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Arcade
Arcade
Platform:

Red Alert

| 1981
Genre:
Style:
Theme:
Description:

Notes:
Release type:
Units produced: Irem + GDI
Controls/Input Device: Control(joy8way), Buttons(1)
Number of Players: 2
Rating:
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SoundMix: Mono
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MAME folder name: redalert

Display: raster 256x240 @ 60.00Hz (60.00 pixclock)
Sound: 1 channels

Emulated in MAME via driver redalert.c:
Status: imperfect; Emulation: good
Graphic: good; Sound: imperfect; Color: good
Palette size: 0; Savestate: supported

Roms:
m-257sc.1a with 512kb
sha1:db37f99b9880cc3c434e2a55a0bbb017d9a72aa3 crc:b1aca792
rag5 with 4096kb
sha1:5ff5cdceaa00083b745cf5c74b096f7edfadf737 crc:d7c9cdd6
rag6 with 4096kb
sha1:9f3bc22bad31165e080e81d4a3fb0ec2aad235fe crc:cb2a308c
rag7n with 4096kb
sha1:f8328b048384afac245f1c16a2d0864ffe0b4741 crc:82ab2dae
rag8n with 4096kb
sha1:d986449bdb1d94832187c7f953f01330391ef4c9 crc:b80eece9
rag9 with 4096kb
sha1:1498af0c55bd38fe79b91afc38921085102ebbc3 crc:2b7d1295
ragab with 4096kb
sha1:a93713bb03d61cce64adc89b874b67adea7c53cd crc:ab99f5ed
ragb with 4096kb
sha1:bff4ddca761ddd70113490f50777e62c66813685 crc:8e0d1661
ras1b with 4096kb
sha1:26a84738bd45ed21dac6c8383ebd9c3b9831024a crc:ec690845
ras2 with 4096kb
sha1:2fd798706bb3afda3fb55bc877e597cc4e5d0c15 crc:fae94cfc
ras3 with 4096kb
sha1:5c32ee3365407e6d3f7ab5662e9ecbac437ed4cb crc:20d56f3e
ras4 with 4096kb
sha1:385b8f889fee08fddbb2f75a691af569109eacd1 crc:130e66db
w3s1 with 2048kb
sha1:25368a40d7ebc60316fd2d78ec4c686e701b96dc crc:4af956a5
Mameinfo.dat entry:
0.37b10 [Yochizo]


WIP:

- 0.147u2: hap fixed clone Omega Fighter Special. The game fails to boot or finish post. After showing bad rom errors, the game resets.

- 0.147u1: Fixed maincpu rom loading.

- 0.122u7: Fixed gfx1/2/3/4/5 rom loading.

- 0.89u3: Changed Z80 CPU2 clock speed to 5MHz.

- 0.37b10: Yochizo added 'Omega Fighter' (UPL 1989) and clone Omega Fighter Special.

- 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver.

- 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid.

- 25th April 1999: Dumped Omega Fighter Special.


LEVELS: 8 (restarts once)


Other Emulators:

* FB Alpha

* JFF

* Raine


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Romset: 2016 kb / 8 files / 457.8 zip


Credits Mameinfo and Mametesters Project Robert J. Rabgno et al.
History.dat entry:
Red Alert (c) 1981 GDI, Incorporated.

FIRST ATTACK IN DAYLIGHT - BOMBERS IN FORMATION WITH ATTACKING AIRCRAFT. This sequence is introduced both audibly and visually : Red alert. Enemy aircraft approaching. 20 jet fighters approaching. Destroy all fighters by 11:00 hours, or MIRV will be launched.
In this sequence, bombers in formation move from left to right across the screen, and then from right to left, etc. During the attack, some break formation and attack the launcher. The aircraft drop bombs in an attempt to hit the launcher. Also during the attack, a special red colored aircraft flying above the aircraft formation appears and drops a red colored megaton bomb that slowly descends on the country. When hours reach 11:00, present fighter attack is interrupted by a flashing CAUTION on screen, followed by appearance of the MIRV.
The MIRV slowly descends, then breaks up into several bombs. They, in turn, also break up into several bombs. As a result, a shower of bombs slowly descends on the country.
Player participation during the attack is to destroy all aircraft by firing rocket launcher. During the attack, player is to avoid direct hits by bombs - each of which costs him one rocket launcher. Also during the attack, the player must destroy the red bomb before it lands, or one rocket launcher is destroyed.
When MIRV appears, player must destroy it completely - otherwise the landing of any one will cost the player one launcher.

SECOND ATTACK BY HELICOPTERS - DROPPING PARACHUTE BOMBS. Introduced by : Helicopter squadron attacking! Destroy helicopters by 16:00 hours, or MIRV will be launched.
Player participation during attack is to destroy all aircraft by firing rocket launcher. During the attack, player is to keep his launcher away from red areas created by exploding bombs - or lose a launcher. Both helicopters and bombs may be destroyed by rockets. However, if the parachute, but not the bomb, is hit, the deflated parachute will drop the bomb much faster.
MIRV attack, if launched, is a repeat of the first sequence above.

THIRD ATTACK AT NIGHT - HEAVY BOMBERS IN FORMATION. Introduced by : Red alert. Night attack by bombers.
The player is aided by two searchlights. The object is to destroy all aircraft. When all aircraft are destroyed, game progresses to next frame (country). During the attack, the player must avoid direct hits by bombs. No time limit is imposed. No MIRV will be launched.

GAME FRAMES. Game repeats above cycles through the following countries, respectively : FRANCE, USA, ITALY, GREAT BRITAIN, GERMANY, and JAPAN. However, as the game progresses from frame to frame, the action of the game is stepped up.

HOW LAUNCHERS ARE LOST. Rocket launchers are lost by :
* A direct hit by a dropped bomb
* Red bomb dropped by red plane lands anywhere
* Launcher is in red area created by exploding parachute bomb
* MIRV lands anywhere

- TECHNICAL -

Irem M-27 hardware

Main CPU : MOS Technology M6502 (@ 1 Mhz)
Sound CPU : MOS Technology M6502 (@ 1 Mhz), 8085A (@ 1 Mhz)
Sound Chips : General Instrument AY8910 (@ 2 Mhz)

Screen orientation : Vertical
Video resolution : 240 x 256 pixels
Screen refresh : 60.00 Hz
Palette colors : 9

Players : 2
Buttons : 3
=> LEFT, RIGHT, FIRE

- TRIVIA -

Released in July 1981 by GDI, Inc. under license from Irem Corp.

- SCORING -

Jet fighters in formation : 20 points
Jet fighter attacking : 40 points
Jet fighters destroyed by megaton bomb : 60 points
Attacking jet fighters destroyed by megaton bomb : 100 points
Red bomber : 100, 200, or 400 points
Helicopter : 50 points
Open parachute bomb : 20 points
Closed parachute bomb : 40 points
Night bomber : 40 points
MIRV : 50 points

- CONTRIBUTE -

Edit this entry: http://www.arcade-history.com/?&page=detail&id=2196&o=2


Licensed from Alexis Bousiges under a CC Attribution 3.0 License
cheat.dat entry:
00000000 0031 00000010 FFFFFFFF Infinite Time
20800000 B812 00000060 FFFFFFFF Invincibility
00000000 001D 00000000 FFFFFFFF Rapid Fire
20800100 9FD1 00000006 FFFFFFFF Select Bullet Speed
60000000 0000 00000000 00000000
00000000 0025 00000003 FFFFFFFF Infinite Lives PL1
00000000 002D 00000003 FFFFFFFF Infinite Lives PL2

Credit Pugsy's MAME Cheat file
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