crc:6b8bf5e1
ramp_u7.snd with 32768kb
sha1:7c5cecce1d428f847fea37d53eb09c6f62055c6f crc:cffd7fa5
ramp_u8.snd with 32768kb
sha1:1fa195bf9169608099d17be5801738a4e17bec3d crc:11f787e4
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


Recommended Games (Star Force):

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Astro Warrior (Mega-Tech)

Mission 660

Rafflesia

S.R.D. Mission

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Tatsujin (Tourvision PCE bootleg)

Truxton II / Tatsujin Oh

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Blazing Lazers

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Omega Fighter

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Vimana

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Final Star Force

Galmedes

Gunlock

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Super-X

Gekirindan

Viper Phase 1

Fever SOS

Mars Matrix: Hyper Solid Shooting


Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Rampage (c) 1986 Bally Midway.

Rampage is a classic B-movie inspired smash-em-up in which up to three players take on the roles of three mutated monsters - George the giant ape, Lizzie the giant lizard and Ralph the giant wolf - who move from city to city destroying skyscrapers and vehicles, while eating or killing any people that get in their way.

The monsters' health can be damaged in a number of ways: by being shot by National Guardsmen, by being hit by another monster, by falling from a building, by being hit by police cars or tanks, by going underwater, by being struck by lightning, or by eating something bad, such as dynamite. Health is replenished by eating food found in damaged buildings.

If the players' health gauge diminishes completely, the monsters will revert back to their original human form and walk sideways off the screen. Rampage has a "buy back in" option, however; if players chose to continue the game before the human figure leaves the play area, the game will continue from that stage.

Rampage is set over the course of 128 days in cities across North America. The game starts in Peoria, Illinois and ends in Plano, Illinois. In Plano, players receive a mega vitamin bonus which heals all the monsters and provides a large point bonus. After this, the cycle of cities repeats five times. After 768 days, the game resets back to Day One.

* Examples of bonuses and hazards found inside damaged buildings:
Food: Milk, Turkey, Hot Toast, Fruit
Bonus: Flower Pot, TV Set, Money Bag
Hazard: Cactus, Poison, Toaster

* Examples of bonuses and hazards found outside damaged buildings:
Bonus: Auto (or Truck), Commuter Train, Person in Manhole
Hazard: National Guard Tank, Police Car, Storm Cloud

Further bonus points can be earned by grabbing a fleeing 'Townie' from a building window. This has two benefits: 1) While holding the Townie, all swat team members disappear from the building windows and 2) accumulating points are scored during the time the Townie is held.

- TECHNICAL -

Bally Midway MCR 3 hardware
Game No. 0E36

Main CPU: Zilog Z80 (@ 5 Mhz)
Sound CPU: Motorola 68000 (@ 8 Mhz)
Sound Chips: DAC

Players: 3
Control: 8-way joystick
Buttons: 2

- TRIVIA -

Rampage was released in October 1986.

It was also released as a conversion kit for Star Guards as "Rampage [No. 00F06]".

Rampage incorporates Bally Midway's JOIN THE ACTION feature : each set of game controls includes a corresponding start (Jump) button, which is activated independently. This allows a person, after inserting the proper coinage, to begin play at any time including while the other sets of game controls are in use.

Rampage has an impressive 768 different levels. The 128th level of the game is 'Plano, Illinois', and was the only level in the game with less than three buildings. Brian, one of the designers, said : Plano Illinois was only two buildings because Plano Il is a Tiny town, in which my partner Jeff was born and raised.

These are the random headlines you may encounter during the game. These headlines appear when the next day begins :
EX-MUTANT IS ARRESTED FOR STREAKING!
LAB SCREW-UP WEARS OFF...FILM AT 11
SPOUSE OF MUTANT FILES LEGAL ACTION
FORMER BEAST SAYS IT MAY HAPPEN AGAIN
STILL AT LARGE...VERY LARGE!
IS THERE NO END TO THIS RAMPAGE???
PROPERTY VALUES AT ALL TIME LOW
YOUR AD HERE CALL NOW! 1-800-ZOO-KEEP
JOB OPENINGS IN NATIONAL GUARD!
REAL LIFE JEKYLL AND HYDE STORY!!

A Rampage unit appears in the 1991 movie 'Terminator 2 - Judgment Day'.

Rampage was included as a bonus in "Rampage - Total Destruction" for the Nintendo GameCube, Sony PlayStation 2, and Nintendo Wii.

- SCORING -

Scoring in this game is relatively complicated due to the various numbers of enemies. In addition, you also score points for hitting buildings and collecting bonus and/or food items.

* ITEMS
Bag of loot : 100-500 points.
Boater : 750 points.
Building destroyed : 2,500 points - You will only get the points if your monster destroys the building. Buildings destroyed by things other than you monster will not earn you these points.
Car (parked) : 100 points.
Car (moving slowly) : 200 points.
Car (parked then takes off quickly) : 750 points.
Food such as turkey, milk, fruit, hamburger, or toast : 175 points.
Eating one of the civilians : 500 points.
Flower pot : 500 points.
Helicopter : 750 points.
Holding designated victim : 4,000 - 6,000 points.
Light bulb (off) : 500 points.
Manhole cover (per hit) : 500 points.
Mega-vitamin bonus (every 128 days) : 5,000 points.
National guardsman : 50 points.
Neon sign : 1,000 points.
Paratrooper : 50 points.
Photographer : 750 points.
Police car : 750 points.
Punch causes partial break in building : 25 points.
Punch cause full break/hole in building : 225 points.
Safe (after opening) : 100-500 points.
Tank : 200 points.
Television (off) : 500 points.
Train (per hit) : 500 points.

- TIPS AND TRICKS -

You start the game with your monsters at the bottom of the screen. After the game starts, it is time for you to start the 'urban renewal' process.

* After you start, you will start being attacked. There is no real way to avoid a lot of the attacks by the National Guardsmen due to the sheer volume of fire they are laying down. Your best bet is to keep moving and make yourself a hard target to hit.

* To move quickly from building to building, jump toward the building and push up to grab the building. This enables you to use your monster's ability to both jump and climb at the same time.

* To relieve some pressure from the National Guardsmen, climb up the buildings and smash the windows where they pop out from or just eat them when they are leaning out the window. Move quickly since their buddies are still shooting or throwing dynamite at your monster.

* Unless you are totally obsessed with points, let the National Guardsmen do your work for you. A great example of this is that about midway through a day, a National Guard-man will rush out from the side of the screen with explosives. They will place them at the base of a building. This demolishes the building and helps you along to the next day.

* Another way to destroy buildings is to weaken it up, then jump on the roof. Your monster's weight will cause the building to collapse.

* The air units can be rather dangerous. During the beginning days, the helicopters will overfly your monster, turn around, and then dive in for the attack. You can destroy the helicopters when they are coming in to prevent their attack. Also, when you are moving around, you make it harder for them to get a bead on your monster.

* During the later days, helicopters will drop bombs. Again, paying attention to everything that is going on will allow you to easily escape the bomb being dropped. You can also entice the helicopter to drop a bomb when you are on top of a building. When the bomb is dropped, jump out of the way and let the bomb do the damage to the building for you.

* Make sure that you either grab the food or eat the National Guardsmen to keep your health up. If you can hold out for 128 days, you will get all of your health restored for that day and days 256, 384, 512, 640, and 768. Also keep in mind that if you punch too fast, you may end up getting something that will harm your monster.

* Paratroopers can be a particular pain. If you plan to attack a building with a Paratrooper unit on it, make sure you quickly scale the building and eat said unit. It makes life a lot easier since their rapid fire can put a major hurting on your monster.

* Ground units such as Tanks and Police Cars can be a real nuisance. They fire some pretty heavy shells which not only cause a lot of damage, but they also can knock back your monster for quite a distance. There are some ways to combat these units :
1) Climb quickly up a building. When the unit passes below you, jump down and give it a good punch.
2) Time the shots and rush the ground unit in-between shots to get a good punch in.
3) Use available weapons such as manhole covers, flower pots, or safes to drop on them. These things also allow you to hit them at a distance.

* Be sure and watch what your monster grabs at. There are a lot of hazards in the buildings and it is pretty bad when your monster buys the farm doing dumb stuff such as grabbing electrical items such as toasters and light bulbs.

* In addition to the above, dynamite is sometimes in the middle of buildings. When uncovered, you have about two to three seconds to get your monster out of there before they are blown off the building. Eating it will only decrease your monster's health so run far away when it is uncovered.

- SERIES -

1. Rampage [No. 0E36] (1986, Arcade)
2. Rampage - World Tour (1997, Arcade)
3. Rampage 2 - Universal Tour (1999, Nintendo 64)
4. Rampage Through Time (2000, Sony PlayStation)
5. Rampage - Total Destruction (2006, GameCube/PS2/Wii)

- STAFF -

Artist : Brian Colin
Software : Jeff Nauman
Sounds : Michael Bartlow

Other people involved : Jim Belt, Neil Falconer, Walter Godlewski, Joe Ketza, John Kubik, Tom Leon, Bob Libbe, Sue Lohse, Cary Mednick, Gary Oglesby, Sharon Perry

- PORTS -

* Consoles :
Nintendo NES [US] "Rampage [Model NES-RP]" (December 1988)

Sega Master System
[US] "Rampage [Model 5001]" (1988)
[EU] (1988)
[AU] (1988)

Atari 2600 [US] "Rampage [Model AG-049]" (1989)
Atari 7800 [US] "Rampage [Model AM-049-03]" (1989)

Sony PlayStation
[US] "Arcade Party Pak [Model SLUS-00952]" (September 30, 1999)
[EU] "Arcade Party Pak [Model SLES-02339]" (February 23, 2001)

Sega Dreamcast [US] "Midway's Greatest Arcade Hits Vol. 2 [Model T-9714N]" (November 15, 2001)

Microsoft XBOX
[US] "Midway Arcade Treasures" (November 24, 2003)
[EU] "Midway Arcade Treasures" (February 6, 2004)

Nintendo GameCube
[US] "Midway Arcade Treasures [Model DOL-GAKE-USA]" (December 18, 2003)

Sony PlayStation 2
[US] "Midway Arcade Treasures [Model SLUS-20801]" (November 18, 2003)
[EU] "Midway Arcade Treasures [Model SLES-51927]" (February 6, 2004)

Microsoft XBOX 360
[US] "Midway Arcade Origins" (November 6, 2012)
[EU] "Midway Arcade Origins" (November 15, 2012)

Sony PlayStation 3
[US] "Midway Arcade Origins [Model BLUS-31083]" (November 6, 2012)
[EU] "Midway Arcade Origins [Model BLES-01768]" (November 15, 2012)

* Handhelds :
Atari Lynx [US] "Rampage [Model PA2022]" (1992)

Nintendo Game Boy Advance
[US] "2 Games in One! Paperboy + Rampage [Model AGB-B6BE-USA]" (August 21, 2005)
[EU] "2 Games in One! Paperboy + Rampage [Model AGB-B6BP]" (September 16, 2005)

Sony PSP
[US] "Midway Arcade Treasures Extended Play [Model ULUS-10059]" (December 13, 2005)
[EU] "Midway Arcade Treasures Extended Play [Model ULES-00180]" (February 24, 2006)

* Computers :
[US] Atari ST (1986)
[US] [EU] Commodore C64 (1987)
[US] Apple II (1988)
[US] PC [MS-DOS] (1988)
[EU] Sinclair ZX Spectrum (1988)
[EU] Amstrad CPC (1988)
[EU] Commodore Amiga (1989)
[US] Tandy Color Computer (1989)

PC [MS Windows, CD-ROM]
[US] "Arcade's Greatest Hits - The Atari Collection 2" (January 1, 1999)
[US] "Midway Arcade Treasures" (August 27, 2004)
[EU] "Midway Arcade Treasures" (November 23, 2004)

* Others :
Apple iPhone/iPod [US] (February 23, 2012) "Midway Arcade [Model 476467441]"

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2174&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00100001 E58B 00000003 FFFFFFFF Go to Day 5 Next
00100001 E58B 00000008 FFFFFFFF Go to Day 10 Next
00100001 E58B 0000000D FFFFFFFF Go to Day 15 Next
00100001 E58B 0000001C FFFFFFFF Go to Day 30 Next
00100001 E58B 00000062 FFFFFFFF Go to Day 100 Next
00100001 E58B 0000007C FFFFFFFF Go to Day 127 Next
00100001 E58B 000000FC FFFFFFFF Go to Day 255 Next
00100001 E58B 000002FE FFFFFFFF Go to Last Day=768 Next
60000000 0000 00000000 00000000
00000000 E49E 000000C7 FFFFFFFF Infinite Damage PL1
00000000 E4EE 000000C7 FFFFFFFF Infinite Damage PL2
00000000 E53E 000000C7 FFFFFFFF Infinite Damage PL3

Credit Pugsy's MAME Cheat file
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